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21. Would it kill you to make an actual tutorial? - in Feedback/Requests [original thread]
Shiro Mokuzan wrote: It's. A. Beta. Things are changing and they have better things to do than make a tutorial months before the game comes out. Still, it would help if we knew how things are supposed to work before we're thrown into testing.
- by mcbob mcbob - at 2012.09.01 22:41:00
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22. Would it kill you to make an actual tutorial? - in Feedback/Requests [original thread]
I know some tutorials can be a bit obvious, but really, why don't we have one? Right now we're dropped into the game without the slightest clue about certain game mechanics. Here are some big things we're left to figure out for ourselves- Gam...
- by mcbob mcbob - at 2012.09.01 22:32:00
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23. Tanks have made the game... just not fun - in Feedback/Requests [original thread]
Seems to me that a lack of turrets really made tanks stronger.
- by mcbob mcbob - at 2012.09.01 22:22:00
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24. Rise of the power of the Heavy Machine Gun - in Feedback/Requests [original thread]
Viice-Raye Vinarii wrote: +1 I totally agree the heavy machine should be deadly, besides being a heavy there's a speed restriction already right ? I do like how in MAG each faction had there own weapons, it made each faction stand out and play ...
- by mcbob mcbob - at 2012.09.01 22:20:00
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25. Hacking Objectives Skill Tree - in Feedback/Requests [original thread]
Sounds good. Btw- why do we need to hack vehicles? It takes so long that by the time you almost have it hacked, someone walked across the map to stop you. It's hard enough to get an opportunity to hack one in the first place.
- by mcbob mcbob - at 2012.09.01 22:11:00
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26. Level 1 stuff same as milita - in Feedback/Requests [original thread]
There's a small difference- clip size. Plus snipers finally get a halfway decent sniper rifle (charge sniper)
- by mcbob mcbob - at 2012.09.01 22:08:00
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27. Damage feels right besides knives, movement is a little slow. - in Feedback/Requests [original thread]
I know what you mean. Shouldn't knives me more effective than shotguns if they have lower range?
- by mcbob mcbob - at 2012.08.11 00:06:00
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28. Spawn location camping - in Feedback/Requests [original thread]
yesterday, there was an HAV sitting right in front of the spawn, supported by a group of heavies with forge guns. needless to say, we didn't stand a chance.
- by mcbob mcbob - at 2012.08.03 13:40:00
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29. heavy dropsuit - in Feedback/Requests [original thread]
It might just be me thinking this, but heavies take way too much firepower to kill. You can shoot them constantly with a sniper rifle and they won't die; nothing wrong with taking multiple shots, but it's ridiculous how long it takes. There was ...
- by mcbob mcbob - at 2012.08.03 13:38:00
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30. (Request) Slider for text size - in Feedback/Requests [original thread]
+1 I can't even play for long without getting a headache from the tiny text.
- by mcbob mcbob - at 2012.08.02 22:58:00
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31. [Requests] Random things - in Feedback/Requests [original thread]
1. friendly indicators shouldn't vanish once they get too far away. There are a few times where I almost shot down a dropship, to eventually realise it's on my side. 2. give us more than 1 default spawn. A few times, it's been impossible to leave...
- by mcbob mcbob - at 2012.08.02 22:56:00
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32. Points instead of KDR - in Feedback/Requests [original thread]
kdr should only matter in ambush, where your deaths actually hurt your team.
- by mcbob mcbob - at 2012.08.02 22:48:00
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