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21. Equipment Noise to reduce lag/improve gameplay - in Feedback/Requests [original thread]
New adopter of spam here. I make sure my stuff is spread out enough to survive an orbital so this doesn't affect me. Therefore, I support it. Cheers
- by kickin six - at 2013.12.22 16:19:00
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22. Tanks for listening - in Feedback/Requests [original thread]
Alena Ventrallis wrote: kickin six wrote: 3. No ability to shoot while the hardener is activated. 3. All kinds of no. what would be the point of vehicles then? I guess I was looking at the combo of nearly impenetrable defense, high fir...
- by kickin six - at 2013.12.22 16:14:00
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23. protostomping/new player experience - in Feedback/Requests [original thread]
I agree it's a mess until you figure out what you're up against. You've played all the maps. Find a spot with a Nanohive nearby and fire away. There's always a place to be that they can't / won't care to reach. Of course you'll probably get hit by...
- by kickin six - at 2013.12.22 05:47:00
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24. Tanks for listening - in Feedback/Requests [original thread]
Stinker Butt wrote: kickin six wrote: 4. Give tanks an ammo budget that can be reloaded at a vehicle depot. In fairness, after the 1.7 update, #4 on your list was implemented. There is an easy work around though. If there are no available...
- by kickin six - at 2013.12.22 05:42:00
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25. Tanks for listening - in Feedback/Requests [original thread]
I agree with some of the OP suggestions and I took it to mean implement one or two and see how it goes. Here's a typical assault. A tank barrels into a scene guns blazing, every one on the other side runs and hides but one or two usually get taken...
- by kickin six - at 2013.12.21 02:52:00
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26. Sighting Lasers for the Forge Gun - in Feedback/Requests [original thread]
Players stand out in the open firing away or drive their tank in position to see us even when they know we're an FG. Why? Greed, just having fun, don't know any better. Who knows but it happens. I look at the FG as an equalizer to a tank parked o...
- by kickin six - at 2013.12.02 09:05:00
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27. [Request] More end game stats. - in Feedback/Requests [original thread]
I'd also like more stats. Here's my list. Basically any new stats you add is greatly appreciated. Thanks. Game stats: Kill detail - who killed who, with what, from how far (a stretch I know). The first two go by the feed but in the heat of battle...
- by kickin six - at 2013.09.24 11:29:00
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28. Feedback- Mass drivers - in Feedback/Requests [original thread]
OP? Maybe. But first they should do something about the rifles. Cheers
- by kickin six - at 2013.09.24 11:19:00
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29. Better hit detection for jumpers - in Feedback/Requests [original thread]
jerrmy12 kahoalii wrote: kickin six wrote: I use some exploding weapons like forge, mass driver, etc. Seems like horizontal hit detection is right on but someone jumping the same distance straight up in the air is seemingly unaffected by the...
- by kickin six - at 2013.09.24 11:02:00
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30. Scanner leading to a kill - in Feedback/Requests [original thread]
CCP Wolfman wrote: Scan Assisted kills by your squad will net you 15 glorious WP Great work as always. Cheers
- by kickin six - at 2013.09.24 10:34:00
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31. Better hit detection for jumpers - in Feedback/Requests [original thread]
I use some exploding weapons like forge, mass driver, etc. Seems like horizontal hit detection is right on but someone jumping the same distance straight up in the air is seemingly unaffected by the blast. Last I checked, blasts go in all directio...
- by kickin six - at 2013.09.24 02:41:00
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32. Scanner leading to a kill - in Feedback/Requests [original thread]
Great work on the scanners. It would be cool to get a modest point amount for a scan that leads directly to a kill. Not sure how that would work actually but time spent scanning is time not shooting. Maybe a scanner that can track one target and i...
- by kickin six - at 2013.09.24 02:28:00
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