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General John Ripper
The Generals EoN.
2041
|
Posted - 2013.08.26 19:59:00 -
[1] - Quote
This is a role that I would like to try and I just want to ask any dedicated shotgunners if they have any tips.
Right now I have a dren scout suit with an enhanced kin cat and a basic cardiac regulator. is this okay? not sure if I should be running damage mods or shield extenders... Help! I am big enough to say that I have no idea what I am doing when starting a shot gunner.... |
Ruthless Lee
The Eliminators
50
|
Posted - 2013.08.26 22:43:00 -
[2] - Quote
I run shotty scout quite a bit, but I am no expert. I know a lot of guys run a red and green on the right side ... I go with a green and an armor repper, though, just because I seem to still get to the people I'm after without the kin cat. I only have basics right now, though, so I might feel differently if I had the better reds and greens. Also ... I really hate having my armor jacked up without a way to fix it after a fight. And personally, on the left side, I use a shield extender.
As far as playing the role ... I'd say the big thing is, be sneaky. I get a little impatient sometimes, and it costs me. You're much better off working around the backside and edges, coming after the guys who aren't looking for you. You're at a disadvantage, and you'd do well to remember that ... at least more than I seem to
And don't be afraid to die. A lot. Sometimes you get the bear, sometimes the bear gets you. It's very high-risk/high-reward, but a lot of fun. The more you play it, the more you'll get a feel for what sort of situations are to your advantage, and what situations are not going to work out well for you without a lot of luck... |
pseudosnipre
DUST University Ivy League
121
|
Posted - 2013.08.27 00:06:00 -
[3] - Quote
I'm a no name scrub, but ill suggest: -the element of surprise (approach) and speed (engagement and retreat) are of paramount importance. -in the beginning, avoid mass drivers and heavies unless they are mortally wounded AND you are undetected -practice pre-fluxxing your cqc prey. If flanked, most will back up TOWARD you -sidearm smg or flaylock (no pg req and you WILL be tight on pg) to burn last bit of armor
Also, be warned that sg scout is an extremely aggressive mindset and may ruin you for other play styles. Also, its expensive and addictive...speed kills.
So... Run two adv kincat on all your fits. Why? Because your dren sg with operation zero spreads quick |
LeGoose
SAM-MIK
17
|
Posted - 2013.08.27 01:11:00 -
[4] - Quote
As a dedicated shotgunner I can say that the guys who posted before me are giving you solid advice. I typically run an assault shotgunner, but have recently tried out my dren scout shotgunner. I recommend using shield extenders in your highs and adv kincat and an adv reg in your lows. You will sprint fast and for a very long time which gives you a chance to hit and run if needed. Also be ready for your shots to not register and occasionally have your shorty not fire at all despite repeatedly mashing the fire button. Stealth and flanking are your best friends. I personally don't worry too much about my grenades as when the shotgun hits you can take out most players in 1-2 shots (low to mid range heavies usually take 2-3 shots depending on placement). Use a sidearm as you see fit. I don't use one on my scout because I cannot fit it but on my assault I use a scrambler pistol to give myself a bit of range to finish a person off or to defend myself against an AR user who is smart enough to sit back and not rush around the corner or box I am behind. The life of a shotgunner, especially a scout, is difficult, but it is extremely fun and rewarding when you figure out the weapon and play style. |
pseudosnipre
DUST University Ivy League
121
|
Posted - 2013.08.27 01:38:00 -
[5] - Quote
Assuming that you are in it for the playstyle, and not to compete in pc, equipment will be a scanner for hunting or remote explosives for baiting. Also, get on scouts united and throw up an lfs. |
Dominus Fatali
Nox Aeterna Security
110
|
Posted - 2013.08.27 02:15:00 -
[6] - Quote
Look for, and proceed to execute, every single snipper. They don't usually ever notice if you walk (or sprint for that matter) up behind them. |
Shotty GoBang
Intara Direct Action Caldari State
673
|
Posted - 2013.08.27 02:48:00 -
[7] - Quote
Tactical Retreat: Retreat when detected. No one's afraid of a Scout or a Shotgun, so most will pursue. Round a corner and reassess. If a single hostile gives chase, time your shot and blast in face. If multiple hostiles pursue, keep on running. You'll often get away. Unless they're carrying an AR.
