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1. looking to go scout - in Rookie Training Grounds [original thread]
Run and gun would be Caldari with shield and range extenders or damage mods and range extenders. Invest SP into range amplification so you can actually use mods your passive scan. Otherwise you have to be within 20m, so expect to die a lot from en...
- by pseudosnipre - at 2014.03.10 21:15:00
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2. Punching above your weight - in Rookie Training Grounds [original thread]
You forgot to mention different variants of the same equipment type! Example: only one vanilla "nanohive" can be on the field at a time; place another and the first disappears. However, placing a "compact" or "allotek" nanohive does not cause the...
- by pseudosnipre - at 2013.12.18 19:04:00
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3. Laser Rifle tips? - in Rookie Training Grounds [original thread]
You will run out of ammo a lot, being hives. Equip an armor buffed sidearm...smg. Only use ADS for stationary tragets. For some reason hipfire scores more hits than ADS since they changed ADS sensitivity to match hipfire sensitivity...expect tha...
- by pseudosnipre - at 2013.12.10 04:21:00
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4. BSoTT Library: G-1 'Trapper' Scout - in Rookie Training Grounds [original thread]
Which weapon seems to entice enemies best? Scrambler pistol seems too obvious, so flaylock rounds? Because they are visible I like to place REs just inside doorways, atop stair landings for ascending enemies, on highest step for descending enemie...
- by pseudosnipre - at 2013.12.02 17:36:00
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5. Looking for some helpful tips from dedicated shotgunners - in Rookie Training Grounds [original thread]
Stile451 wrote: I'm not a pro scout but I found my survivability at least doubled when I started using the scanner with my shotgun/scout fit. REs are fun for a while but very situational(I like putting them in a choke point or on objectives). A...
- by pseudosnipre - at 2013.08.27 14:34:00
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6. Looking for some helpful tips from dedicated shotgunners - in Rookie Training Grounds [original thread]
General John Ripper wrote: Thanks for all of the pro tips! I am only using standard to get the feel of it first before I invest serious sp into the role. I noticed that most guns offer damage with proficiency but the shotgun only offers reloa...
- by pseudosnipre - at 2013.08.27 05:46:00
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7. Looking for some helpful tips from dedicated shotgunners - in Rookie Training Grounds [original thread]
LeGoose wrote: Also be ready for your shots to not register and occasionally have your shorty not fire at all despite repeatedly mashing the fire button. So much this. Just accept it.
- by pseudosnipre - at 2013.08.27 03:17:00
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8. Looking for some helpful tips from dedicated shotgunners - in Rookie Training Grounds [original thread]
Assuming that you are in it for the playstyle, and not to compete in pc, equipment will be a scanner for hunting or remote explosives for baiting. Also, get on scouts united and throw up an lfs.
- by pseudosnipre - at 2013.08.27 01:38:00
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9. Looking for some helpful tips from dedicated shotgunners - in Rookie Training Grounds [original thread]
I'm a no name scrub, but ill suggest: -the element of surprise (approach) and speed (engagement and retreat) are of paramount importance. -in the beginning, avoid mass drivers and heavies unless they are mortally wounded AND you are undetected -pr...
- by pseudosnipre - at 2013.08.27 00:06:00
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10. Driftward's General Scout Guide - in Rookie Training Grounds [original thread]
Suggestion: Go proto gallente and dampening 3 = undetectable by enemies not running at least two precision enhancers. ...because knowledge is power!
- by pseudosnipre - at 2013.08.13 01:56:00
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11. Bojo Concedes: Part II, What To Do? - in Rookie Training Grounds [original thread]
With adequate dampening and range, wallhack scout is fun. Bait with scrambler pistol fire and then detonate RE when they round the corner or sprint-flank with SG. Also, a scrambler pistol headshot and follow up still drops most suits, but you need...
- by pseudosnipre - at 2013.07.24 14:46:00
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12. Mid-Range Sniping - in Rookie Training Grounds [original thread]
Pair it with a tier 4 smg, kincat, and extender...for when you miss that fifth shot at midrange.
- by pseudosnipre - at 2013.07.15 19:04:00
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13. Learn to Merc: 001 - Courtesy of D-Uni - in Rookie Training Grounds [original thread]
< chronic reloader. Good stuff! +1
- by pseudosnipre - at 2013.07.08 23:36:00
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14. Desperate and crying wannabe scout - in Rookie Training Grounds [original thread]
Racial suits, kincats, active scanner, and shield extenders. An advanced minmatar racial scout with 2x complex kincats gives you 10.3+ m/s sprint (tested) and 38.25 db profile. With that suit and an appreciation for picking win-able fights, you w...
- by pseudosnipre - at 2013.06.18 01:54:00
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15. Everyone is in prototype gear..so how are we supposed to skill up? - in Rookie Training Grounds [original thread]
0. Always run in a squad and learn to squad properly. 9 out of 10 elite players forego actual squad tactics due to over-reliance on their own prowess. Once the average player can field proto, expect to see a changing of the guard from beta pubstom...
- by pseudosnipre - at 2013.06.02 00:56:00
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16. The "NEW" Scout - in Rookie Training Grounds [original thread]
Scheneighnay McBob wrote: Scouts are a lot of fun this build. They feel super mobile, or at least the minmatar scouts do. All other suits feel slow and clunky in comparison. Agree that all others feel slow...and i have yet to see someone spi...
- by pseudosnipre - at 2013.05.28 06:45:00
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