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61. [Suggestion] Surviving snipers bonus - in Feedback/Requests [original thread]
Arx Ardashir wrote: Let's just make it so that every 30 seconds you get a nice +25 WP just for being you. I loled irl +1
- by loumanchew - at 2013.07.01 02:56:00
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62. Locked matches when close to ending - in Feedback/Requests [original thread]
+1 pretty please, loading screens are long enough as is, I hate to go into a finished match.
- by loumanchew - at 2013.06.30 22:27:00
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63. dropsuit fittings...please let us see all stats after added module bonuses... - in Feedback/Requests [original thread]
+1 same thing for stats on ships for instance. Now there is a resistance % for armor but not for shields. I find that the new stats with 1% resistance per level to the assault DS is confusing since it is not told if it works on active modules that...
- by loumanchew - at 2013.06.30 03:15:00
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64. Fix Scout speed!!! - in Feedback/Requests [original thread]
Its nice to hear all the non scout playing people say that the ''scout speed is fine, just add modules'' but I would like you to put 2 speed modules on a scout and tell me what kind of fit you come up with that has good items in all remaining slots.
- by loumanchew - at 2013.06.30 02:02:00
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65. [CPM Topic] How would you design dropships? - in Feedback/Requests [original thread]
Narcil Dropfire wrote: The aiming mechanics of the assault dropship need to be tweaked. Currently if I'm hovering and trying to shoot at someone, when they start to run and I try to track them the whole dropship has to turn for the gun to tra...
- by loumanchew - at 2013.06.29 19:50:00
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66. Respec System - in Feedback/Requests [original thread]
Vell0cet wrote: loumanchew wrote: The only reason people don't want respecs is that they already got theirs and are maxed out in their specialty. Giving respecs to new players actually gives them a chance to catch up and being competitive by...
- by loumanchew - at 2013.06.29 19:39:00
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67. Respec System - in Feedback/Requests [original thread]
The only reason people don't want respecs is that they already got theirs and are maxed out in their specialty. Giving respecs to new players actually gives them a chance to catch up and being competitive by taking their badly spent points due to ...
- by loumanchew - at 2013.06.29 18:17:00
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68. [CPM Topic] How would you design dropships? - in Feedback/Requests [original thread]
1-No shooting your own ship 2-Less reaction from the ship when hit by stuff 3-WP from spawning inside the ship 4-Countdown on forced drop to the players inside: a)Make it do a sound or something to alert them that they are about to go airborn b...
- by loumanchew - at 2013.06.29 00:05:00
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69. Fixing Free Vehicles - in Feedback/Requests [original thread]
Just reduce the impact damage to 50% of health. If they run you over once shame on them, if you get run over twice than you probably deserve to die.
- by loumanchew - at 2013.06.28 22:53:00
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70. Petition: Locked your vehicle - > CCP for you - in Feedback/Requests [original thread]
+1 locking vehicules just makes sense. I don't know about the eject but it would make sense to still be able to recall even if there are people inside, it should be your call at the price they cost.
- by loumanchew - at 2013.06.28 21:33:00
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71. Request: Ability to fit unskilled items for testing - in Feedback/Requests [original thread]
DeeJay One wrote: loumanchew wrote: I think this is a major issue because it prevents players from trying out top gear and see what fits are achievable without spending the SP. For instance I skilled into scout only to realise that even with...
- by loumanchew - at 2013.06.27 06:14:00
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72. Request: Ability to fit unskilled items for testing - in Feedback/Requests [original thread]
I think this is a major issue because it prevents players from trying out top gear and see what fits are achievable without spending the SP. For instance I skilled into scout only to realise that even with proto suit I could not fit my desired pro...
- by loumanchew - at 2013.06.27 06:08:00
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73. CCP give us another Respec - in Feedback/Requests [original thread]
+1
- by loumanchew - at 2013.06.26 21:00:00
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74. Combat link modules - in Feedback/Requests [original thread]
+1 It would also encourage tighter squad play even if people are not on comms.
- by loumanchew - at 2013.06.22 14:45:00
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75. Scouts equipment slots - in Feedback/Requests [original thread]
Ferren Devarri wrote: loumanchew wrote: [quote=Ferren Devarri] While what you say is true, it is surprising how effective the light frame can be at getting to the location of a dead overextender, performing a quick res and getting back with ...
- by loumanchew - at 2013.06.21 05:03:00
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76. Scouts equipment slots - in Feedback/Requests [original thread]
Ferren Devarri wrote: Samuel Zelik wrote: I don't exactly get what you're saying, but what you just listed can all be accomplished through various skill arrangements. I'm referring to adding Light Frame roles outside of stealth and range, s...
- by loumanchew - at 2013.06.21 04:30:00
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77. Scouts equipment slots - in Feedback/Requests [original thread]
Samuel Zelik wrote: I don't really have a problem with the current Scout suits; the CPU/PG, while low, is reasonable for the Scout role and the one E slot coupled with other skills makes the Scout a limited, niche job; as it should. Scouting/In...
- by loumanchew - at 2013.06.20 23:14:00
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78. Sniper Request / Complaint - in Feedback/Requests [original thread]
Kadeim wrote: You do not seem to care about snipers. The entire game seems geared more for Assault and Heavy Mobile Equipment. While these are important for battles, a sniper is also important (even though many hate us). Here is my list of r...
- by loumanchew - at 2013.06.20 18:03:00
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79. Scouts equipment slots - in Feedback/Requests [original thread]
I did a search and could not find anything on the subject so I thought I would throw it out there. I just wanted to express my disappointment regarding the removal of the option to have extra equipment slots. The class I had the most fun playing...
- by loumanchew - at 2013.06.20 17:38:00
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80. Hard to track down snipers - in Feedback/Requests [original thread]
It is much harder now to snipe than it used to be. Sure the maps are a little bigger but even if you red line, it is very hard to hit things as they are smaller. To make things worst, even with proto gear and 3 dam%, I still have to hit the same m...
- by loumanchew - at 2013.06.20 17:17:00
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