Your Primary: The shotgun is inconsistent. It cannot be trusted, and you don't have enough eHP to survive if/when it fails you. You need a backup plan. Or two. And don't waste your SP on shotguns; the skilltree offers negligible (possibly negative) return on investment.
Your Sidearm: Skill into SMGs. They shoot peas at early levels, but even the humble Toxin becomes a death-ray once you've invested enough SP. When you get the drop on someone, blast away his shields with your shotty. You'll never ever hit him again once he starts bouncing around and strafing, so finish him off with your trusty SMG.
Locus Nades: Your best friend. Say "hi" with a nade. Say "bye" with a nade. Say "surprise!" with a nade. Your shotgun will fail you; these will not.
Equipment: Situational. Depends on role and gamemode. Scanners, Uplinks, Nanohives all come in handy.
Avoid Mass Drivers: Don't even bother. Yes, it is garbage that you can never win. Yes, shotguns are supposed to win when up-close. Forsake all logic and trust me here. You are a Scout, and MDs will destroy you. Every time.
Hope this helps, and good luck. o7
- Shotty GoBang |
pseudosnipre
DUST University Ivy League
122
|
Posted - 2013.08.27 03:17:00 -
[8] - Quote
LeGoose wrote:Also be ready for your shots to not register and occasionally have your shorty not fire at all despite repeatedly mashing the fire button. So much this. Just accept it. |
FATPrincess - XOXO
Shining Flame Amarr Empire
466
|
Posted - 2013.08.27 03:39:00 -
[9] - Quote
Shotty GoBang wrote:Tactical Retreat: Retreat when detected. No one's afraid of a Scout or a Shotgun, so most will pursue. Round a corner and reassess. If a single hostile gives chase, time your shot and blast in face. If multiple hostiles pursue, keep on running. You'll often get away. Unless they're carrying an AR.
Your Primary: The shotgun is inconsistent. It cannot be trusted, and you don't have enough eHP to survive if/when it fails you. You need a backup plan. Or two. And don't waste your SP on shotguns; the skilltree offers negligible (possibly negative) return on investment.
Your Sidearm: Skill into SMGs. They shoot peas at early levels, but even the humble Toxin becomes a death-ray once you've invested enough SP. When you get the drop on someone, blast away his shields with your shotty. You'll never ever hit him again once he starts bouncing around and strafing, so finish him off with your trusty SMG.
Locus Nades: Your best friend. Say "hi" with a nade. Say "bye" with a nade. Say "surprise!" with a nade. Your shotgun will fail you; these will not.
Equipment: Situational. Depends on role and gamemode. Scanners, Uplinks, Nanohives all come in handy.
Modules: Shield extenders in highs. Experiment with lows. KinCats and CardRegs (what you're already doing) are great provided you're carrying a Compact Nanohive. Armor Repair and Plates also come in handy.
Avoid Mass Drivers: Don't even bother. Yes, it is garbage that you can never win. Yes, shotguns are supposed to win when up-close. Forsake all logic and trust me here. You are a Scout, and MDs will destroy you. Every time.
Caveat: Advice applies to Pubs. PC is not for Scouts.
Hope this helps, and good luck. o7
- Shotty GoBang
This guy gives good advice, I like it.
Are you going scout suit or assault? Because an assault suit could also work with a shotgun. Using a shotgun doesn't mean you necessarily need a scout suit. But the shotgun is a scout best friend. Whatever.
I can suggest the Minmatar or the Caldari assault suit. The Minmatar is the fastest medium suit and can tank a lot of shield. Shield is what you need for a CQC weapon. You need to be fast and be able to take hits, because let's be honest, stealth in this game sucks.
As this guy suggested the shotgun has terrible hit detection. The skill operation reduces your spread cone. Yes your shotgun becomes more accurate, but who wants a smaller spread cone when strafing speeds and aiming is so crazy in this game? Bigger cone = more chances of bullets hitting moving targets.
The SMG is an excellent companion for the shotgun. It has more range that can help finish off fleeing targets. The Minmatar suit gives it more bullets per clip so it's another + for the suit.
Now for modules, I'd say shields. All your highs should be extenders. For low slots you can equip plates or kin cats. It's really your choice. If your comfortable with the base speed of the suit go plates, if not then go cats. Cardiac regulators never used them since I don't bunny hop as a mean of offence, I always jump defensively.
I think the active scanner is the best option for equipment when using the shotgun. With this you can plan better when to approach CQC or surprise them down a corner instead of relying on your instincts. I don't see the other equipment as useful when combined with the shotgun.
