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581. [Discussion] The sidearm-only logi argument. - in General Discussions [original thread]
In the OP you asked us to argue our opinion if we disagree with your argument. Since you provided no actual information or statistics, just blatant opinions, I'll provide them for you. (All stats in this post will be based on a Logistic ck.0 sui...
- by m twiggz - at 2013.11.17 22:54:00
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582. let's talk dust: Support and Suppression. - in General Discussions [original thread]
Sinboto Simmons wrote: There are a few support weapons in dust not truly ment to kill but to suppress and support the frontline, although they are abused by twats with damage mods, what are your views of these weapons and their preformance?(wit...
- by m twiggz - at 2013.11.16 06:51:00
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583. Hip Fire vs Aiming down Your sights - in General Discussions [original thread]
Depends on what weapon you're using and how much strafing/jumping your enemy is doing. As for a more 'basic' answer; hip fire in CQC and ADS at longer ranges.
- by m twiggz - at 2013.11.13 08:36:00
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584. ...about teabagging... - in General Discussions [original thread]
Teabagging is definitely juvenile and quite pointless. Although I do enjoy putting my musky bag on protostompers faces.
- by m twiggz - at 2013.11.13 08:28:00
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585. Hasn't this game always irrefutably been pay-to-win? - in General Discussions [original thread]
ZeHealingHurts HurtingHeals wrote: Gorra Snell wrote: ZeHealingHurts HurtingHeals wrote: I mean, at some point we all must've bought some items with ISK or AUR, right? People mean real money when they say 'pay-to-win', so ISK is irre...
- by m twiggz - at 2013.11.13 01:08:00
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586. Witnesses of a traumatic event thread - in General Discussions [original thread]
Saw a scout running along an open field - BANG - Thale sniper nails him. His body easily flew 100 meters in the air like a lifeless sack of hay. I tried catching him, unfortunately it was a closed casket wake.
- by m twiggz - at 2013.11.11 19:16:00
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587. How a logibro thinks. - in General Discussions [original thread]
Nocturnal Soul wrote: (look at that dumbass running into open fire...If he thinks I'm going to pick up his proto suit he's dead wrong) Amen.
- by m twiggz - at 2013.11.11 03:40:00
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588. WARNING: MODDED CONTROLLERS AHEAD - in General Discussions [original thread]
Dust Junky 4Life wrote: So you think AR is OP? Not even close. All the top players use rapid fire mod chips. CCP will never be able to stop them so they sweep it under the rug. I just bought three different brands just to see if they worked. OM...
- by m twiggz - at 2013.11.10 18:42:00
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589. The Real Problem with 1.6, Mixed Mechanics - in General Discussions [original thread]
Oswald Rehnquist wrote: The real issue is that CCP just invalided a huge chuck of the non ar like play styles, and I have physically watched friends and family play the different roles/weapons ranging from hmg heavies, MD users, and I scout, al...
- by m twiggz - at 2013.11.06 04:36:00
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590. What is the AR optical range - in General Discussions [original thread]
negative49er wrote: Course i got killed by one at 117 meter You must have had really low health to get killed at 117 meters from an AR. Stats here.
- by m twiggz - at 2013.11.03 03:37:00
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591. Squad Cup [Round Two] Dream Team vs OH - in General Discussions [original thread]
HowDidThatTaste wrote: I'm hoping somebody recorded the battle. Those Guys vs.Team Eternal beings It was the most unbelievable come back I have ever been a part of in dust. They had full armor we had two ticks left and a close clone count aro...
- by m twiggz - at 2013.11.03 03:31:00
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592. Call Outs - in Feedback/Requests [original thread]
John Genericname wrote: In DUST, it's clear that most blueberries don't use mics, creating a lack of both teamwork and communication. This system I'm proposing however, will fix that. How it would work is you would select from a wheel, similar ...
- by m twiggz - at 2013.11.03 00:08:00
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593. Can't wait for the Rail Rifle... - in General Discussions [original thread]
Keri Starlight wrote: So far the only decent ACOG style weapon is my beloved Tac, but it seems like the Rail Rifle will eat it alive in terms of DPS and range. Sad thing is that the Tac will definitely die (the Scrambler is going to have bette...
- by m twiggz - at 2013.10.31 07:17:00
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594. [REQUEST] A different kind of request... - in Feedback/Requests [original thread]
Night 5talker 514 wrote: Hey guys, I have been playing DUST since Beta and even then I was wondering... If we are in the future and have these amazing advanced suits/weaponry, why can't we lie down, peer around a corner, hang on to a ledge, cl...
- by m twiggz - at 2013.10.31 06:45:00
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595. [request/feedback] STRAFFING. - in Feedback/Requests [original thread]
Cosgar wrote: m twiggz wrote: Cosgar wrote: KAGEHOSHI Horned Wolf wrote: I support strafing. I would explain why the OP is wrong, but going to sleep now. I'm about to write up a topic on why strafing in an FPS is so important. Maybe...
- by m twiggz - at 2013.10.31 06:43:00
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596. so many problems for new people, it's almost completely unplayable. - in Feedback/Requests [original thread]
Sprog Intaki wrote: There's a ton of problems with dust right now. As a long time EVE player I decided to try dust a few months ago. I took a break since there were some serious game breaking issues, so I acquired a few million SP and a couple ...
- by m twiggz - at 2013.10.31 06:37:00
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597. [request/feedback] STRAFFING. - in Feedback/Requests [original thread]
Cosgar wrote: KAGEHOSHI Horned Wolf wrote: I support strafing. I would explain why the OP is wrong, but going to sleep now. I'm about to write up a topic on why strafing in an FPS is so important. Maybe we should compare notes. Please d...
- by m twiggz - at 2013.10.31 06:25:00
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598. [request/feedback] STRAFFING. - in Feedback/Requests [original thread]
SILVERBACK 02 wrote: are there any future plans to remove this function? the straffing from left to right is very "awkward" looking.. if that makes sense, say for example im engaged in a firefight with another player, i adopt a stable firing p...
- by m twiggz - at 2013.10.31 06:24:00
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599. WTF Reduced kill points!!!??? - in General Discussions [original thread]
CCP Greyscale wrote: SirManBoy wrote: CCP Greyscale wrote: Rasatsu wrote: Why isn't orbital strike events used as an input to the WP capping algorithm, raising the ceiling for that player? This seems a much better solution than increa...
- by m twiggz - at 2013.10.31 05:51:00
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600. Getting on top of buildings is ridiculous - in General Discussions [original thread]
Let the roof dwellers dwell. If they're okay with sitting up there losing, let them lose. Makes for boring matches, but if those terrible players were on the battlefield they'd probably just end up being red lined, which also makes for boring matc...
- by m twiggz - at 2013.10.31 05:35:00
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