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41. skinweave scout - in Feedback/Requests [original thread]
i am confused. the description says it has a type of camouflage but it just looks chrome. are there mirrors i am supposed to be hiding near? does it actually have camouflage or some type of cloak? or is it designed to work with a soon to come cloa...
- by sendeth - at 2012.09.03 21:57:00
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42. CCP Please Consider LAV Advance Controls. ;) - in Feedback/Requests [original thread]
i was excited to see this title with a dev response and then i saw that it was only to move the thread to another section. please ccp this is important. internet mercs is serious business!
- by sendeth - at 2012.09.02 02:14:00
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43. Devs need to look at Section 8 - in Feedback/Requests [original thread]
i have mentioned section 8 also. the running was cool and the spawn method was a lot of fun. and if you could drop onto someones head, instant death for the unsuspecting fool. maybe ccp should hire some section 8 devs. that game had some really go...
- by sendeth - at 2012.09.02 02:06:00
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44. [Request] Dropship Controls - in Feedback/Requests [original thread]
eagandale4114 wrote: I wish we had something like ace combats control scheme. Or just let us set a custom one. yes custom controls. i actually like that it is tougher to control, but i do not like fighting against the controls. first, the ...
- by sendeth - at 2012.08.29 05:22:00
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45. WolfmanGÇÖs Wonderful World of Weapons - in General Discussions [original thread]
sendeth wrote: an smg with a scope would be nice. anything but the plexiglass square with a dot. if the light hits it just right i can't see anything through it. also, a proximity alarm would be nice. just a little gadget you can hide that wou...
- by sendeth - at 2012.08.29 04:56:00
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46. WolfmanGÇÖs Wonderful World of Weapons - in General Discussions [original thread]
an smg with a scope would be nice. anything but the plexiglass square with a dot. if the light hits it just right i can't see anything through it. also, a proximity alarm would be nice. just a little gadget you can hide that would show movement o...
- by sendeth - at 2012.08.29 04:50:00
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47. [Request] Alarmsound when leaving the Map. - in Feedback/Requests [original thread]
agreed
- by sendeth - at 2012.08.28 02:37:00
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48. VEHICULAR CONTROLS NEED REVAMP (to add to Asrieth's post) - in Feedback/Requests [original thread]
dropship controls like battlefield modern combat helo controls would be great. and the camera spring back to center sucks.
- by sendeth - at 2012.08.28 02:37:00
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49. lav controls wtf - in Feedback/Requests [original thread]
i do ok with them but it's in spite of the controls, not because of them. and another issue is squirrely and when you turn, the controls go full throttle. so you just spin out.
- by sendeth - at 2012.08.28 02:35:00
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50. Vehicle Controls Are Hard, Amirite? - in Feedback/Requests [original thread]
Asrieth wrote: Please spread out the functions of the controls to more than 1 analog stick. It is very difficult to accelerate and turn a vehicle with one stick. Maybe make a function that allows the left stick to accelerate and reverse only, a...
- by sendeth - at 2012.08.28 02:22:00
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51. lav controls wtf - in Feedback/Requests [original thread]
it's like driving on ice. and whats up with only using one stick to drive? we aren't playing atari. and the camera controls for all vehicles should not spring back to center. these are easy fixes to things that really drag the game down.
- by sendeth - at 2012.08.28 02:21:00
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52. reviving target detached from the body - in Technical Support/Bugs [original thread]
Antonius Dacinci wrote: Fun one is if they get hit by a forge gun or are jumping while hit by a grenade their body goes off into the skyline. that must be what happens when i don't see any body. i thought maybe they fell through the map. i h...
- by sendeth - at 2012.08.26 13:01:00
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53. reviving target detached from the body - in Technical Support/Bugs [original thread]
have you guys had any success with this?
- by sendeth - at 2012.08.25 15:17:00
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54. For the DEV or GM Petition... GM Rhyno - in Technical Support/Bugs [original thread]
Iron Wolf Saber wrote: STB-TedNugent EV wrote: I froze out of a match just now and last night. Both resulting in losing a tank. Tank was Gunnlogi... todays was when the servers went down for no reason about 20 minutes ago from 8:32 pm EST. T...
- by sendeth - at 2012.08.24 03:58:00
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55. I have sensitivity at 100% and its not enough - in Technical Support/Bugs [original thread]
i have one thing to say. http://i0.kym-cdn.com/photos/images/newsfeed/000/200/420/BRTky.jpg?1321408042
- by sendeth - at 2012.08.24 03:54:00
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56. Character stuck in a crevasse - in Technical Support/Bugs [original thread]
this happens to me very often. i am a pretty sneaky player so i am always trying to flank and move around people and often the hills are more dangerous than the people with guns. i actually died the other day from sliding on a hill a foot or so wh...
- by sendeth - at 2012.08.24 03:53:00
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57. Game is unplayable - in Technical Support/Bugs [original thread]
oh yeah, it has come a long ways since the first build. i was really worried when i played the first time on the first build. and what exactly are gansta nachos? do the nachos slap my woman or try to sell me a stolen tv? perhaps they are nachos ...
- by sendeth - at 2012.08.23 03:06:00
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58. falling damage - in Technical Support/Bugs [original thread]
fall damage doesn't seem to be correct. i can fall a couple inches and lose half my shields, but i can jump from 20 feet in the air and land and be just fine. and what happened to the inertial dampener? i jumped off this huge cliff the other day a...
- by sendeth - at 2012.08.23 03:04:00
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59. problems with sprinting - in Technical Support/Bugs [original thread]
and still sucking because it keeps getting me killed.
- by sendeth - at 2012.08.23 02:54:00
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60. Hit detection no good - in Technical Support/Bugs [original thread]
it may be related to the bug with the grenades and missiles not exploding. i really haven't many hit issues, but my grenades and missiles from turret only explode 50% of the time
- by sendeth - at 2012.08.23 02:53:00
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