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321. Lets talk about a change on how armor plates and shield extenders work. - in Feedback/Requests [original thread]
that won't really work, as there will be mods introduced that change armour and shields by a percentage.
- by low genius - at 2013.08.11 22:04:00
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322. [ REQUEST ] Respec - in Feedback/Requests [original thread]
Cosgar wrote: How about this? Every time you respec, you have to give up 1/3 of your lifetime SP. how about, you trade 20million sp for a respec?
- by low genius - at 2013.08.10 17:03:00
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323. [ REQUEST ] Respec - in Feedback/Requests [original thread]
rrune wrote: Quote: respec for isk is absurd and will never happen respec for aurum, even on a cooldown, is a bit problematic and shouldn't happen individual respecs as deemed appropriate by CCP is how its been and how it will continue to be...
- by low genius - at 2013.08.10 17:02:00
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324. [request] Mass Driver Minimum Arming Distance - in Feedback/Requests [original thread]
CCP Logibro wrote: If the safety was implemented, what do you think of the idea that a direct hit would still do damage but not explode if within the minimum arming distance? if you do this, you'll see people able to fire that md face to fac...
- by low genius - at 2013.08.10 16:55:00
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325. [Request/Demand] Double Shield Attributes on Vehicle Modules - in Feedback/Requests [original thread]
Harpyja wrote: I am f***ing pissed at being defeated by Madrugars. Give us something temporary to balance this s*** out. I want my resistances and HP in my Gunnlogi doubled. A f***ing Madrugar with a Particle Accelerator raped my Gunnlogi wit...
- by low genius - at 2013.08.10 16:32:00
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326. [Request] 30mil ISK - in Feedback/Requests [original thread]
Harpyja wrote: That is how much I lost through shield tanking since Uprising deployed due to CCP's shitjob at balancing. I demand it all back. I also demand you reimburse every shield tanker out there as well. it's ccp's fault you can't fi...
- by low genius - at 2013.08.10 16:31:00
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327. [request] Mass Driver Minimum Arming Distance - in Feedback/Requests [original thread]
McFurious wrote: Idea from RydogV in another mass driver *****-a-thon thread: RydogV wrote: Incorporate a minimum number of "twists" or minimum distance the projectile has to travel before it is armed and will explode. This is a simple feat...
- by low genius - at 2013.08.10 04:13:00
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328. Feedback - in Feedback/Requests [original thread]
MANDALORIan Vi wrote: i just want to state that im hating thing game more and more everyday is it because no one will talk to you?
- by low genius - at 2013.08.10 04:11:00
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329. dust should become a bit like starwars battlefront 2 - in Feedback/Requests [original thread]
True Adamance wrote: IMMORTAL WAR HERO wrote: one feature I liked about starwars was the space battles were u could fight in spave in fighter jet and land in enemy ships to sabotage them from the inside ....... I would really like to board ...
- by low genius - at 2013.08.10 04:11:00
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330. Logis in !.3 - in Feedback/Requests [original thread]
Bad Heal wrote: Since the dev blog, stating that the logi will receive a new bonus that is more equipment based to support the role of the logi, I have been thinking about what these bonus could be. I read the examples and they just sounded lik...
- by low genius - at 2013.08.08 15:05:00
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331. AFKers and the solution - in Feedback/Requests [original thread]
Nightbird Aeon wrote: (cross post from here): https://forums.dust514.com/default.aspx?g=posts&t=100561&find=unread Short of cooking off a grenade or enabling friendly fire, the easiest way to stop AFKers is to take away the reward fo...
- by low genius - at 2013.08.08 14:02:00
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332. [Request] Improving in-game information display - in Feedback/Requests [original thread]
CCP Logibro wrote: Arkena Wyrnspire wrote: KAGEHOSHI Horned Wolf wrote: Any more ideas? That devs should post. That's a terrible idea. Devs should never post. Just to satisfy my curiosity, which of the ideas you guys have here w...
- by low genius - at 2013.08.07 12:59:00
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333. A proposal for ending AFK in the MCC - in Feedback/Requests [original thread]
no points awarded, and no sp pulled while inside the redline. this is the answer.
- by low genius - at 2013.08.06 21:59:00
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334. Respec'ing - in Feedback/Requests [original thread]
no respecs. ever. this is eve.
- by low genius - at 2013.08.06 21:57:00
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335. Current Fixes IMO - in Feedback/Requests [original thread]
TheD1CK wrote: Good work on the Flaylock Pistol, its no longer an easily spammed murder weapon as it now requires accuracy and skill to be effective, Laser Rifles are tough to use but they fit their description and work quite well when used pro...
- by low genius - at 2013.08.06 14:07:00
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336. the real problem with explosive weapons - in Feedback/Requests [original thread]
Text Grant wrote: low genius wrote: Text Grant wrote: Why is there no fall off damage at the end of the blast radius? On grenades there is fall off damage. What sense does it make to just end the damage? that's because they're far har...
- by low genius - at 2013.08.05 19:14:00
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337. [Feedback] Armor really is bad. Very bad. - in Feedback/Requests [original thread]
Jathniel wrote: It's super bad. Did a loadout in PC with my Gallente Logi using 2 enhanced reppers, 2 enhanced ferroscale plates, and an enhanced armor plate... just that one enhanced armor plate with the -5% movement was so damn crippling. ...
- by low genius - at 2013.08.03 17:56:00
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338. Addressing Building-Rooftop Warfare - in Feedback/Requests [original thread]
Bojo The Mighty wrote: It's come to everyone's attention that people fly dropships onto buildings; tall, medium, and the sorts, and use forge guns and sniper rifles from this great height advantage. This is a minor issue. One thing that's not ...
- by low genius - at 2013.08.03 17:55:00
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339. I FOUND OUT WHY MD IS OP!!! - in Feedback/Requests [original thread]
Lightning Bolt2 wrote: I FOUND OUT WHY MD IS OP!!! it's because it deals full splash DMG even at max possible splash range (I heard from another duster that a freedom MD can get a total of 5.5 meter splash) so the best fix (well easiest 4 CCP)i...
- by low genius - at 2013.08.03 17:53:00
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340. Quick Fix Request - Be able to sell assets for 1/3 of buying price until player ... - in Feedback/Requests [original thread]
Mikeus Tirin wrote: Just thought that while the market is closed it would be nice to be able to sell all the clutter in the fitting screen for 1/3 of market price. That way we as players can get rid of items that we don't want but for very smal...
- by low genius - at 2013.08.03 17:51:00
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