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221. Ideas for the Red Zone: The MCC should kill you for spending too long in hostile... - in Feedback/Requests [original thread]
Meeko Fent wrote: The Reason you Die, is because the Network that Makes sure you aren't doing Naughty things on Contract, TAC-Net, Kills you and Hopes you get the Message to Stay where you are Supposed to Go. I see the only Reason you Posted ...
- by sammus420 - at 2013.07.03 18:54:00
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222. 27,041+ currently logged in - in General Discussions [original thread]
Sir Petersen wrote: Why are you here crying like a baby? Everyone knows it-¦s high summer and numbers are low for all games. Is this so hard to understand? Im not crying. I simply want honesty from the devs. Is displaying an honest playcou...
- by sammus420 - at 2013.07.03 10:42:00
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223. 27,041+ currently logged in - in General Discussions [original thread]
Corn In TheSkidmark wrote: sammus420 wrote: Just in case anyone was wondering, the actual max dust players on today was 4102. A new record low ofr uprising! I call bull'****, because of your low intelligence. There's no way you can count ...
- by sammus420 - at 2013.07.03 07:04:00
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224. 27,041+ currently logged in - in General Discussions [original thread]
Just in case anyone was wondering, the actual max dust players on today was 4102. A new record low ofr uprising!
- by sammus420 - at 2013.07.03 06:36:00
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225. 27,041+ currently logged in - in General Discussions [original thread]
It's false advertising is what it is. They know that dust is leaking players every day, so they decided to cover up the leak by showing the EvE players and claiming they're part of it. Smart move? Sure. Honest? Not one bit.
- by sammus420 - at 2013.07.03 05:50:00
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226. Ideas for the Red Zone: The MCC should kill you for spending too long in hostile... - in Feedback/Requests [original thread]
Scheneighnay McBob wrote: Fun fact: the turrets on the bottom of the MCC are (as I've observed so far) 4 large railguns arranged in a diamond shape with a large missile turret on the back of them. Those fire at the other MCC. And god help yo...
- by sammus420 - at 2013.07.01 19:02:00
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227. Ideas for the Red Zone: The MCC should kill you for spending too long in hostile... - in Feedback/Requests [original thread]
Robert JD Niewiadomski wrote: What about clone count? AFK'ers and Kami Kaze AWOX'ers will bring defeat to your team in minutes No no, because im only talking about hostile red zones. not the one under your team's ship. We need something di...
- by sammus420 - at 2013.07.01 18:48:00
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228. Ideas for the Red Zone: The MCC should kill you for spending too long in hostile... - in Feedback/Requests [original thread]
Soraya Xel wrote: sammus, Precision Strikes come from the war barge, not the MCC. =) I really like your idea regarding the red zone though, as I'm an immersion junkie. Ahh that's true, i forgot about the war barge. It'd be nice if i could l...
- by sammus420 - at 2013.07.01 18:37:00
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229. Ideas for the Red Zone: The MCC should kill you for spending too long in hostile... - in Feedback/Requests [original thread]
Currently if you spend more than 20 seconds in the hostile red zone, you just kneel over and die. This makes literally no sense. The air isn't toxic, the ground isn't radioactive. While I understand it from a gameplay prospective, it's also exceed...
- by sammus420 - at 2013.07.01 18:21:00
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230. 7 AFK in the MCC... - in General Discussions [original thread]
This would never have been an issue if you guys didn't ***** about all the team killing I did. I was doing my team a favor by inspiring people in the red line to go out into battle, or by blasting people out of both the MCC and the game. But noooo...
- by sammus420 - at 2013.07.01 14:25:00
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231. Were militia nanohives over nerfed? - in General Discussions [original thread]
Kinda. They're pretty much useless, even for restocking yourself. For restocking team mates, they're even more useless. And anytime something is effectively useless, it probably needs to be worked on a little. But that's your incentive to level ...
- by sammus420 - at 2013.07.01 13:55:00
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232. I kept track of the reasons of death for 130 matches - in General Discussions [original thread]
Cat Merc wrote: Whelp, believe what you want. This is my record of my deaths in 130 matches, like it or not this shows the game is heavily flawed. Nope, it shows you don't know how to cross the street, or how to take out LAVs.
- by sammus420 - at 2013.06.30 13:14:00
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233. No balancing until framerate fix and aiming fix please - in General Discussions [original thread]
Sloth9230 wrote: Even it is currently being held back by the projectile bug, so how can you expect accurate fixes? They'll just "fix" stuff until they find a broken system that works for the player base. After we get used to that for a few ...
- by sammus420 - at 2013.06.30 02:16:00
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234. No balancing until framerate fix and aiming fix please - in General Discussions [original thread]
ZDub 303 wrote: So I'm a dirty mouse user... and therefore my opinions might not be very valid for the topic... However.. hit detection issues for me are caused completely by framerate problems... outside of PC I usually do fine. And with a m...
- by sammus420 - at 2013.06.30 02:12:00
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235. No balancing until framerate fix and aiming fix please - in General Discussions [original thread]
CCP Nullarbor wrote: Except that you are not going to see a defining moment like you suggest, that suddenly performance and hit detection are "fixed". They will always be iterated upon and delaying balance work is just going to waste time and ...
- by sammus420 - at 2013.06.30 01:59:00
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236. Eta for combat rifle? - in General Discussions [original thread]
TheWee BabySeamus wrote: Don't hold your breath Sinboto, we're still waiting on those new heavy frames that are coming "SOON". And the pilot suit that they told us we'd have soon... They said that last year when the game was still in close...
- by sammus420 - at 2013.06.29 22:13:00
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237. Is there a schedule for the comming patches? - in General Discussions [original thread]
5aEKUXeRJGJ27kCDnDVYak3 wrote: This much we know for sure: 3. They spent more than a year to fix the basic mechanics without any positive result, in fact it is made worse in Uprising. No no, they spent a year in which the basic mechanics ac...
- by sammus420 - at 2013.06.29 22:09:00
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238. Is there a schedule for the comming patches? - in General Discussions [original thread]
sammus420 wrote: Since we're bitching about CCP missing dates for dev blogs and whatnot, I'd like to direct your attention over to this thread where they promise to update us on the vita app sometime this week. There is less than 24 hours lef...
- by sammus420 - at 2013.06.29 08:27:00
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239. Is there a schedule for the comming patches? - in General Discussions [original thread]
xAckie wrote: what CCP posted isnt a road map. Its a to do list. I look at it more like a "might do" list. Seeing as there is a lot of stuff fthey've said they would do, and very little they actually have done, "to do list" sounds too set i...
- by sammus420 - at 2013.06.29 00:08:00
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240. Is there a schedule for the comming patches? - in General Discussions [original thread]
Since we're bitching about CCP missing dates for dev blogs and whatnot, I'd like to direct your attention over to this thread where they promise to update us on the vita app sometime this week. There is less than 24 hours left in this workweek, ...
- by sammus420 - at 2013.06.28 10:57:00
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