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[Veteran_Osiris]
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Posted - 2012.05.29 13:00:00 -
[1] - Quote
Just some things off the top of my head after this weekend, trying to only mentioning things that I haven't seen on the forums before
- Pressing up in the suit selection/spawn cycles to the bottom suit. At the moment you have to scroll all the way down, where your latest fit is placed
- Needs clear cut messaging to the a first timer "Defend A and B in the Canyon to drive the enmey MCC away", or "Claim A and B to enter the MCC Complex", or something like that.
- IN fact, the victory conditions are also confusing, "virus has been uploaded" etc, One time the defenders held all points in the complex yet the MCC still docked. Furthermore, I see almost no difference in ISK based on winning or losing, do you even get ISK for killing opponents?
- Pressing the triangle and viewing a skill needs to show the equipment that that skill unlocks. Right now I am jumping back and forth from the skills to the market, using a notepad and a pen to scribble the skills and weapons I am planning to use.
- Pressing the triangle and viewing a skill needs to show the new skills that that skill unlocks. Right now I am jumping back and forth from the skills to the market, using a notepad and a pen to scribble down the skills and weapons I am planning to use.
- Give us a 2 minute timer after applying a new skill to "undo", I was saving up for a Armour Repair Module and went to a level III when I only needed a level II to unlock the equipment. That made me a really sad and angry panda, super painful on 2x-4x skills.
- Show K/D, assists, B-lvel captures (vehicles and turrets), A-level captures (Cloning Facilities and ABC objectives), remote repped armor/shield, inflicted damage, received damage, ISK and AUR value, SP gained, ISK gained, current SP
- Grant SP based on all above
- I need some way to see how my suits are doing, the same list as in list item 8 when I am in my Merc Quarters, but now instead of showing by players, show by my saved fittings, MInutes played and then all the ratios.
- When I'm firing at the head/body of a merc manning a turret(stationary/vehicle), I need to see different hit indicators between the turret/vehicle and the merc. Really hard to make out when I am hitting the merc at close quarters, inside the larger turrets. Just having a different colored shield effect on vehicle/turret shields vs merc shields would go a long way.
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[Veteran_Zalifer Nakamoda]
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Posted - 2012.05.29 13:41:00 -
[2] - Quote
There does need to be a clearer way to see what objective you are doing. Sometimes I spawn in a map, and all the ABC objectives are blue, so I assume defender, but really I just joined a strong attacking team.
Agree with pretty much all your points especially about hit indicators. Could use X for people, O for vehicles and square for installations perhaps? Oh, and different colors for FF hit indicators. Sometimes you think you are killing someone, and then a nametag appears. |
[Veteran_Kuruk Roden]
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Posted - 2012.05.29 17:07:00 -
[3] - Quote
bump...
I love color coding, show friendly and enemy notifications in different color...
i will add to that change the time the notifications stay on under settings, i often miss what i was killed by, or if someone is hacking something. I not that from the letters filling up with color, which in some case too late. |
[Veteran_Cong Zilla]
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Posted - 2012.05.29 17:15:00 -
[4] - Quote
As far as color tagging and different indicators we need an overview setting interface like EVE where players can tailor this themselves. |
[Veteran_Ren Vex]
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Posted - 2012.05.29 17:32:00 -
[5] - Quote
Bump for excellent suggestions. |
[Veteran_JNM newman]
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Posted - 2012.05.29 20:45:00 -
[6] - Quote
Nice! I see color seperation could be a big factor |
Victor Dracul
Space Pioneers Black Core Alliance
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Posted - 2012.08.02 21:45:00 -
[7] - Quote
First of all, good suggestions.
Want to add something: The information of Dropsuits should show the slot layout on the fitting tab (like in EVE), not only CPU and PG. Haven't checked out vehicle infos yet, but think is the same.
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Jax The Tank
9
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Posted - 2012.08.02 21:51:00 -
[8] - Quote
in b4 4 and 5 are the same points.
But decent points none the less, I support this. |
mcbob mcbob
10
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Posted - 2012.08.02 22:56:00 -
[9] - Quote
1. friendly indicators shouldn't vanish once they get too far away. There are a few times where I almost shot down a dropship, to eventually realise it's on my side.
2. give us more than 1 default spawn. A few times, it's been impossible to leave the spawn due to the tank and group of enemy mercs sitting around us. |
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