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721. If we aren't gonna get a fix for the min scout... - in General Discussions [original thread]
Ydubbs81 RND wrote: Brokerib wrote: CCP Rattati wrote: Come up with smart, simple ways to "fix" it, we'll listen. No complete overhaul of skills, or slots. What does it already have, that would make it competitive if it only had a little ...
- by knight guard fury - at 2014.06.25 01:26:00
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722. If we aren't gonna get a fix for the min scout... - in General Discussions [original thread]
CCP Rattati wrote: Come up with smart, simple ways to "fix" it, we'll listen. No complete overhaul of skills, or slots. What does it already have, that would make it competitive if it only had a little bit more of. TBH CCP Rattati, besides a ...
- by knight guard fury - at 2014.06.25 01:17:00
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723. If we aren't gonna get a fix for the min scout... - in General Discussions [original thread]
if the min scout is so terrible than how did i go 27/3 with an adv min scout... the min scout isnt terrible, you just have to use it right. stay away from powerful targets unless you have the lelement of surprise, stay out of the open if you can a...
- by knight guard fury - at 2014.06.24 20:53:00
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724. why all the hate on tankers - in General Discussions [original thread]
i know that blaster tanks kill infantry easily but that kinda the point since they are primarily Anti-Infantry weapons, and with the swarms getting there buff and the armor reps nerfed, tanks arent as powerful as they use to be. anyone can elimin...
- by knight guard fury - at 2014.06.22 17:06:00
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725. plasma carnage channel join us - in General Discussions [original thread]
I'm totally interested:) it was fun playing with you guys.
- by knight guard fury - at 2014.06.21 21:37:00
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726. How is bravo? - in General Discussions [original thread]
the hotfix is amazing IMO, all frontline starter fits get thier racial rifle, tanks dont have insane repping, more people are using militia and ambush has no vehicles besides oms
- by knight guard fury - at 2014.06.18 16:40:00
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727. I Want to Know? (Matari RP'ers/players) - in General Discussions [original thread]
How many of you are true Minmatar soldiers who fight solely for the Republic? i just want to know who else is a loyalist, even though we are usually are talked trash about or have been disregarded by so many. i have all min suit to 3 with proto ...
- by knight guard fury - at 2014.06.15 03:47:00
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728. Your factions drink of choice? - in General Discussions [original thread]
as a minmatar loaylist, i would prefer to drink something traditional or tribal. as to the man who said drink vitoc... you can go F**k yourself
- by knight guard fury - at 2014.06.15 03:41:00
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729. Yellow Heavy, Red Heavy - in General Discussions [original thread]
Gavr1Io Pr1nc1p wrote: Yellow Heavy, Red Heavy Green Heavy, Dead heavy Rail heavy, tank heavy Thales heavy, gank heavy HMG or rail rifle? in the redline? sniper rifle! You think I'm slow? I have a car! Ill jump out with my ARR! Things can kill ...
- by knight guard fury - at 2014.06.15 01:59:00
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730. Your character's back story (IC) - in General Discussions [original thread]
i am from a very diverse family and somewhat wealthy family. i have been a mercenary for a long time, but was enslaved and converted to anmatar during the summer of 2013. after that i came to the Minmatar Republic and am forever loyal to them, wit...
- by knight guard fury - at 2014.06.15 01:12:00
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731. Suggestion: Minmatar and Caldari shield regen delay - in Feedback/Requests [original thread]
for a long time, the Caldari have high shield hp but low shield depletion timer while the Minmatar have low shields and a higher depletion timer. IMHO, i think that the Caldari should have to wiat longer to have thier shield regen and the minmata...
- by knight guard fury - at 2014.06.14 20:58:00
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732. Heavies, you're not the problem, the HMG is. - in General Discussions [original thread]
the HMG is not OP, but they gave it some ridiculous range so heavies can now kill at range with a std HMG instead of an assualt HMG. nerf the range and it will be somewhat more reasonable
- by knight guard fury - at 2014.06.14 20:13:00
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733. proposal for suit layouts, and bonus adjustments [Spreadsheet inside... - in Feedback/Requests [original thread]
Currently having trouble trying to share this, give me a minute while i sort things out.
- by knight guard fury - at 2014.06.08 16:31:00
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734. proposal for suit layouts, and bonus adjustments [Spreadsheet inside... - in Feedback/Requests [original thread]
i put this in the GD area but that was by mistake, and i got it working on my computer, and i also changed one thing about it. My proposal for suggested changes
- by knight guard fury - at 2014.06.08 16:28:00
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735. My suggested proposal for assault/scouts/frames - in General Discussions [original thread]
My SpreadSheet for my suggested changes and layouts Be aware that I had problems doing this on my computer and I am currently doing this through my phone so if there are problems of going through it by computer try doing it through your phone.
- by knight guard fury - at 2014.06.08 16:09:00
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736. My "thoughts" about assaults // suggestions for slots and ... - in Feedback/Requests [original thread]
Yeeeuuuupppp wrote: Nah man, we min need that other shield slot, tf we need more slots for armor for? it doesnt have to be for armor
- by knight guard fury - at 2014.06.08 01:50:00
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737. to CCP Rattati about my spreadsheet - in Feedback/Requests [original thread]
so i finished my spreadsheet, but im having problems getting it on google drive and such, so i sent it through the tickets area. idk if that will help but is there another way i can send it to you. my computer is having way too many problems ATM
- by knight guard fury - at 2014.06.07 19:46:00
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738. my "thoughts" on scouts // suggestions for bonuses - in Feedback/Requests [original thread]
thanks for clearing that up, and should the Cal scout have a 2% bonus so that it ='s a basic module and not an adv. since the gallente bonus ='s a basic mod.
- by knight guard fury - at 2014.06.07 18:13:00
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739. my "thoughts" on scouts // suggestions for bonuses - in Feedback/Requests [original thread]
thanks for clearing that up, and should the Cal scout have a 2% bonus so that it ='s a basic module and not an adv. since the gallente bonus ='s a basic mod.
- by knight guard fury - at 2014.06.07 18:12:00
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740. my "thoughts" on scouts // suggestions for bonuses - in Feedback/Requests [original thread]
so im almost done with the scout spread sheet but im wondering what the Cal and Gal racial bonus would be like. something that doesnt give a direct bonus to damps or precisions but something that benefits the use of them. any suggestions?
- by knight guard fury - at 2014.06.07 16:51:00
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