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61. Vehicles in 1.5 and beyond! - in General Discussions [original thread]
Great Also Can I please be able to strip out the default turret in my 'dren-type' LAV No, I don't want a gun. it gobbles PG/CPU, and more importantly I'd prefer not to have some dumb blue dot giving away my position by shooting off at...
- by major faux-pas - at 2013.08.27 15:45:00
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62. Nerf the Flaylock pistol - in General Discussions [original thread]
Instead of nerfing the flaylock they called it a massdriver. Back to square 1
- by major faux-pas - at 2013.08.15 18:26:00
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63. Caldari scout rollout / where do we stand? - in General Discussions [original thread]
I am Just on the cusp of pouring 1.2 mil sp into a minmatar scout. Ive wanted a caldari scout from the beginning, but of course we have to invest in alternate roles to stay competitive. Can anyone hazard a guess on the likelihood of an sp respec...
- by major faux-pas - at 2013.08.15 17:49:00
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64. If Scouts aren't buffed in 1.4, we're doomed - in General Discussions [original thread]
Cant tell if my scout is too weak or massdrivers too powerful in this build. At least i get to see some nice scenery as im flying.
- by major faux-pas - at 2013.08.15 17:43:00
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65. Serious Discussion on Balancing Scouts - in General Discussions [original thread]
Lightning Bolt2 wrote: I support all but the HP buff and gal scout faster than minni bcause of EVE lore. we need - More CPU/PG
1 more equipment slots (possibly 2 at proto)(need to not be as effective as a logi but need to be able to sab...
- by major faux-pas - at 2013.07.18 13:47:00
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66. To DEVELOPERS and anyone who would like to give there input of my idea. - in General Discussions [original thread]
ZDub 303 wrote: How about sharks with laser beams attached to their heads? Colonel rex colt reporting for duty
- by major faux-pas - at 2013.07.16 22:59:00
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67. To DEVELOPERS and anyone who would like to give there input of my idea. - in General Discussions [original thread]
CCP FoxFour wrote: So um..... yea.... what do I say to this? Do NOT let the board who ok'd logi LAVs n flaylocks anywhere NEAR this...
- by major faux-pas - at 2013.07.16 22:56:00
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68. Why all the Flaylock hate? - in General Discussions [original thread]
Because flaylocks ruin games But you are right Oversized splash damage on some frag grenades also ruins games. Everyone can carry 2 or 3 and spam from hives... Such wide Splash on nades is crazy, sometimes its like the whole map is on fire. And...
- by major faux-pas - at 2013.07.16 20:44:00
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69. Nerf the Flaylock pistol - in General Discussions [original thread]
Balance is a tricky thing and requires trial and error. dont accuse everyone of complaining, that makes you a hypocrite.
- by major faux-pas - at 2013.07.16 20:30:00
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70. Nerf the Flaylock pistol - in General Discussions [original thread]
Sloth9230 wrote: da GAND wrote: alright guys I think by now CCP understands that the flaylock needs to be twerked or fixed so just chill..... hold up while we wait for CCP to come up with a patch we're still getting fked up by these flaylock...
- by major faux-pas - at 2013.07.16 20:24:00
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71. Nerf the Flaylock pistol - in General Discussions [original thread]
Burntface man112 wrote: CCP Mintchip wrote: We are taking this feedback very seriously and are looking into a solution that will bring balance to this weapon :) So, hopefully it's to your liking and in the future please don't hesitate with y...
- by major faux-pas - at 2013.07.16 20:06:00
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72. RSI and PS3 controller - in General Discussions [original thread]
2100 Angels wrote: Can't be remapped, but the R3 sprint button is toggle... so you shouldn't be holding it down to sprint anyway thanks, but no it's just the single press that gets me... :(
- by major faux-pas - at 2013.07.10 14:34:00
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73. RSI and PS3 controller - in General Discussions [original thread]
Halador Osiris wrote: You could try out the flipped control scheme, although you'll have to learn to aim with your left stick and run with your right Not sure my brain can cope with that
- by major faux-pas - at 2013.07.10 14:34:00
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74. RSI and PS3 controller - in General Discussions [original thread]
Hi, anyone know how to manually change controls? I'm developing a RSI in my left thumb so would like to change sprint control to right hand side, but otherwise keep default. This is a pretty standard feature in most games but it looks like there ...
- by major faux-pas - at 2013.07.10 14:09:00
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75. Go Away Flaylocks - in General Discussions [original thread]
Buster Friently wrote: MD isn't even close to balanced. It's completely nerfed right now. Expect it to get buffed, maybe in 1.2 Sure, shaped charged missiles shouldn't hurt armored things. Please see any real world tank ever. Let me guess, yo...
- by major faux-pas - at 2013.06.30 20:36:00
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76. Go Away Flaylocks - in General Discussions [original thread]
calisk galern wrote: meh, i'll shoot you with it as long as it works then i'll shoot you with something else once you get it nerfed, end of the day you still get shot. Good - as long as this rubbish IS nerfed, I'm getting fed up with that stu...
- by major faux-pas - at 2013.06.30 16:22:00
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77. Sticky:Vehicle skills, modules and balancing - in General Discussions [original thread]
greymistic wrote: LAVs have become an issue in the game. Most missions have become nothing more than a rash derby as players opt to use LAVs to run people over rather than fight. Since malitia LAVs are free, please just load cheap suits and loa...
- by major faux-pas - at 2013.06.30 12:14:00
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78. LAVs take damage equivalent to eHP of the players they run over - in General Discussions [original thread]
Crash Monster wrote: It's more than reasonable for a shielded and armored dropsuit to cause damage to a LAV based on the mass of the suit and it's integrity at time of impact. However, it should ramp up with speed. Up to about 20 km/h damage t...
- by major faux-pas - at 2013.06.22 16:11:00
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79. How to avoid part matches when going solo - in General Discussions [original thread]
Think this should work: simply join faction warfare instead of general skirmish. (More corp squads go into fw, so tend to get less solo 'k/d slaves' dropping out if battle not going their way) Other advantage of this is there wont be such a del...
- by major faux-pas - at 2013.06.03 14:59:00
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