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101. [Request] Player to Player trading - in Feedback/Requests [original thread]
Why are we not allowed to trade yet? In Eve trading is a huge part of gameplay, and to be honest I have a lot of gear i don't need piling up. lol. Anyways, we should totally be able to swap gear between corp mates or with complete strangers for t...
- by madd greazy - at 2013.02.10 12:02:00
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102. Why does everyone hate the idea of jetpacks? - in Feedback/Requests [original thread]
The only real suit type the jetpacks will hold their worth for are the assault suits, they move fast enough and have the strength to act as shock troops.
- by madd greazy - at 2013.02.03 19:16:00
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103. Why does everyone hate the idea of jetpacks? - in Feedback/Requests [original thread]
Mobius Wyvern wrote: Tribes is a good game. This game does not need to be Tribes. If there are ever jetpacks of any type, no matter how hard CCP might try to balance them, they will eventually become required to compete and break the entire gam...
- by madd greazy - at 2013.02.03 19:13:00
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104. Why does everyone hate the idea of jetpacks? - in Feedback/Requests [original thread]
Vyzion Eyri wrote: I'm all for jet packs as long as I can safely slam into a flying mercenary without my dropship exploding too. LMAO i don't think jetpacks would get people high enough for that too happen but you're 100% right. lol
- by madd greazy - at 2013.02.03 15:36:00
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105. Why does everyone hate the idea of jetpacks? - in Feedback/Requests [original thread]
Jetpacks would be just plain awesome in dust. I've heard people saying, "oh jetpacks willl make people think its a halo clone", and other cr*p like that. just so everyone could be clear on this, Halo was not the first FPS with jetpacks! Also wh...
- by madd greazy - at 2013.02.03 13:13:00
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106. Jet Packs - in Feedback/Requests [original thread]
so nobody else wants jetpacks? really?!?
- by madd greazy - at 2013.01.22 11:07:00
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107. Jet Packs - in Feedback/Requests [original thread]
yea but... come on man jet packs would be awesome!
- by madd greazy - at 2013.01.21 08:16:00
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108. Shield/Engineering and Armor/Mechanics skills - in Feedback/Requests [original thread]
Zero Harpuia wrote: madd greazy wrote: No more thoughts on the lack of shield/armor skills? Not yet, but THIS SPACE 4 RENT until I can think of some decent focus points. The lack of defense compared to the outright slavish devotion to off...
- by madd greazy - at 2013.01.21 08:14:00
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109. Shield/Engineering and Armor/Mechanics skills - in Feedback/Requests [original thread]
No more thoughts on the lack of shield/armor skills?
- by madd greazy - at 2013.01.21 06:51:00
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110. Jet Packs - in Feedback/Requests [original thread]
I should have mention in my post that having the jet pack equipped, would be an actually visible item on the back of the dropsuit, matching in color and style of dropsuit. In the case of heavies and logies, the backpack currently equipped would be...
- by madd greazy - at 2013.01.21 06:23:00
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111. Jet Packs - in Feedback/Requests [original thread]
I think jet packs are a great idea! I also think that they should be available on all dropsuits, and they will just be limited to an amount of boost versus the dropsuits mass. That way counting up in flight time and flight speed of dropsuits with ...
- by madd greazy - at 2013.01.21 06:12:00
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112. Smoke granades - in Feedback/Requests [original thread]
SCAT mania wrote: exactly! these should be used as counter measures for tanks and LAVs vs Swarms no way. smoke grenades are for infantry deployment and concealing troop movement. your thinking of IR flares or Chaff to avoid heat seeking/guid...
- by madd greazy - at 2013.01.19 14:28:00
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113. Taking armor damage through your shields. Any advice/constructive critism is wel... - in Feedback/Requests [original thread]
I think it just adds more complexity to the game (which is totally CCP's style), it makes the game more interesting for those who actually want to put the time and effort into it, and properly build their character towards specific roles. This wil...
- by madd greazy - at 2013.01.19 14:22:00
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114. Taking armor damage through your shields. Any advice/constructive critism is wel... - in Feedback/Requests [original thread]
Anyways this topic was supposed to be about the use of one shield skill and adding a passive effect to all players/vehicles, not comparing spaceships to land vehicles. lol
- by madd greazy - at 2013.01.19 14:14:00
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115. Suggestions for New Rewards - in Feedback/Requests [original thread]
wait a minute... getting the enemy vehicle as your own when your done hacking it isn't reward enough?
- by madd greazy - at 2013.01.19 14:09:00
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116. Shield/Engineering and Armor/Mechanics skills - in Feedback/Requests [original thread]
madd greazy wrote: Dropsuits themselves may not have a differing resistance to the damage types, but I know for a fact that all dropsuits share the same fact that shields are more effective than armor against thermal damage and explosive damage...
- by madd greazy - at 2013.01.19 14:03:00
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117. Shield/Engineering and Armor/Mechanics skills - in Feedback/Requests [original thread]
Dropsuits themselves may not have a differing resistance to the damage types, but I know for a fact that all dropsuits share the same fact that shields are more effective than armor against thermal damage and explosive damage, and less effectve ag...
- by madd greazy - at 2013.01.19 14:02:00
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118. Taking armor damage through your shields. Any advice/constructive critism is wel... - in Feedback/Requests [original thread]
Christ, a free starter LAV almost matches a damn frigate in total hp.... Caldari Merlin Frigate stats before skills: Shield: 469 hp Armor + Hull: 664 hp Total: 1133 hp Caldari Onikuma Impact LAV stats before skills: Shield: 730 hp Armor: 310 hp ...
- by madd greazy - at 2013.01.19 13:53:00
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119. Taking armor damage through your shields. Any advice/constructive critism is wel... - in Feedback/Requests [original thread]
Yes but my point to that comparison, was that the tank has more total starting hp than a spaceship to begin with. So how would it be scaling down to go from a spaceship to a tank when size is the only matter? The tank has a higher hp total than ...
- by madd greazy - at 2013.01.19 13:46:00
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120. Shield/Engineering and Armor/Mechanics skills - in Feedback/Requests [original thread]
Takahiro Kashuken wrote: Parargraphs Also we dont have the diff ammo types yet so atm its pointless Plus rigging should be in for vehicles/dropsuits because it would add more options so you could free up a couple of slots for other things or ...
- by madd greazy - at 2013.01.19 13:34:00
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