This with all the guy above me said should get you covered. I never used the shotgun btw, I know this by months of experience in the game and observation. Well I tried to use the shotgun but I'm terrible at CQC in this game.
-XOXO
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General John Ripper
The Generals EoN.
2048
|
Posted - 2013.08.27 03:49:00 -
[10] - Quote
Thanks for all of the pro tips! I am only using standard to get the feel of it first before I invest serious sp into the role.
I noticed that most guns offer damage with proficiency but the shotgun only offers reload bonus... doesn't seem too useful but I could be wrong.
Thanks for all the side arm suggestions. I do have a toxin that I have been neglecting and now I have even more of a reason to level it up.
Are there any specific skills I should get such as profile dampening? does that skill really work? |
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pseudosnipre
DUST University Ivy League
122
|
Posted - 2013.08.27 05:46:00 -
[11] - Quote
General John Ripper wrote:Thanks for all of the pro tips! I am only using standard to get the feel of it first before I invest serious sp into the role.
I noticed that most guns offer damage with proficiency but the shotgun only offers reload bonus... doesn't seem too useful but I could be wrong.
Thanks for all the side arm suggestions. I do have a toxin that I have been neglecting and now I have even more of a reason to level it up.
Are there any specific skills I should get such as profile dampening? does that skill really work? Beginning sep 3rd it will! Racial Gallente scout racial bonus will help.
Would get lvl 3 in that before messing w dampening skill...more low modules, ick. |
Stile451
Red Star. EoN.
194
|
Posted - 2013.08.27 08:04:00 -
[12] - Quote
I'm not a pro scout but I found my survivability at least doubled when I started using the scanner with my shotgun/scout fit. REs are fun for a while but very situational(I like putting them in a choke point or on objectives). As for hives you probably aren't going to live long enough to need one. |
DISGRUNTLEDev
Ancient Exiles
41
|
Posted - 2013.08.27 09:13:00 -
[13] - Quote
What Stile451 said. Droplinks will probably be more helpful than hives. If you take all that time to run to the rear of the enemy, spawning at least somewhere closer helps a lot. It also gets you tasty WP when teammates figure out there is a well placed DL. |
Seymor Krelborn
DUST University Ivy League
646
|
Posted - 2013.08.27 10:59:00 -
[14] - Quote
General John Ripper wrote:Thanks for all of the pro tips! I am only using standard to get the feel of it first before I invest serious sp into the role.
I noticed that most guns offer damage with proficiency but the shotgun only offers reload bonus... doesn't seem too useful but I could be wrong.
Thanks for all the side arm suggestions. I do have a toxin that I have been neglecting and now I have even more of a reason to level it up.
Are there any specific skills I should get such as profile dampening? does that skill really work?
shotguns are so powerful (when they work) in CQC I have found no need to use any but my dren shotty, the only real exception is PC or when im on the receiving end of a proto stomp... even then the ADV shotty is really all you need.
the reload bonus is good cause youre only getting 8 shots max before reload increased dmg would be a waste because even with my dren all but heavies and protos go down with one shot ( heavies take 3 most protos max of 2)
I run my shotty with my dren logi suit and 2 sets of REs ( those are my side arm) so I don't know much about the scout SG set up, so I wont comment at all on that aspect except to say I know people who run it to great effect with KDRs averaging 15-25/ 2-6 |
Lightning xVx
Diamond-Dogs
151
|
Posted - 2013.08.27 14:12:00 -
[15] - Quote
I'm going to tell you three things you need. Speed, Awareness and a Good Shot. If you got those things your straight. You don't need "tactics" from other players, you do YOUR OWN thing and the rest will follow. |
pseudosnipre
DUST University Ivy League
123
|
Posted - 2013.08.27 14:34:00 -
[16] - Quote
Stile451 wrote:I'm not a pro scout but I found my survivability at least doubled when I started using the scanner with my shotgun/scout fit. REs are fun for a while but very situational(I like putting them in a choke point or on objectives). As for hives you probably aren't going to live long enough to need one. My K5 specialist runs out pf ammo constantly, but id rather skill ammo than give up my uplinks in favor of a hive. The one caveat would be compact nanohives that rep armor. |
Shotty GoBang
Intara Direct Action Caldari State
679
|
Posted - 2013.08.27 23:26:00 -
[17] - Quote
General John Ripper wrote: Are there any specific skills I should get such as profile dampening? does that skill really work?
