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1581. Was scout evading really a problem back then( or people just wanted things to go... - in General Discussions [original thread]
scouts used to move faster than the frame rate at some points. that said they could use a little speed boost now.
- by knight of 6 - at 2013.10.06 22:39:00
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1582. Someone in the Dust community needs our HELP!! - in General Discussions [original thread]
and back to the top we go!
- by knight of 6 - at 2013.10.06 22:36:00
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1583. Someone in the Dust community needs our HELP!! - in General Discussions [original thread]
Kingseeker Kobra wrote: Lurchasaurus wrote: Kingseeker Kobra wrote: Is this a joke? The baby needs to die, it's not going to have any quality of life if it survives the battery of medical problems it's had And the fact people are are stu...
- by knight of 6 - at 2013.10.05 21:21:00
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1584. How do you get insane amouts of isk? - in General Discussions [original thread]
set yourself a limit, "I can lose this many of this suit in one match" EX suit cost 30k avg income 150k I can lose 4 suits per match & profit. then don't use more than 4 suits if you must switch to BPO fits.
- by knight of 6 - at 2013.10.05 19:28:00
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1585. How about a cross chat chanel in the war barge before PC? - in General Discussions [original thread]
do you guys still get put in the warbarge? I haven't in weeks.
- by knight of 6 - at 2013.10.05 03:21:00
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1586. My HAV needs work - in General Discussions [original thread]
PGmodz>reps>plates>guns>gunmodz
- by knight of 6 - at 2013.10.05 02:37:00
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1587. Someone in the Dust community needs our HELP!! - in General Discussions [original thread]
Forlorn Destrier wrote: Lurchasaurus wrote: You guys are fuc.king great. Thank you so much for all your support for Weston and his parents. Well Lurch, I can't hold it against the kid just because his dad runs with a bunch of good for not...
- by knight of 6 - at 2013.10.05 02:20:00
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1588. Someone in the Dust community needs our HELP!! - in General Discussions [original thread]
I'm not sure anyone could read this and not wanna cry a little.
- by knight of 6 - at 2013.10.04 22:11:00
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1589. Radical idea for vehicle balance: All vehicle kills should be "ASSISTED KI... - in General Discussions [original thread]
no. down vote
- by knight of 6 - at 2013.10.04 21:09:00
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1590. Someone in the Dust community needs our HELP!! - in General Discussions [original thread]
Weston is a wonderful name. I hope he makes it. Ko6
- by knight of 6 - at 2013.10.04 20:09:00
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1591. popular forums people - in General Discussions [original thread]
not sure if i want to be on this list...
- by knight of 6 - at 2013.10.04 02:21:00
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1592. A Modest Proposal on the Balance of Scouts. - in General Discussions [original thread]
modest proposal for scouts: EAT ALL THE BABIES! for those of you confused by my highly intellectual literary reference
- by knight of 6 - at 2013.10.03 21:47:00
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1593. Scout Registry / Killboard - in General Discussions [original thread]
Spademan wrote: BARDAS wrote: Been bugging me a lot lately that most the fittings I been seeing are not technically Scouts but are instead watered down assault suits. Just out of interest, if this is the case, what would you then consid...
- by knight of 6 - at 2013.10.03 20:55:00
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1594. Scout Registry / Killboard - in General Discussions [original thread]
DJINN Marauder wrote: I play my scout as a watered down assault anyways. I never liked the shotgun, I still run as an AR scout :)
- by knight of 6 - at 2013.10.03 19:31:00
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1595. Vehicle changes - Anyone notice missiles - in General Discussions [original thread]
https://forums.dust514.com/default.aspx?g=posts&t=113506&find=unread here is relevant info on turrets, rounding may cause minor inaccuracies but nothing major. personally I don't understand the skill spacing because at all levels the d...
- by knight of 6 - at 2013.10.03 02:00:00
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1596. vehicle data aggregation thread - in General Discussions [original thread]
BobThe 844-1 CakeMan wrote: maybe but u have to put in ammo reloading and all kinds of factors we don't even know yet. so i wouldn't do this yet. not enough info. the only variable unaccounted for is heat build up, reloading is taken care of...
- by knight of 6 - at 2013.10.03 00:36:00
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1597. vehicle data aggregation thread - in General Discussions [original thread]
reserved
- by knight of 6 - at 2013.10.03 00:26:00
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1598. vehicle data aggregation thread - in General Discussions [original thread]
CCP gave us a **** load of data on changes to vehicles and I personally found it a little overwhelming so I thought we could put all of it in a more usable form. THIS IS NOT FOR DISCUSSION, ONLY REFERENCE DATA starting with large turrets at st...
- by knight of 6 - at 2013.10.03 00:25:00
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1599. vehicle data aggregation thread - in General Discussions [original thread]
reserved
- by knight of 6 - at 2013.10.03 00:25:00
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1600. Announcement:Vehicle Changes and Beyond - Part 2 - in General Discussions [original thread]
I love it, turret damage seems largely unaltered for us taking the hit on ammo, but I assume HP and resist will make up the difference. this is a lot to ask I know but could you release passive armor mods in 1.6? I'm a little sketchy on the Idea...
- by knight of 6 - at 2013.10.02 23:18:00
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