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2361. CCP, Nerf the AR - in General Discussions [original thread]
there's only one type only one type of AR that was buffed to much and it the TAR(tactical assault rifle) and the fix for remove the use of a modded controller to be overpowered by reducing the RoF (rate of fire) .
- by ladwar - at 2013.05.08 12:08:00
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2362. So, as a dedicated tanker... - in General Discussions [original thread]
yup... well the turret bug has been added to list of we know is wrong now so that's one less battle which im not sure why that should of even been a battle. well more testing on random stuff i guess without using sp on.
- by ladwar - at 2013.05.08 12:00:00
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2363. Where is the 24vs24 ? - in General Discussions [original thread]
meh.. somewhere in the SOON realm been a afterthought really. game breaking HAV fixes have been my focus but i did some test on AFKing, the active scanners and some other stuff.
- by ladwar - at 2013.05.08 11:57:00
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2364. Swapping out suits at supply depot - in General Discussions [original thread]
no
- by ladwar - at 2013.05.08 11:50:00
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2365. TAC AR has more range than LR? - in General Discussions [original thread]
the only thing that the TAR needs is a nerf to the RoF, it really is higher then full auto and have over double the damage. modded controller user are running crazy with this. with that it'll stop the modded controller from being OP while barely e...
- by ladwar - at 2013.05.08 11:16:00
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2366. CCP, Nerf the AR - in General Discussions [original thread]
only thing i want is a nerf to RoF for the TAR. its silly that has a higher RoF then fully auto and have over double the damage. the modded controller users are running crazy with this.
- by ladwar - at 2013.05.08 11:11:00
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2367. CCP why the vehicle PG stealth nerf? - in General Discussions [original thread]
you can fit rails as well but the aim issue needs to be fixed as well as it is more game breaking of a bug the pg does break fitting correctly to a large part.
- by ladwar - at 2013.05.08 11:09:00
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2368. CCP why the vehicle PG stealth nerf? - in General Discussions [original thread]
Takahiro Kashuken wrote: CCP Blam! wrote: Hi all. I've been reading through and we appreciate your feedback. You're right about the vehicle engineering skill. For the other posters, I'm assuming you mean the vehicle core upgrades skill? T...
- by ladwar - at 2013.05.08 10:59:00
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2369. So you really want to fix AFK farming? - in General Discussions [original thread]
Veiny Throbbing Joystick wrote: Agreed. As long as AFK is being rewarded, the game is still doomed. and it is, tested for any stealth add ons and there is none, still rewarded.
- by ladwar - at 2013.05.08 10:30:00
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2370. CCP why the vehicle PG stealth nerf? - in General Discussions [original thread]
i feel like CCP likes to make up lies now and that is really starting to bug me.
- by ladwar - at 2013.05.08 10:26:00
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2371. So. A Forge Gun Just did 6000 DMG To my DS - in General Discussions [original thread]
none crit shot for the proto breach forge with maxed skill and two damage mods is 3793. there you go.
- by ladwar - at 2013.05.08 07:51:00
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2372. TAC AR has more range than LR? - in General Discussions [original thread]
TAR has more range the LR
- by ladwar - at 2013.05.08 07:48:00
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2373. LOGISTICS ARE NOT SUPPORT - FIX THIS CCP - in General Discussions [original thread]
stole
- by ladwar - at 2013.05.08 04:15:00
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2374. So. A Forge Gun Just did 6000 DMG To my DS - in General Discussions [original thread]
Icy Xenosmilus wrote: ladwar wrote: breach, 10% damage mods and weak spot hit... that's all i have to say. And that makes it OK? Dropships have no weak spot, idk how he could hit my weak spot when I was running away from him at 180 km/h,...
- by ladwar - at 2013.05.08 03:16:00
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2375. So. A Forge Gun Just did 6000 DMG To my DS - in General Discussions [original thread]
breach, 10% damage mods and weak spot hit... that's all i have to say.
- by ladwar - at 2013.05.08 03:09:00
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2376. Question to tank driver or any vehicle - in General Discussions [original thread]
Takahiro Kashuken wrote: Core skills are shafting us where as the core skills for the dropsuits are excatly the same, why the bias to dropsuits? All large turrets have no elevation now to go with no depression, this kills off the railgun Mis...
- by ladwar - at 2013.05.07 23:47:00
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2377. Why can't I kick ppl out of my vehicle!? - in General Discussions [original thread]
give us a locker driver seat for 10seconds and if we recall the vehicle in that time everyone gets kicked out, makes sense and theres less of a chance of ganking blueberries.
- by ladwar - at 2013.05.07 23:44:00
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2378. Hey guys true thoughts on Tanks and Heavy here - in General Discussions [original thread]
Lurchasaurus wrote: DeathwindRising wrote: vehicle armor skill doesnt work either Not sure i'd believe that. My maddy has like 2900 armor or something like that, plus a 60mm plate giving it at most 800 extra armor. with just those two thi...
- by ladwar - at 2013.05.07 18:50:00
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2379. Is AFKing fixed? - in General Discussions [original thread]
that's your console kicking you... and its not new either.
- by ladwar - at 2013.05.07 10:33:00
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2380. Is AFKing fixed? - in General Discussions [original thread]
Deadeye Dic wrote: I don't know about AFK fixes, but I do know that they put in an Idle Timer. I got booted for being idle in my quarters, so I'm sure it will probably apply to matches, but that doesn't actually solve anything, as long as the A...
- by ladwar - at 2013.05.07 09:48:00
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