You've chosen an SP-intensive path. You'll hit 20M SP before you've maxed out your character's progression.
Early Shotgun Scout Skills, randomly sorted as to avoid debate (apply to Gal or Minnie):
- Advanced Lightframe (you'll need the CPU/PG and 2 high slots)
- Shield Extension V
- Biotics V
- KinCats V
- CardRegs III
- Core Uprades III (Shields, Armor, PG, CPU)
- Nades III (for M1)
- Active Scanner III (for A-19)
- Hives III (Compact & K-2)
- SMG Operation V (less kick)
- SMG Sharpshooter III (less dispersion)
- SMG Proficiency III (more damage)
- SMG Rapid Reload III
There are many, many other things you'll need but this is a good start. Don't worry about Dampening or Long Range Scanning until we see how 1.4 affects us.
- Shotty |
Morathi III
Pro Hic Immortalis
210
|
Posted - 2013.08.28 03:07:00 -
[18] - Quote
Gal proto
Creodron shotgun Toxin SMG M1 locus nades Compct nano hives
Shield extender complex 2 feroscale complex Armor rep complex Card reg complex |
Eldest Dragon
0uter.Heaven
87
|
Posted - 2013.08.28 11:23:00 -
[19] - Quote
Shotty GoBang wrote:Tactical Retreat: Retreat when detected. No one's afraid of a Scout or a Shotgun, so most will pursue. Round a corner and reassess. If a single hostile gives chase, time your shot and blast in face. If multiple hostiles pursue, keep on running. You'll often get away. Unless one or more of them is carrying an AR.
Your Primary: The shotgun is inconsistent. It cannot be trusted, and you don't have enough eHP to survive if/when it fails you. You need a backup plan. Or two. And don't waste your SP on shotguns; the skilltree offers negligible (possibly negative) return on investment.
Your Sidearm: Skill into SMGs. They shoot peas at early levels, but even the humble Toxin becomes a death-ray once you've invested enough SP. When you get the drop on someone, blast away his shields with your shotty. You'll never ever hit him again once he starts bouncing around and strafing, so finish him off with your trusty SMG.
Locus Nades: Your best friend. Say "hi" with a nade. Say "bye" with a nade. Say "surprise!" with a nade. Your shotgun will fail you; these will not.
Equipment: Situational. Depends on role and gamemode. Scanners, Uplinks, Nanohives all come in handy. REs are good too.
Modules: Shield extenders in highs. Experiment with lows. KinCats and CardRegs (what you're already doing) are great provided you're carrying a Compact Nanohive. Armor Repair and Plates also come in handy.
Avoid Mass Drivers: Don't even bother. Yes, it is garbage that you can never win. Yes, shotguns are supposed to win when up-close. Forsake all logic and trust me here. You are a Scout, and MDs will destroy you. Every time.
Caveat: Advice applies to Pubs. PC is not for Scouts.
Hope this helps, and good luck. o7
- Shotty GoBang
I've played against this guy lots of times, so if his name dosnt hint at the fact i'll just be the one to say, he probably knows his stuff when it comes to sg's. I would seriously consider his advice and maybe even seek him out for further guidance. |
General John Ripper
The Generals EoN.
2068
|
Posted - 2013.08.28 11:25:00 -
[20] - Quote
Shotty GoBang wrote:General John Ripper wrote: Are there any specific skills I should get such as profile dampening? does that skill really work?
You've chosen an SP-intensive path. You'll hit 20M SP before you've maxed out your character's progression. Early Shotgun Scout Skills, randomly sorted as to avoid debate (apply to Gal or Minnie): - Advanced Lightframe (you'll need the CPU/PG and 2 high slots)
- Shield Extension V
- Biotics V
- KinCats V
- CardRegs III
- Core Uprades III (Shields, Armor, PG, CPU)
- Nades III (for M1)
- Active Scanner III (for A-19)
- Hives III (Compact & K-2)
- SMG Operation V (less kick)
- SMG Sharpshooter III (less dispersion)
- SMG Proficiency III (more damage)
- SMG Rapid Reload III
There are many, many other things you'll need but this is a good start. Don't worry about Dampening or Long Range Scanning until we see how 1.4 affects us. To answer your question directly, Dampening doesn't work at the moment due to LOS acquisition and predominant lack of folks running Scanners. - Shotty
I am at 18 mill sp and I have about half of those. I am just missing active scanner, kin cats are are level 3 , cardiac regulator is only level 1 and I need to level up all my smg skills. |
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FATPrincess - XOXO
Shining Flame Amarr Empire
471
|
Posted - 2013.08.28 17:19:00 -
[21] - Quote
Only level up profile dampening/enhancing if you're going to use medium suits. The scout profile values are low enough and you won't need the skills past level 1. The thing works but it's complicated to understand and the effects are more easily observed when your enemy is hidden from everyone. For the effects to be more useful detecting enemies by aiming has to be gone, period.
