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Alternate Insano
SUICIDE SPITE SQUAD
209
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Posted - 2014.03.02 16:51:00 -
[31] - Quote
Baal Roo wrote:So what, because I've spent my 17 Mil SP on vehicles instead of dropsuits, I should have to stand around for the first couple minutes of every match?
I think the solution here should be that the game should let players choose to SPAWN as a vehicle, giving precedent for quota to the player with the higher total SP investment. If that were the case, then I'd be totally cool with having to wait 1 minute or more for an RDV request. There is already too many issues caused by some players having millions more SP than others. Vehicle priority by SP keeps new players from getting vehicles. If you and the new guy play the same amount, he will never catch up, since you both have the same cap. The new guy will always be sucking hind tit in the vehicle queue up department with no possible way to fix it. How is this even remotely a good system?
DUST 514 Super Scrub
Level 262 Forum Troll
Play, or play not. There is no balance.
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Joseph Ridgeson
WarRavens League of Infamy
640
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Posted - 2014.03.02 17:10:00 -
[32] - Quote
The main reason is because CCP is more willing to say "this is a game, we are going to make it work like a game" with DUST than they are in EVE. Having to wait the 30-45 seconds for a vehicle to deploy from an RDV isn't a point of balance: it is merely a point of frustration for people that are trying to call in vehicles. |
Operative 1171 Aajli
Bragian Order Amarr Empire
1391
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Posted - 2014.03.02 17:12:00 -
[33] - Quote
Well, I want to get rid of hives and uplinks too. Also, anything else that breaks reality would be nice.
Rommel, you magnificent bastard, I read your book!
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Meeko Fent
Kirkinen Risk Control Caldari State
1851
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Posted - 2014.03.02 17:51:00 -
[34] - Quote
Alternate Insano wrote:Meeko Fent wrote:Arx Ardashir wrote:Baal Roo wrote: I think the solution here should be that the game should let players choose to SPAWN as a vehicle
You know what'd be neat? If from the deployment screen, you could select a vehicle fitting to spawn in, and then instead of just appearing somewhere, you spawn attached to the RDV, taking a little ride to either of the initial spawn points. You can drop early by pushing X and then dampen with X, or can take the whole ride. The RDVs would be coming from the back of the map, so taking the whole ride would get you closer to the objectives and enemy, but if you think you could drive faster, you have the option. Spawning as a vehicle would only let you pick either of the initial spawn points (and maybe friendly objectives), but not CRUs, mCRUs, or uplinks. And AI dropships drop down infantry, and then leave as well? Gimme please. He didn't say that at all. What were you saving that 'Gimme Please' all day and couldn't figure out when to say it? Sounds like it. Arx, this is a good idea. It would add unpredictability to this very predictable game. No,I was saying that since vehicles can get cinematically dropped down on spawn, who do infantry just have to materialize out of thin air?
I was adding to his post.
Because you Wanted to be Something your Not.
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Mobius Wyvern
Ahrendee Mercenaries General Tso's Alliance
4673
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Posted - 2014.03.02 17:53:00 -
[35] - Quote
Arx Ardashir wrote:Drive tanks out of a hangar on the MCC and inertia damp to the ground. RDVs used for calling in vehicles anywhere that isn't the MCC. I would say maybe a flight deck so aerial vehicles can take off directly from the MCC, and have the deploy time on vehicles vary depending on range from the MCC.
I mean, we're going to have a Commander role eventually that can move the MCC.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Arx Ardashir
Imperium Aeternum
617
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Posted - 2014.03.02 19:21:00 -
[36] - Quote
Mobius Wyvern wrote:I mean, we're going to have a Commander role eventually that can move the MCC. Something tells me we'd just have the MCCs humping each other in the center of the map in pubs.
Now is the winter of our non-content.
Ghosts Chance's hero for 3/1/14.
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Scheneighnay McBob
Learning Coalition College
4186
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Posted - 2014.03.02 19:39:00 -
[37] - Quote
Great. Then it would be even worse of a game of "who can get in their vehicle first"
I am your scan error.
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Spkr4theDead
Red Star. EoN.
1892
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Posted - 2014.03.02 19:47:00 -
[38] - Quote
mollerz wrote:Why are vehicles instantly delivered? Presumably, vehicles need to be delivered from orbit. The instantaneous delivery of whatever a player wants adds to the tank woes, and it also nerfs scouts by proxy. I jump out of an MCC, and low and behold a heavy has an LAV insta-delivered hot out of the oven and over takes me to an objective. OR the enemy heavy is there to greet me because he had his instagrammed LAV delivered and beat me to an objective.
It removes a huge element of strategy and hands easy peasy lameness to players who need to actually git gud with some skills.
How about it CCP? Switching suits at a depot should take longer then.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
1892
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Posted - 2014.03.02 19:49:00 -
[39] - Quote
Christiphoros von Poe wrote:It used to be longer... But then Vehicle users complained that it was too long so they made it instantaneous. I remember having to wait 30 seconds or even more for a tank to drop after I ordered it. See, everything came in at once. Bolas' would hit each other, vehicles would get destroyed, and those would fall down on people, killing them. They also had terrible AI at one point, materializing 200m away from the drop point, getting stuck on installations, and either quickly being destroyed or hacked.
