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381. Bring up all the new players to 10mil sp - in General Discussions [original thread]
The big reason I see that won't change anything is that, sure they get ten mill sp, but they won't get as much expire acne or skill to even fight us skilled/Proto players so really it won't matter.
- by knight guard fury - at 2014.12.24 07:01:00
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382. Why does this game attract certain personalities? - in General Discussions [original thread]
John Demonsbane wrote: B/c if you are not a masochist you quit Dust after the third redline roflstomp you suffer. Those people we call "the smart ones"... I'm not a masochist. Or a crack addict :)
- by knight guard fury - at 2014.12.24 06:38:00
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383. The Grand Reason Caldari and Amarr FW are bad - in General Discussions [original thread]
And on another note, yes us minmatar are very fast but we are also a lot weaker than amarr, who are made to tank and withstand a fight, but both of our weapons are primarily made to just and designed to tear each other apart, whether your charge s...
- by knight guard fury - at 2014.12.24 06:32:00
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384. The Grand Reason Caldari and Amarr FW are bad - in General Discussions [original thread]
DeadlyAztec11 wrote: Vicious Minotaur wrote: DeadlyAztec11 wrote: Jack McReady wrote: DeadlyAztec11 wrote: Both the Amarr and Caldari rely on long distance warfare the ScR is beast close range... Not as much as an ACR on a Minm...
- by knight guard fury - at 2014.12.24 06:24:00
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385. The Grand Reason Caldari and Amarr FW are bad - in General Discussions [original thread]
DeadlyAztec11 wrote: Jack McReady wrote: DeadlyAztec11 wrote: Both the Amarr and Caldari rely on long distance warfare the ScR is beast close range... Not as much as an ACR on a Minmatar Assault. That's where the imbalance lies in FW...
- by knight guard fury - at 2014.12.24 06:15:00
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386. A bold new line of Minmatar assault fittings - in General Discussions [original thread]
KAGEHOSHI Horned Wolf wrote: Edau Skir2 wrote: Really nice fits, would be fun to try. But where be the Nefantar? Nefantar are Amarr collaborators, and part of the Empire, so I am certain they would simply use an Amarr dropsuit and weapons....
- by knight guard fury - at 2014.12.23 23:50:00
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387. Basic combat load outs spreadsheet - in General Discussions [original thread]
Since no one is talking in the features/ideas threads I'll just leave this here. https://docs.google.com/spreadsheets/d/1bftT2gRMzpnqVpaZVBA-IWA7mW9cFMe7eoxlfR-Sv14/edit?usp=docslist_api I have completed my thread for what I think all the rac...
- by knight guard fury - at 2014.12.23 17:57:00
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388. @CCP Rattati - in General Discussions [original thread]
I know you probably are but I'm just asking to clarify. It's been a few days without any one but me posting in there
- by knight guard fury - at 2014.12.23 16:44:00
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389. Minmatar Faction Warfare - in General Discussions [original thread]
Please refrain from publicly saying our channel. Even if it is private, amarr spies will try and find a way in.
- by knight guard fury - at 2014.12.23 16:04:00
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390. @CCP Rattati - in General Discussions [original thread]
Are you still reading the bundled isk fit discussion? If so then I'll still give my ideas but if not then I'm just gonna stop and only give ideas for min and amarr
- by knight guard fury - at 2014.12.23 16:00:00
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391. Can we please do something about FW? - in General Discussions [original thread]
deezy dabest wrote: Cassa-Nova wrote: deezy dabest wrote: Amarr is just fine for those who know how to play FW, aside from CCPs failure to pay the server bills. All it takes is one full squad because the minmatar rust buckets have their...
- by knight guard fury - at 2014.12.23 00:23:00
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392. Can we please do something about FW? - in General Discussions [original thread]
Cassa-Nova wrote: No one can deny that if you want to play amarr or caldari your in for a bad time. I haven't played a single game in the past week, qsynced or solo for amarr that hasn't ended in a complete and total stomp. Put incentives to pl...
- by knight guard fury - at 2014.12.23 00:19:00
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393. Sign here for Strongbox Removal - in General Discussions [original thread]
why not just: 1. reduce the drop rate signifigantly 2. allow some other way to open them (e.g. 500k-1mill isk per crate or do X amount of mission to allow 1 unlock) 3. have more ways of getting keys besides spending real money 4. create a 10% cha...
- by knight guard fury - at 2014.12.22 03:06:00
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394. CCP i love your basic prefit suits! - in General Discussions [original thread]
PLAYSTTION wrote: I bought some of the Caldari Combat Advanced thing suits and i love them. There only 36 000 a suit and come profit with advanced modules. All it takes is level 3 in a races basic medium frame. these are great for noobs and tha...
- by knight guard fury - at 2014.12.21 22:23:00
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395. Anyone know Minmatar FW channels or Corpations? - in General Discussions [original thread]
I'll invite you to one once I'm back in game
- by knight guard fury - at 2014.12.21 19:23:00
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396. Im sorry CCP. RE: FW contract generation - in General Discussions [original thread]
deezy dabest wrote: I finally figured out the contract generation for FW and I must say it is pretty nice. I retract my previous bitching on this subject. Some more control Dust side would be even nicer. Let corporations pay LP to place defen...
- by knight guard fury - at 2014.12.21 08:19:00
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397. Need Feedback on this... - in General Discussions [original thread]
by the way, unless "amarr A" is mid to long range with "enemy B", than i dont think that a regulator or a kin kat is necessary. in my expierance i survive superbly with more armor to tank it out and some reps to keep me alive, while at the same t...
- by knight guard fury - at 2014.12.21 08:17:00
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398. Need Feedback on this... - in General Discussions [original thread]
True Adamance wrote: knight guard fury wrote: True Adamance wrote: Damage mods and or a Shield Energizer could also work for you. I like to use a less armoured frame with 1-2 plates depending on what kind of movement penalty you want, a ...
- by knight guard fury - at 2014.12.21 08:07:00
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399. Need Feedback on this... - in General Discussions [original thread]
True Adamance wrote: Damage mods and or a Shield Energizer could also work for you. I like to use a less armoured frame with 1-2 plates depending on what kind of movement penalty you want, a repper or two, and a kin cat. For highs you can chu...
- by knight guard fury - at 2014.12.21 07:51:00
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400. Need Feedback on this... - in General Discussions [original thread]
Nocturnal Soul wrote: Still wondering why there's a shield module on it. fixed* and i was testing what true said
- by knight guard fury - at 2014.12.21 07:50:00
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