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21. 4th seat in tank (gunner) - in Feedback/Requests [original thread]
hi id like option to put a gunner in a tank (or certain models of tank) for the main gun. i also considered it should really be a fully independent aspect of tank crewing, like real tanks have, but dunno if that's going too far.
- by rpastry - at 2013.01.30 13:57:00
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22. Request: Option to take out turret on LAV and put in a forth seat. - in Feedback/Requests [original thread]
4 seat lav would be nice dunno about passenger shooting - 2 handed gun and its a rough ride the sway would have to make it really hard to aim.
- by rpastry - at 2013.01.30 13:53:00
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23. Heavy Type II with HMG over power Much? - in Feedback/Requests [original thread]
in that vid youre mainly 1v1 vs unskilled players who dont see you, you've got support and cover when you reload. youve also got a L2 suit which is 200k SP, and im pretty sure a shield regulator thats at least L2. despite that a few of them almost...
- by rpastry - at 2013.01.30 10:51:00
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24. Sniper Accuracy - in Feedback/Requests [original thread]
tried a mouse? there are some hit bugs, covered many times in many threads.
- by rpastry - at 2013.01.29 12:39:00
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25. Jump packs - in Feedback/Requests [original thread]
*not* jetpacks where you fly around all over the place, but jump packs that will get you over a wall or on top of a structure. height/trajectory/fuel TBC, could depend on suit type. Would love mechs with jump packs too. Low/medium or even equipmen...
- by rpastry - at 2013.01.29 12:05:00
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26. Missile turrets - in Feedback/Requests [original thread]
call them rocket turrets, missiles are guided.
- by rpastry - at 2013.01.29 11:37:00
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27. heavy machine gun op or just fine? - in Feedback/Requests [original thread]
its a L2P thing really, I play HMG heavy and I play AR assault and I can kill and be killed both ways. hmg work great in tight spaces - the built up areas, not so good in open maps. standard hmg range is 60m, AR is 80m assault hmg is 80m, tac...
- by rpastry - at 2013.01.25 16:09:00
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