That's why CCP made it quicker, and one Bolas per spawn.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Llast 326
An Arkhos
2145
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Posted - 2014.03.02 19:58:00 -
[40] - Quote
How long is the time from call to Bolas appearance? Changes to this time frame would not be a bad thing (depending on the time it takes) I don't think the "exposure" time needs to change, as this would just lead to vehicles not making it to deployment at all. Hell one rail turret of HAV could stop all incoming vehicles and that would have some awful consequences.
KRRROOOOOOM
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mollerz
2533
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Posted - 2014.03.02 20:47:00 -
[41] - Quote
Spkr4theDead wrote:mollerz wrote:Why are vehicles instantly delivered? Presumably, vehicles need to be delivered from orbit. The instantaneous delivery of whatever a player wants adds to the tank woes, and it also nerfs scouts by proxy. I jump out of an MCC, and low and behold a heavy has an LAV insta-delivered hot out of the oven and over takes me to an objective. OR the enemy heavy is there to greet me because he had his instagrammed LAV delivered and beat me to an objective.
It removes a huge element of strategy and hands easy peasy lameness to players who need to actually git gud with some skills.
How about it CCP? Switching suits at a depot should take longer then.
IMHO, suits shouldn't even be able to be switched at depots.
You gotta hustle if you wanna make a dolla
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mollerz
2533
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Posted - 2014.03.02 20:48:00 -
[42] - Quote
Baal Roo wrote:So what, because I've spent my 17 Mil SP on vehicles instead of dropsuits, I should have to stand around for the first couple minutes of every match?
I think the solution here should be that the game should let players choose to SPAWN as a vehicle, giving precedent for quota to the player with the higher total SP investment. If that were the case, then I'd be totally cool with having to wait 1 minute or more for an RDV request.
I would never advocate a minute wait precisely because of your point. 10-15 seconds.
You gotta hustle if you wanna make a dolla
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mollerz
2536
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Posted - 2014.03.02 21:13:00 -
[43] - Quote
Echo 1991 wrote:Ok i've been seeing people say the rdv comes from the mcc. It doesnt, it comes from the warbarge. Look behind the scoreboard if you get into the warbarge and yoh can see it.
Actually that is right. I was jus tthinking about the actual time, but then yes from orbit.
Allow me postulate for a moment-
So- one or more warbarges warp into orbit above player or faction owned districts on planets. They are corporate/player owned and controlled. They are also protected by player piloted/corporate or faction run fleets.
One or more MCCs are launched from the war barge. I think that this is not only bad ass in theory, it's actually what is behind everything. One day, when CCP designs all of this out, and players control/own war barges and MCCs, this will especially become tactical and cool.
The MCC as well as warbarges will presumably have capacities. Let's say the MCC has the capacity of 150 clones, but also a certain amout of capacity for vehicles. say 10 HAVs, 15 LAVS, 10 dropships, etc. Upon initial launch, everything uses inertia dampeners and launches straight off the MCC. Mercs can, within a certain range of the MCC, choose their landing zones. Squad leaders may even dictate their LZ. Vehicles must launch under the MCC and their inertia dampeners, due to far more mass than a merc, activate immediately (no HALO jumps) upon exiting the MCC and are slower to land.
Once MCC vehicles and merc stocks are depleted, it would come down to RDV deliveries via the warbarge for vehicles, and dropship deliveries of mercs.
While this would obviously be far away- I can only hope this is a part of CCPs roadmap. However, you could easily approximate such mechanics in the meantime.
Initial battle launch:
vehicles and merc alike are chosen before the battle commences in the warbarge. They are launched form the MCC via inertia dampeners. Vehicle IDs are slower.
Post Initial battle launch subsequent vehicles are delivered via RDV with a 15 second or so delay.
Thoughts?
You gotta hustle if you wanna make a dolla
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mollerz
2536
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Posted - 2014.03.02 21:17:00 -
[44] - Quote
Arx Ardashir wrote:Mobius Wyvern wrote:I mean, we're going to have a Commander role eventually that can move the MCC. Something tells me we'd just have the MCCs humping each other in the center of the map in pubs.
Not if you let players outfit MCC weapon systems that included short range devastating defenses that would encourage players to keep a distance. And if a player pilot kamikazes another MCC, another pilot could launch an MCC from the warbage.
You gotta hustle if you wanna make a dolla
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Baal Roo
Subdreddit Test Alliance Please Ignore
3014
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Posted - 2014.03.02 23:20:00 -
[45] - Quote
Alternate Insano wrote:Baal Roo wrote:So what, because I've spent my 17 Mil SP on vehicles instead of dropsuits, I should have to stand around for the first couple minutes of every match?
I think the solution here should be that the game should let players choose to SPAWN as a vehicle, giving precedent for quota to the player with the higher total SP investment. If that were the case, then I'd be totally cool with having to wait 1 minute or more for an RDV request. There is already too many issues caused by some players having millions more SP than others. Vehicle priority by SP keeps new players from getting vehicles. If you and the new guy play the same amount, he will never catch up, since you both have the same cap. The new guy will always be sucking hind tit in the vehicle queue up department with no possible way to fix it. How is this even remotely a good system?
That's not true, there's a cap to how much SP can be invested into dropships. Plus, a vet with 20 Mil SP who has only invested 2 Mil SP into Dropship skills would still be behind the player who only has 3 Mil SP total but invested it all into Dropship skills.
Besides, the SP priority would only matter in situations in which the team quota was being hit and multiple players were trying to call in vehicles at the same time. It's probably not even necessary at all, since I suppose that it would be pretty rare for two or more people to be hitting the X button so close to the same time as to be a necessary feature in the first place. |
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