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21. Apex suit feedback and IDEA - in Feedback/Requests [original thread]
Now that's an idea.
- by sabre prime - at 2014.11.12 00:47:00
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22. CCP, your color choice is stale. - in Feedback/Requests [original thread]
From the picture in the dev blog announcing the suits, they looked horrible. Would like to see some more pictures of them (Can't look at them in game 'cos broken PS3).
- by sabre prime - at 2014.11.11 22:55:00
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23. APEX LOGI SUIT MAJOR ISSUE - in Feedback/Requests [original thread]
Can't you put your equipment in whichever equipment slot you want?
- by sabre prime - at 2014.11.11 22:51:00
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24. Sticky:Balance Hotfix - in Feedback/Requests [original thread]
CCP Rattati wrote: We are also rebuffing gallente native reps, based on 12 pages of feedback Gallente suitslast buffnew buff Commando35 Logi35 Medium Basic35 Heavy Basic2.54.5 Assault2.54.5 Sentinel24 Light Basic23 Scout1.52.5 The basic fra...
- by sabre prime - at 2014.11.07 17:56:00
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25. I don't like the BP change - in Feedback/Requests [original thread]
Adjusting numbers to achieve balance on an excel graph, does not take into account how those changes will affect the real experience of playing the game. How something feels when it's in your hands and your using it.
- by sabre prime - at 2014.10.30 13:04:00
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26. What the Fox says: about RR hip fire kick - in Feedback/Requests [original thread]
Just reading another thread and it was mentioned that the increase in hip fire kick that the RR just received also affects the ARR. Is this true? Did the ARR hip fire kick also increase at the same time as the RR? If so you just inadvertently nerf...
- by sabre prime - at 2014.10.30 11:53:00
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27. What the Fox says: about RR hip fire kick - in Feedback/Requests [original thread]
CCP Rattati wrote: I have never played with the ARR before, just tried it out properly in a few matches, really can't deal with the chargeup. Anecdotally, it felt like a kicky breach, taking down most suits in 3-5 shots. I usually don't fire mo...
- by sabre prime - at 2014.10.30 11:39:00
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28. Lets look at Pilot suits.... - in Feedback/Requests [original thread]
Good thread. Pilot suits are the one suit where sidearm only makes sense. Otherwise similar to light frames (edit). Two equipments, one grenade. Lower EHP, through reduction of high/low slots. And removal of any scout-like EWAR passive skills. P...
- by sabre prime - at 2014.10.27 22:10:00
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29. Is it possible - in Feedback/Requests [original thread]
Active scanning needs to be balanced with passive scanning. Passive scanning is a little OP. Make active scanners more viable, so that assaults can use this piece of equipment to find targets and shoot them in the face.
- by sabre prime - at 2014.10.24 02:56:00
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30. Filling in missing BPOs - in Feedback/Requests [original thread]
CCP Rattati wrote: There should definitely be racial parity in militia bpo's You want to give people a militia rail rifle BPO? That thing wrecks as good as the standard.
- by sabre prime - at 2014.09.27 11:17:00
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31. [Request] Bolt rifle and Ion rifle - in Feedback/Requests [original thread]
Ion Rifle actually sounds like a good name for the Gallente 'long range' rifle.
- by sabre prime - at 2014.09.27 11:08:00
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32. Hotfix Delta - Flaylock Review - in Feedback/Requests [original thread]
Chief-Shotty wrote: sabre prime wrote: In the hotfix delta spreadsheet, for the flaylock pistol it says "Projectile speed from x to Y". But what were the numbers for "x" and "y"? Anybody know? I think it was changed from x = 8000 <--...
- by sabre prime - at 2014.09.27 11:03:00
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33. Hotfix Delta - Flaylock Review - in Feedback/Requests [original thread]
In the hotfix delta spreadsheet, for the flaylock pistol it says "Projectile speed from x to Y". But what were the numbers for "x" and "y"? Anybody know?
- by sabre prime - at 2014.09.26 13:03:00
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34. [Feedback] Bolt Pistol - in Feedback/Requests [original thread]
DeathwindRising wrote: the BP ROF nerf i would expect to nerf the BP overall handling and make it harder to apply its dps. i think its over performing because unlike the other pistols it has a scope and good range. but unlike a sniper rifle, ...
- by sabre prime - at 2014.09.26 12:30:00
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35. [Idea] Augmented reality modules - in Feedback/Requests [original thread]
ResistanceGTA wrote: RogueTrooper 2000AD wrote: Tldr: scouts should not only know where you are and which way you are facing, but also get told who is using the most expensive fit to make farming even easier. They should also be told when t...
- by sabre prime - at 2014.09.23 20:08:00
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36. [Idea] Augmented reality modules - in Feedback/Requests [original thread]
Classified as EWAR modules. What is the chance of having modules that affect the augmented reality HUD of the dropsuit helmet? These modules would help to identify, classify and prioritize either different enemy units on the battlefield or i...
- by sabre prime - at 2014.09.23 18:03:00
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37. Why Rattati? flaylock questioning. - in Feedback/Requests [original thread]
The flaylock has a headshot bonus. A headshot bonus!
- by sabre prime - at 2014.09.23 09:20:00
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38. Sticky:Hotfix Delta - Final Numbers - in Feedback/Requests [original thread]
It's the simple things that please me. Like getting a free magsec on my medic starter fit. That Ion pistol on my frontline suit better be good though, losing my militia scrambler pistol because of it.
- by sabre prime - at 2014.09.23 00:33:00
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39. If you are going to keep scouts as the god class. - in Feedback/Requests [original thread]
The Master Race wrote: ...First in speed, first in drop suit profile, first in scan precision, First in scan radius... I agree OP. The Gallente scout is the best suit in New Eden.
- by sabre prime - at 2014.09.22 22:22:00
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40. silenced magsec for delta? - in Feedback/Requests [original thread]
THE-PIMP-NAMED-SLICKBACK wrote: He already posted the sidearm balance thread go take a look. He can't add the scope nor the silencer to the magsec without a client side update or so i've heard. But the 3D model for the gun already exists in ...
- by sabre prime - at 2014.09.19 16:07:00
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