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2801. The true problem... - in General Discussions [original thread]
I hate to break this to you but most games have a quick turn around when the community report a problem even faster when theres video proof rather then dismissing the players as bad like they did. so im not happy that the simple fix toke 10 times ...
- by ladwar - at 2013.06.04 08:49:00
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2802. The true problem... - in General Discussions [original thread]
I think that's called ignoring the truth. they tend to do that which is why it toke a week for them to realize that HAVs turrets were broken under direct pressure from all drivers that its broken with video proof. and another week from them to rea...
- by ladwar - at 2013.06.04 08:27:00
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2803. The true problem... - in General Discussions [original thread]
they would have less stress if they didn't do big sweeping changes and waiting for the player base to tell them why its wrong.
- by ladwar - at 2013.06.04 08:17:00
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2804. Scram Rifle, Plasma Cannon, and Flaylock Pistol - in General Discussions [original thread]
Zero Harpuia wrote: Scramblers are for recision marksmanship, a fully charged headshot spells doom. Otherwise the AR outperforms them in every area up to and including range :l As for the other two, Plasmas are too weak to be used as AV, so un...
- by ladwar - at 2013.06.04 08:06:00
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2805. [Request] Fix Shield Tanking (and a suggestion how to do it) - in Feedback/Requests [original thread]
they see the CPU difference and think armor HAVS can't fit it but all the modules for armor use less CPU making it easy for them to fix.
- by ladwar - at 2013.06.04 07:24:00
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2806. armor tank > shield tank everytime!... come on ccp,, you fixed what wasn'... - in Feedback/Requests [original thread]
it was balanced before then they broke it.
- by ladwar - at 2013.06.04 07:20:00
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2807. The true problem... - in General Discussions [original thread]
Sloth9230 wrote: RuckingFetard wrote: Aesiron Kor-Azor wrote: ...is the lack of active feedback from the devs. It would be nice for them to post a timetable for the next year to outline their aims; such as introducing player market, estim...
- by ladwar - at 2013.06.04 07:13:00
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2808. Announcement:Extended server downtime - 6/4/13 [EVE: ODYSSEY] - in Announcement and Events [original thread]
isn't this meant to be locked?
- by ladwar - at 2013.06.04 07:01:00
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2809. That one thing you're still waiting on - in General Discussions [original thread]
pve
- by ladwar - at 2013.06.04 04:28:00
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2810. TAR nerf this week - in General Discussions [original thread]
I say 3-4weeks on a Wednesday or Thursday with the way things are going and 6-9weeks for the isk version of fused nades.
- by ladwar - at 2013.06.04 03:35:00
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2811. New Amarr LAV concept art - in General Discussions [original thread]
needs a longer point. but really on the post above is that the new fractional turrets? because minmatar looks like auto cannon and the amarr like a scrambler rifle.
- by ladwar - at 2013.06.04 02:05:00
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2812. Does winning matter? - in General Discussions [original thread]
Avallo Kantor wrote: I think he was specifically asking about the difference between ISK / SP payout for a Winner with X WP, vs a Loser with that same X WP. I may be a bit off, but I think the Winning team gets 2/3 of the pot divided among the...
- by ladwar - at 2013.06.04 00:35:00
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2813. armor tank > shield tank everytime!... come on ccp,, you fixed what wasn'... - in Feedback/Requests [original thread]
Jason Pearson wrote: I think the Devs are muddling **** up. Shield Tanking is too strong! - Infantry Player Armor Tanking is too strong! - Vehicle Player. Infantry Devs - Ohshit, playerbase is complaining about Armor tanking, better nerf it. ...
- by ladwar - at 2013.06.04 00:26:00
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2814. Is this exploit? - in General Discussions [original thread]
intended.
- by ladwar - at 2013.06.04 00:04:00
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2815. CCP Shamelessly Tries To Make Some Quick Pocket Change With Pay-To-Win (Fused Lo... - in General Discussions [original thread]
Dust HaHakoke wrote: one question how are fused locus grenades pay-to-win? unless your really good with grenades your not really going to get a hit at long range and sometimes short 9 out of 10 nades I throw hit the guy in the face so yea......
- by ladwar - at 2013.06.03 23:55:00
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2816. Does winning matter? - in General Discussions [original thread]
Jason Pearson wrote: Ansiiis The Trustworthy wrote: Jason Pearson wrote: ^ Nope. There's no reason to win. And how would YOU know? Because I've lost and yet still gotten 700k ISK. Because I've played a battle that was a 4v1 for the ...
- by ladwar - at 2013.06.03 23:49:00
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2817. [Request] Fix Shield Tanking (and a suggestion how to do it) - in Feedback/Requests [original thread]
Harpyja wrote: ladwar wrote: ok so just so its clear the amount restored listed is per second of the pulse and the interval listed is the length of the pulse. the time between pulse are as such 3second for shield and 1 second for armor. shie...
- by ladwar - at 2013.06.03 23:05:00
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2818. Something is wrong with your game when... - in General Discussions [original thread]
isn't that a corp, thought the Templar lose all the suits if they join a corp.
- by ladwar - at 2013.06.03 22:55:00
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2819. wtf is this cuz? - in General Discussions [original thread]
Arcturis Vanguard wrote: Lmao. Good times. When you have an enemy team pinned down and they repeatedly call in mlt LAVs, rails eat up the RDV with a proper built tank. Doesn't and won't happen often. Stupid raspberries. Lmao. don't think so w...
- by ladwar - at 2013.06.03 22:37:00
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2820. [Request] Let us keep the templars for RP purposes - in Feedback/Requests [original thread]
no..
- by ladwar - at 2013.06.03 20:51:00
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