Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
madd greazy
OSG Planetary Operations Covert Intervention
86
|
Posted - 2013.06.08 05:54:00 -
[1] - Quote
RPG style.
And I don't mean a swarm launcher!
There is 100% a market for this weapon. There is currently only one light AV weapon in the game, the swarm launcher.
The swarm launcher is a slow flying swarm of guided missiles, that the user locks onto target before firing. The swarm launcher has a lock-on range of 400m and can be fired from behind cover up into the air or around the side of a building. Also the swarm launcher when skilled into provides extra clip size to the weapon.
My proposal, is to add an equipment based weapon that would basically be a shoulder fired, unguided (dumb), rocket. Being unguided the rocket could also have a small margin of error in flight, so that it does not fly perfectly straight over it's entire flight course, but close to it. It would also have a limited amount of ammunition. I would have the rocket fly quite a bit faster than swarm launchers, maybe even 2x as fast.
Here is some mock weapon stats and skill progression I had in mind.
Anti-vehicle rocket Operation: +5% per level to rocket explosion radius. Anti-vehicle rocket Sharpshooter: +5% per level to rocket dispersion. Anti-vehicle rocket Capacity: +0.5 rounds per level, with level 5 giving +1, for a total of +3 rounds max. Anti-vehicle rocket Proficiency: +3% per level increased damage. Anti-vehicle rocket Fitting-optimization: 5% per level reduced PG use. Anti-vehicle rocket Rapid reload: +3% per level to reload speed.
Anti-vehicle rocket (basic)
Direct damage: 1200 HP Splash damage: 300 HP Blast radius: 2.5m Clip size: 1 Max Ammo: 3 Range: 400m Reload time: 3.5s CPU cost: 20 PG cost: 3
I designed these stats to closely reflect the swarm launcher in many ways:
-it does less damage and has the same maximum range as the swarms lock-on range and therefore costs slightly less CPU but the same PG. -it has a blast radius similar to the swarm launcher, if you added up the radius of each missile. -it has half the ammo capacity. -it has a slightly faster reload time. -has only one shot per clip. -and lastly it does not seek out targets.
This weapon can be used in a plethora of ways.
-It can be used as an anti infantry weapon, but would run out of ammo fast, and with constant reloads would not be good in a close fire fight, although it would excel with a height and range advantage. -It's main function is for AV obviously, and could be used to destroy approaching death taxi's with a well placed hood shot. Of course it would give a little bit of a fighting chance against tanks as well. -Another cool factor is that it can be aimed for the "sweet spot" of vehicles with direct fire rather than random impacts. |
Heathen Bastard
Kang Lo Directorate Gallente Federation
319
|
Posted - 2013.06.08 05:57:00 -
[2] - Quote
I know it sucks, but the plasma cannon does exist, and is a light dumbfire AV weapon.
single shot, minor charge time, does less damage than the swarm launcher, and requires you to be closer. not entirely sure what hte point of it was, but it does exist, it's just crap. |
madd greazy
OSG Planetary Operations Covert Intervention
86
|
Posted - 2013.06.08 05:59:00 -
[3] - Quote
Heathen Bastard wrote:I know it sucks, but the plasma cannon does exist, and is a light dumbfire AV weapon.
single shot, minor charge time, does less damage than the swarm launcher, and requires you to be closer. not entirely sure what the point of it was, but it does exist, it's just crap.
Haha agreed that weapon is complete trash as an AV, but anti personnel it's not too bad. |
EXASTRA INVICTAS
Crux Special Tasks Group Gallente Federation
89
|
Posted - 2013.06.08 06:00:00 -
[4] - Quote
madd greazy wrote:RPG style.
And I don't mean a swarm launcher!
There is 100% a market for this weapon. There is currently only one light AV weapon in the game, the swarm launcher. I imagine this is how the Plasma cannon feels right now.
