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101. Give the AR a scope. - in General Discussions [original thread]
In the weapon viewer / fitting screen the Magsec SMG has a scope. How about giving us our scoped Magsec? Hmm? Hmm?
- by sabre prime - at 2014.11.26 00:48:00
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102. Give the AR a scope. - in General Discussions [original thread]
BRING BACK THE CAMERA SIGHTS. Edit: Just saw your post Jadek. Great minds.
- by sabre prime - at 2014.11.26 00:38:00
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103. Dear CCP - in General Discussions [original thread]
What a pathetic post OP.
- by sabre prime - at 2014.11.26 00:28:00
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104. Give the AR a scope. - in General Discussions [original thread]
CCP Rattati wrote: We are thinking about scoped variants of all the weapons, for flavor. Stop throwing s h i t at the wall and seeing what sticks. (Love what you've done with the game btw)
- by sabre prime - at 2014.11.26 00:19:00
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105. Militia Assault? - in General Discussions [original thread]
I think standard versions of the Assault Combat Rifle, and Assault Rail Rifle were created and put in the FW LP store because of the new APEX suits that have been released. They have standard versions of these rifles apparently. I don't think the ...
- by sabre prime - at 2014.11.25 23:22:00
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106. Sticky:[Feedback] Maps and Battlegrounds - in Feedback/Requests [original thread]
Old version of Fracture road: In the old version of this map teams used to fight for control of the ledge, usually using drop ships to get up there, drop uplinks and control the point. New version of Fracture road: - We can now jump on to the pip...
- by sabre prime - at 2014.11.25 02:19:00
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107. ccp awesome concept art and in game model - in General Discussions [original thread]
Soraya Xel wrote: I hadn't actually seen that video. I get the impression though that higher velocity fighters would require much larger battlegrounds than we have now. And I wonder how AV would work with them. Good luck getting a swarm lock on...
- by sabre prime - at 2014.11.24 16:59:00
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108. SR help - in General Discussions [original thread]
Use flux grenades to take down their shield first. Then finish their armour with the SR. Make sure you get some distance on that flux throw though.
- by sabre prime - at 2014.11.24 14:58:00
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109. ccp awesome concept art and in game model - in General Discussions [original thread]
Seen the video before but not the concept art. That's a nice looking Gallente fighter.
- by sabre prime - at 2014.11.24 14:49:00
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110. Have you seen the new toxic mood wallpaper? - in General Discussions [original thread]
These wallpapers have some great (concept) art in them. Is there any chance of adding them into the game to add some variety to the loading screens?
- by sabre prime - at 2014.11.20 01:40:00
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111. [Feedback] Logi progression is awful - in Feedback/Requests [original thread]
^ Six equipment slots is too much. The reason I said five is because equipment should be the dominant slots on a logi suit; it's what they do. Also, CCP devs have said that five equipment slots were intended, but the game just can't support them r...
- by sabre prime - at 2014.11.20 00:50:00
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112. Here here GD dwellers - in General Discussions [original thread]
Zatara Rought wrote: Oh...and anyone feel like the logi could get a little bit of a move speed buff? Mixed support for logi's move speed being buffed. Logis should be second fastest suits in the game.
- by sabre prime - at 2014.11.19 23:53:00
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113. destroyed controller. - in General Discussions [original thread]
No broken controllers. I don't rage playing video games, even dust . But I do hold this game solely responsible for breaking my PS3. Pushed it over the edge to the YLOD .
- by sabre prime - at 2014.11.19 23:49:00
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114. Major Tinfoil Warning: Mtacs and Drones - in General Discussions [original thread]
Jadek Menaheim wrote: I'm not saying anything is going to happen, however do you agree that there appears to be a resemblance? Resemblance? If he is not a CCP employee, that drone model is straight up plagiarism.
- by sabre prime - at 2014.11.19 23:44:00
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115. When did we get militia flux grenades? - in General Discussions [original thread]
Just watched a youtube video: https://www.youtube.com/watch?v=_aKuukvZNGM#t=758 where the player was re-stocking 'militia flux grenades'. When did they get put in the game (1.9?). How much shield damage do they do?
- by sabre prime - at 2014.11.19 23:21:00
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116. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
Ripley Riley wrote: Is it not possible to have a sort of inertia-based system? An acceleration speed when you change direction sharply. Making the "end" of a strafing line a slow, vulnerable state. Not saying I don't think this is a good idea....
- by sabre prime - at 2014.11.19 19:22:00
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117. [Feedback] Logi progression is awful - in Feedback/Requests [original thread]
Couple of logi threads yesterday, where I ventured the idea of going as high as five equipment slots; and making it sytematics between tiers (i.e. 3/4/5 for all logis). Combat effectiveness also needs to be (should be?) re-worked or re-thought. Do...
- by sabre prime - at 2014.11.19 19:18:00
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118. How do Hacked Supplies work? - in General Discussions [original thread]
Apothecary Za'ki wrote: Joel II X wrote: I've read the description, and have been trying the uplink, but no reds seem to spawn on it. Keep in mind that this was a public contract and I placed them because the reds were redlined, so I wante...
- by sabre prime - at 2014.11.18 18:56:00
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119. logis equipment - in General Discussions [original thread]
Jacques Cayton II wrote: Should they all have 4 equipment slots? And go They should have up to five (5) equipment slots. The equipment slot progression is sub optimal for logistics suits to say the least. Should be: STD = 3 ADV = 4 PROTO = 5...
- by sabre prime - at 2014.11.18 16:46:00
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120. Advanced Amarr Logi Equipment - in General Discussions [original thread]
2 uplink slots - you want to make the most of the bonus and keep your squad/team spawning back fast into the fight. Maybe a rep tool for the final equipment slot. Or whatever you prefer. Scanner might be a good idea. Tank and gank for the low/hig...
- by sabre prime - at 2014.11.18 16:39:00
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