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1861. Scout Registry / Killboard - in General Discussions [original thread]
42 kills and only 278K and change. That's ridiculous. You need a new agent.
- by mollerz - at 2014.03.03 05:49:00
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1862. Saberwing brings news of dev blogs, 1.8, and Rouge - in General Discussions [original thread]
hmm.. Well, what is the significance of hearing from him post 1.8 then? Or is 1.8 the last release that had nothing to do with him?
- by mollerz - at 2014.03.03 04:23:00
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1863. Magsec vs AR - in General Discussions [original thread]
ah shucks. I thought the magsec looked sweet specifically because it was semi-auto. Ah well.
- by mollerz - at 2014.03.03 04:22:00
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1864. Saberwing brings news of dev blogs, 1.8, and Rouge - in General Discussions [original thread]
What is the significance of hearing from rouge?
- by mollerz - at 2014.03.03 04:16:00
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1865. Tips for shooting the Combat rifle as fast as possible? - in General Discussions [original thread]
The only problem is rapid elevation changes which results in ADS wiggng the funk out.
- by mollerz - at 2014.03.02 21:46:00
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1866. Why do people hate running ambush? - in General Discussions [original thread]
The wide open maps for ambush are just dumb. I do like the ambush maps with cities. You can end up having some really sweet firefights. Otherwise, it's just tank swarm and stupid.
- by mollerz - at 2014.03.02 21:29:00
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1867. More bullshit - in General Discussions [original thread]
FATAL ERROR FINISH HIM!!
- by mollerz - at 2014.03.02 21:28:00
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1868. Vehicles should take time to be ordered and delivered - in General Discussions [original thread]
Arx Ardashir wrote: Mobius Wyvern wrote: I mean, we're going to have a Commander role eventually that can move the MCC. Something tells me we'd just have the MCCs humping each other in the center of the map in pubs. Not if you let pla...
- by mollerz - at 2014.03.02 21:17:00
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1869. Vehicles should take time to be ordered and delivered - in General Discussions [original thread]
Echo 1991 wrote: Ok i've been seeing people say the rdv comes from the mcc. It doesnt, it comes from the warbarge. Look behind the scoreboard if you get into the warbarge and yoh can see it. Actually that is right. I was jus tthinking about ...
- by mollerz - at 2014.03.02 21:13:00
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1870. Vehicles should take time to be ordered and delivered - in General Discussions [original thread]
Baal Roo wrote: So what, because I've spent my 17 Mil SP on vehicles instead of dropsuits, I should have to stand around for the first couple minutes of every match? I think the solution here should be that the game should let players choose t...
- by mollerz - at 2014.03.02 20:48:00
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1871. Vehicles should take time to be ordered and delivered - in General Discussions [original thread]
Spkr4theDead wrote: mollerz wrote: Why are vehicles instantly delivered? Presumably, vehicles need to be delivered from orbit. The instantaneous delivery of whatever a player wants adds to the tank woes, and it also nerfs scouts by proxy. I ...
- by mollerz - at 2014.03.02 20:47:00
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1872. Lol fit - in General Discussions [original thread]
M-1 scout IshNoks Complex Sidearm Dam mod Complex Red jar Complex Damp RE usually coupled with a BPO LAV I call it my red line kamikaze
- by mollerz - at 2014.03.02 08:43:00
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1873. Vehicles should take time to be ordered and delivered - in General Discussions [original thread]
Arx Ardashir wrote: Drive tanks out of a hangar on the MCC and inertia damp to the ground. RDVs used for calling in vehicles anywhere that isn't the MCC. That is a great idea!
- by mollerz - at 2014.03.02 04:01:00
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1874. Vehicles should take time to be ordered and delivered - in General Discussions [original thread]
Meeko Fent wrote: I could see s 10 second timer being OK. But the old "Wait 30 Second for the lolRDV to **** up and squash you should remain in the past. Ten seconds gives the scouts a good head start to the obbys, where assaults/heavies/peop...
- by mollerz - at 2014.03.02 03:22:00
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1875. Vehicles should take time to be ordered and delivered - in General Discussions [original thread]
COVERT SUBTERFUGE wrote: mollerz wrote: COVERT SUBTERFUGE wrote: FYI OP...you can also call in a LAV...Don't really see what the issue is. "get dud with some skills?" How bout you get gud with some tissues. ---> QQ haha.. here's...
- by mollerz - at 2014.03.02 02:50:00
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1876. Heavy penalties - in General Discussions [original thread]
Derpty Derp wrote: Or you could just learn to kill the heavys before they kill you... If you have a team, one person should have a swarm launcher &/or forge gun, kill him before he gets out or force him out at a distance he can't kill you f...
- by mollerz - at 2014.03.02 02:48:00
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1877. Heavy penalties - in General Discussions [original thread]
The Terminator T-1000 wrote: so an LAV with 3 heavies will go how fast?? With armor plates basically zero. No armor plates 10% of top speed.. so 10 mph or whatever (can;t recall if it's m/s, K/PH or M/PH)
- by mollerz - at 2014.03.02 02:46:00
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1878. Vehicles should take time to be ordered and delivered - in General Discussions [original thread]
COVERT SUBTERFUGE wrote: FYI OP...you can also call in a LAV...Don't really see what the issue is. "get dud with some skills?" How bout you get gud with some tissues. ---> QQ haha.. here's your crutch. don't let me shatter your illusi...
- by mollerz - at 2014.03.02 02:17:00
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1879. Heavy penalties - in General Discussions [original thread]
Lorhak Gannarsein wrote: What if I brick tank a scout suit to 700 armour? 30% penalty for him too? Heavy can't strafe as fast as anyone else can. Because they're slower, you know? Add an entry-exit animation and that LAV issue is sorted. ...
- by mollerz - at 2014.03.02 02:17:00
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1880. Vehicles should take time to be ordered and delivered - in General Discussions [original thread]
Why are vehicles instantly delivered? Presumably, vehicles need to be delivered from orbit. The instantaneous delivery of whatever a player wants adds to the tank woes, and it also nerfs scouts by proxy. I jump out of an MCC, and low and behold a ...
- by mollerz - at 2014.03.02 01:45:00
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