Pages: 1 [2] 3 4 5 6 7 |
21. Give Amarr Logistics suits 3 equipment slots at STD and ADV level - in Feedback/Requests [original thread]
I honestly think they should just make logi's with less slots/equipment slots, and a sidearm for every race and just call them type II's.
- by madd greazy - at 2013.07.04 07:19:00
|
22. The new revival mechanics - in Feedback/Requests [original thread]
why not just add the option to accept the revive or not?..... you accept it within 5 seconds of being jabbed you get up, no problems. if you don't accept it or cancel you die. simple easy. effective.
- by madd greazy - at 2013.07.04 07:14:00
|
23. Mass Drivers vs Missiles - in Feedback/Requests [original thread]
but seriously who thought that much splash damage was a good idea... anyone?
- by madd greazy - at 2013.07.04 07:09:00
|
24. [REQUEST] CCP - THE MUCH NEEDED NEW GAMEMODE - in Feedback/Requests [original thread]
Aizen Intiki wrote: Then Make maps where it's easier for vehicles to move about, and less cover for infantry other than say small villages. It isn't like we have trouble moving through these maps as well. Plus, unless these are on a specific ga...
- by madd greazy - at 2013.07.04 07:07:00
|
25. Mass Drivers vs Missiles - in Feedback/Requests [original thread]
DRDEEZENUTSZ TWOpointo wrote: If you mean the flay lock then yes what are you talking about... the flaylock pistol isn't overpowered it's a sidearm
- by madd greazy - at 2013.07.04 07:00:00
|
26. Give Amarr Logistics suits 3 equipment slots at STD and ADV level - in Feedback/Requests [original thread]
only 3 equipment slots at advanced level.... even the legendary caldari logi only has 2 at standard.
- by madd greazy - at 2013.07.04 06:57:00
|
27. [REQUEST] CCP - THE MUCH NEEDED NEW GAMEMODE - in Feedback/Requests [original thread]
also has anyone ever considered a progressive gameplay mode like rush on battlefield (one of my favourite gametype's ever). just a thought.
- by madd greazy - at 2013.07.04 06:53:00
|
28. [REQUEST] CCP - THE MUCH NEEDED NEW GAMEMODE - in Feedback/Requests [original thread]
what about... maps that would be made up of multiple rooftops, some with bridges crossing and some not, and only aerial vehicles will be allowed on the map, maybe M-TAC's when they arrive, but no LAV's or HAV's. Maybe places like the closest ob...
- by madd greazy - at 2013.07.04 06:52:00
|
29. [Request] Caldari shoulder fired Anti-vehicle rocket. - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Having 2 Caldari AV rocket launchers would be redundant (this and swarm launcher) Having 2 dumbfire AV rocket weapons also redundant (this and plasma cannon) Why not just ask for a plasma cannon buff? The whole ...
- by madd greazy - at 2013.06.11 00:36:00
|
30. [Request] Caldari shoulder fired Anti-vehicle rocket. - in Feedback/Requests [original thread]
Also i think increasing clip size to two shots wouldn't be too much to ask. a short cool-down period could be added after each shot when reloading isn't required to prevent to rapid of a fire rate.
- by madd greazy - at 2013.06.08 06:14:00
|
31. [Request] Caldari shoulder fired Anti-vehicle rocket. - in Feedback/Requests [original thread]
A damage increase on the impact of a plasma cannon definitely needs to happen if it is going to be an AV weapon of any caliber.
- by madd greazy - at 2013.06.08 06:12:00
|
32. [Request] Caldari shoulder fired Anti-vehicle rocket. - in Feedback/Requests [original thread]
EXASTRA INVICTAS wrote: madd greazy wrote: RPG style. And I don't mean a swarm launcher! There is 100% a market for this weapon. There is currently only one light AV weapon in the game, the swarm launcher. I imagine this is how the Pla...
- by madd greazy - at 2013.06.08 06:05:00
|
33. [Request] Caldari shoulder fired Anti-vehicle rocket. - in Feedback/Requests [original thread]
Heathen Bastard wrote: I know it sucks, but the plasma cannon does exist, and is a light dumbfire AV weapon. single shot, minor charge time, does less damage than the swarm launcher, and requires you to be closer. not entirely sure what the po...
- by madd greazy - at 2013.06.08 05:59:00
|
34. [Request] Caldari shoulder fired Anti-vehicle rocket. - in Feedback/Requests [original thread]
RPG style. And I don't mean a swarm launcher! There is 100% a market for this weapon. There is currently only one light AV weapon in the game, the swarm launcher. The swarm launcher is a slow flying swarm of guided missiles, that the user lock...
- by madd greazy - at 2013.06.08 05:54:00
|
35. [Feedback] Armor and shield infantry balance issues. Caution Long. CCP please ch... - in Feedback/Requests [original thread]
BL4CKST4R wrote: There is an EXTREMELY long thread about Shield vs Armor, included a CCP dev post saying that their way of fixing this is lowering the speed penalty of the modules, and they are adding new armor modules without a penalty but ...
- by madd greazy - at 2013.06.08 00:58:00
|
36. [Feedback] Armor and shield infantry balance issues. Caution Long. CCP please ch... - in Feedback/Requests [original thread]
bump
- by madd greazy - at 2013.06.07 22:50:00
|
37. [Feedback] Armor and shield infantry balance issues. Caution Long. CCP please ch... - in Feedback/Requests [original thread]
bump
- by madd greazy - at 2013.06.07 07:50:00
|
38. [Feedback] Armor and shield infantry balance issues. Caution Long. CCP please ch... - in Feedback/Requests [original thread]
But again I heard that those ferroscale and reactive platings are coming out in this month, hopefully...
- by madd greazy - at 2013.06.07 07:44:00
|
39. [Feedback] Armor and shield infantry balance issues. Caution Long. CCP please ch... - in Feedback/Requests [original thread]
Cosgar wrote: If that's the case, armor shouldn't have a movement penalty until the other plates come out. Maybe not go to that extent but something I was thinking about would be to introduce the nanofiber plates early ASAP. If we could use...
- by madd greazy - at 2013.06.07 07:43:00
|
40. [Feedback] Armor and shield infantry balance issues. Caution Long. CCP please ch... - in Feedback/Requests [original thread]
Cosgar wrote: Shields just need a few drawbacks since armor has 3: movement penalty, jump height penalty, and turn speed. Shields need to give you a larger signature and larger hitbox that reverts down to your suit frame size when depleted. ...
- by madd greazy - at 2013.06.07 07:39:00
|
Pages: 1 [2] 3 4 5 6 7 |
First page | Previous page | Next page | Last page |