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1. Idea - Possible Solution to Limit the Match Leaving - in Feedback/Requests [original thread]
give anyone who quits a mu boost. you can quit, but your matches get harder. BEWARE COWARD!
- by rpastry - at 2015.09.27 11:21:00
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2. Mid-range Heavy Weapons - in Feedback/Requests [original thread]
handheld 20gj railgun with smaller clip than the vehicle mounted one (5-6), and overheat mechanic like 80gj vehicle railgun IE 3 shot/4 with overheat. handheld small missile launcher (ie rocket launcher) with small clip (4?)and longish reload. h...
- by rpastry - at 2015.08.14 08:38:00
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3. Jumping beans! - in Feedback/Requests [original thread]
i dont hate the jumping beans, but they need a resource balance. i'd have them using the same extra % of stamina that they use to give extra % jump height, thus making it more finite and tactical. ie pick your moment. currently even with drained s...
- by rpastry - at 2015.03.13 14:01:00
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4. remove shared passive scan - in Feedback/Requests [original thread]
its killed tactical gameplay involving flanking or using cover - as soon as you have LOS on one player the whole team can see them, and vice versa. its resulting in good 1v1 fights being gatecrashed by roaming scouts and random players in the vic...
- by rpastry - at 2015.02.06 12:25:00
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5. [Suggestion] Reduce Squad Size - in Feedback/Requests [original thread]
is there some reason for the allergy to odd numbers? why not make squad limit 5 and have 30 man battles? bigger/smaller in multiples of 5. off peak might make sense for 20 min battles on the smaller maps. ive been in battles where its 13 vs 9 fo...
- by rpastry - at 2015.01.13 12:48:00
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6. Feedback - Shield Boosters - in Feedback/Requests [original thread]
i'd make it an instant adjustment rather than the current pulse mechanic.
- by rpastry - at 2014.09.30 12:01:00
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7. [Idea] Periodic Buyback - in Feedback/Requests [original thread]
id just have sell option in assets. receive 50% of purchase price. include AU stuff - ive got gifted/promo AU stuff id like rid of.
- by rpastry - at 2014.09.30 11:54:00
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8. [Feedback] A Case for Team Deploy - in Feedback/Requests [original thread]
just bring back corp matches
- by rpastry - at 2014.09.30 11:48:00
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9. Cloaks.... make them scout-only and default equipment. - in Feedback/Requests [original thread]
Cloaks are too hard to fit for beginner scouts (and too easy for proto vets). When starting out It takes a lot of SP to make a viable cloak fit that is effective, the main problem being that until you have lvl 5 skill in scout suits fitting a clo...
- by rpastry - at 2014.09.10 10:48:00
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10. More varied/relevant starter fits. - in Feedback/Requests [original thread]
tander09 wrote: OI NO FREE BPOS FOR YOU!!! *slaps OP* not for me silly
- by rpastry - at 2014.03.20 10:44:00
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11. More varied/relevant starter fits. - in Feedback/Requests [original thread]
time CCP gave the noobs some love; 1) Delete the MLT AV fit... actually leave it in its a great demo of how useless swarms are.. but make it a commando suit with a rifle. 2) Free MLT HMG Heavy fit 3) Free MLT Forge Heavy fit 4) Free MLT scout ...
- by rpastry - at 2014.03.20 10:29:00
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12. battle resource cap - in Feedback/Requests [original thread]
5 tanks in an ambush? yawn. crap broken battle ensues. give battles a resource cap. tanks cost 3 points DS 2 points lav 1 point. poss values; 8 points for ambush 10 for OMS 12 for dom 15 for skirm points available displayed on screen, negatin...
- by rpastry - at 2014.01.30 09:44:00
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13. redline suggestion - in Feedback/Requests [original thread]
I dont hate snipers, i dont hate railgun tanks. I hate people abusing the redline mechanic. Any player should be reachable by infantry if on the ground, or a dropship if they have used a dropship to obtain a tactical point. I don't include suic...
- by rpastry - at 2014.01.30 09:37:00
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14. Reasonable LAV solution - in Feedback/Requests [original thread]
even handed damage - irl if you hit a pedestrian with a car both take damage. if you hit a future armored pedestrian with a future armored car both should take damage. how many infantry kills irl are due to collisions with jeeps charging round th...
- by rpastry - at 2013.06.26 08:27:00
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15. [Request] Remove "Supremacy Goods" from game for Uprising - in Feedback/Requests [original thread]
+1 to remove AU items that are better than any ISK item (Or introduce equivalent ISK Versions). Other than that I don't mind the micropayment system.
- by rpastry - at 2013.04.22 11:19:00
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16. Sticky:Improved ambush spawn mechanics and new spawn locations feedback - in Feedback/Requests [original thread]
I don't know if it works any better. huge gluts of red dots seem to get massacred frequently at spawn, pretty much defenceless. It can mean meatgrinder moments of 3-6 easy kills, whereas previously you maybe get one unlucky player. Can see what it...
- by rpastry - at 2013.03.01 08:28:00
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17. Request, remove the redline completely - in Feedback/Requests [original thread]
haven't noticed it myself, redline snipers are a minor irritant at most and preferable than the spawn camping that would happen if it wasn't there.
- by rpastry - at 2013.02.11 01:34:00
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18. Character swap - in Feedback/Requests [original thread]
Ability to change character without quitting game completely. Also option to disable the start movie.
- by rpastry - at 2013.02.03 11:50:00
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19. Really, Nerf the Tanks - in Feedback/Requests [original thread]
ive played as both tank and AV and imo balance is fine with the advantage to infantry if anything. tanks need way more strategy of movement than infantry. you cant just drive around casually popping off infantry because 1 skilled player can po...
- by rpastry - at 2013.02.01 09:05:00
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20. You've outdone yourself, CCP. - in Feedback/Requests [original thread]
It was bugging me where id heard it before, but i found the AR sample; http://www.youtube.com/watch?feature=player_detailpage&v=AXJmPttNHio#t=294s
- by rpastry - at 2013.01.31 08:52:00
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