Detecting by aiming makes all your profile dampening points useless because you're automatically detected if they aim at you. That's why you see so many red dots in radar. Scan radius is also a joke because you'll be seeing enemies in your radar by profile scanning at 10m which is a very short distance. That's why active scanners are much more useful than investing on modules.
-XOXO |
Yan Darn
DUST University Ivy League
32
|
Posted - 2013.08.28 17:39:00 -
[22] - Quote
All this advice is tasty.
All I can add is that (as a noob scout) - you don't really need to go light frame - speed and stealth are necessary for getting in to SG range, but in all honesty, while scouts can technically do this the best (before factoring in mods...), they don't really do it good enough to offset the the lack of tank and fitting relative to something like a min-assault.
I'm really hoping some of the advice here will become out of date with the aim fix coming soon...but apparently the hit detection issue has been there since beta so...well I use an AR now (feel free to throw acid in my face). With the same tactics of course, because...scout. |
Ansiiis The Trustworthy
WE ARE LEGENDS
272
|
Posted - 2013.08.29 19:57:00 -
[23] - Quote
I don't want to jack your post but I can see that it is a great shotgun thread.
The only difference between us is a huge one - I use medium suits.
My setup looks like this 4 complex shield ext, 1 complex shield regulator, 1 basic biotic upgrade (green thing), 1 basic CPU upgrade, M1 nade, militia SMG, CRG shotgun.
Working my way on the green things.
Going OK.
Need tips and tricks. Thank you! |
General John Ripper
The Generals EoN.
2112
|
Posted - 2013.08.29 20:06:00 -
[24] - Quote
Ansiiis The Trustworthy wrote:I don't want to jack your post but I can see that it is a great shotgun thread.
The only difference between us is a huge one - I use medium suits.
My setup looks like this 4 complex shield ext, 1 complex shield regulator, 1 basic biotic upgrade (green thing), 1 basic CPU upgrade, M1 nade, militia SMG, CRG shotgun.
Working my way on the green things.
Going OK.
Need tips and tricks. Thank you! Its cool dude. I got some really amazing tips and I am very thankful and greatful to everyone who contributed. I was surprised to get some tips from a few "legends". My first suit was a proto cal logi suit but I still want to get complex kin cats first before i experiment with that kind of setup. |
Leadfoot10
Molon Labe. RISE of LEGION
25
|
Posted - 2013.08.30 14:48:00 -
[25] - Quote
Ansiiis The Trustworthy wrote:I don't want to jack your post but I can see that it is a great shotgun thread.
The only difference between us is a huge one - I use medium suits.
My setup looks like this 4 complex shield ext, 1 complex shield regulator, 1 basic biotic upgrade (green thing), 1 basic CPU upgrade, M1 nade, militia SMG, CRG shotgun.
Working my way on the green things.
Going OK.
Need tips and tricks. Thank you!
I would pay close attention to Ansiiis. The dude has game.
Well done last night, BTW. Meant to send you an email but didn't get the chance. |
Shotty GoBang
Intara Direct Action Caldari State
771
|
Posted - 2013.09.01 21:07:00 -
[26] - Quote
General John Ripper wrote:"legends"
Jane? Annie? Where? |
General John Ripper
The Generals EoN.
2195
|
Posted - 2013.09.02 16:35:00 -
[27] - Quote
Shotty GoBang wrote:General John Ripper wrote:"legends"
Jane? Annie? Where? I actually saw them online.
I thought they quit. |
Lea Silencio
D3ath D3alers
129
|
Posted - 2013.09.04 05:19:00 -
[28] - Quote
Shotty GoBang wrote:General John Ripper wrote:"legends"
Jane? Annie? Where?
Yeah, it's a shame the Twins left the game. They would easily have been your best bet for a pro loadout/tips.
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