Why don't we fix the Plasma Cannon trajectory and speed to more closely resemble this as opposed to adding in another weapon to be balanced? |
madd greazy
OSG Planetary Operations Covert Intervention
86
|
Posted - 2013.06.08 06:05:00 -
[5] - Quote
EXASTRA INVICTAS wrote:madd greazy wrote:RPG style.
And I don't mean a swarm launcher!
There is 100% a market for this weapon. There is currently only one light AV weapon in the game, the swarm launcher. I imagine this is how the Plasma cannon feels right now. Why don't we fix the Plasma Cannon trajectory and speed to more closely resemble this as opposed to adding in another weapon to be balanced?
This is something I can support. |
EXASTRA INVICTAS
Crux Special Tasks Group Gallente Federation
89
|
Posted - 2013.06.08 06:09:00 -
[6] - Quote
madd greazy wrote:EXASTRA INVICTAS wrote:madd greazy wrote:RPG style.
And I don't mean a swarm launcher!
There is 100% a market for this weapon. There is currently only one light AV weapon in the game, the swarm launcher. I imagine this is how the Plasma cannon feels right now. Why don't we fix the Plasma Cannon trajectory and speed to more closely resemble this as opposed to adding in another weapon to be balanced? This is something I can support. Fabulous. Step one is making the Plasma Cannon have a more user friendly aspect (work more like you'd expect a rocket launcher). Step two is making the Advanced and Prototype variants comparable to the Swarm Launcher.
As a dummy fire weapon, the Plasma Cannon payload should do a little more damage in comparison with the tracking missiles of the Swarm Launcher, but not by too great of an amount due to the Swarms DPS drop if one or two missiles accidentally hit a hill. |
madd greazy
OSG Planetary Operations Covert Intervention
86
|
Posted - 2013.06.08 06:12:00 -
[7] - Quote
A damage increase on the impact of a plasma cannon definitely needs to happen if it is going to be an AV weapon of any caliber. |
madd greazy
OSG Planetary Operations Covert Intervention
86
|
Posted - 2013.06.08 06:14:00 -
[8] - Quote
Also i think increasing clip size to two shots wouldn't be too much to ask. a short cool-down period could be added after each shot when reloading isn't required to prevent to rapid of a fire rate. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4257
|
Posted - 2013.06.08 06:26:00 -
[9] - Quote
Having 2 Caldari AV rocket launchers would be redundant (this and swarm launcher) Having 2 dumbfire AV rocket weapons also redundant (this and plasma cannon)
Why not just ask for a plasma cannon buff? |
EXASTRA INVICTAS
Crux Special Tasks Group Gallente Federation
89
|
Posted - 2013.06.08 06:27:00 -
[10] - Quote
madd greazy wrote:Also i think increasing clip size to two shots wouldn't be too much to ask. a short cool-down period could be added after each shot when reloading isn't required to prevent to rapid of a fire rate. I think it would be pretty nice to see the Plasma cannon eject hot, steaming coolant after firing a round, the problem is it would have to also cool down after your last volley, which is essentially an increase on reload time.
Range should be shorter than swarm launchers, but damage output should justify that. You should feel like a total badass for running out in front of an HAV and slamming his defenses with a giant ball of plasma. Perhaps make it so if you fire two shots in succession from your clip the "penalty" is the weapon must cool before you reload it. If you fire two shots with a few seconds in between them then you face no penalty.
This would be the only time I would approve of Gallente plasma tech "overheating" |
|
madd greazy
OSG Planetary Operations Covert Intervention
86
|
Posted - 2013.06.11 00:36:00 -
[11] - Quote
KAGEHOSHI Horned Wolf wrote:Having 2 Caldari AV rocket launchers would be redundant (this and swarm launcher) Having 2 dumbfire AV rocket weapons also redundant (this and plasma cannon)
Why not just ask for a plasma cannon buff?
The whole reason i really wanted a rocket launcher was for a long range, fast moving anti vehicle weapon that you need skill to use, you don't just lock on and shoot.
Also the reason why i said a caldari launcher is because they are the main missile/rocket users in eve. |
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |