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4281. How IMHO swarm launchers should behave - in General Discussions [original thread]
Nova Knife wrote: Rather than take part in the debate, I'm just going to drop this : Swarm launchers should behave like an assisted-lock TOW missile. The lock-on box should appear on screen. You lock on. You fire. The box stays on the screen...
- by jerrmy12 kahoalii - at 2013.11.23 07:06:00
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4282. How IMHO swarm launchers should behave - in General Discussions [original thread]
Spkr4theDead wrote: Eris Ernaga wrote: Cat Merc wrote: Swarms are going to be lame against tanks. Low damage, tanks will run away fast, bla bla bla. Ok then, how about dropships? Hmm... Damage is low, sounds like they're area denial... Bu...
- by jerrmy12 kahoalii - at 2013.11.23 06:55:00
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4283. How IMHO swarm launchers should behave - in General Discussions [original thread]
Atiim wrote: Hey Spkr4TheDead, I want you honest opinion on this one. Should AV be forced to use teamwork to be successful, while HAVs require no teamwork whatsoever to be successful? if they see a HAV in the open where no teamates are, have...
- by jerrmy12 kahoalii - at 2013.11.23 06:51:00
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4284. How IMHO swarm launchers should behave - in General Discussions [original thread]
Atiim wrote: Spkr4theDead wrote: There he is.......................... Well if it isn't the co-chairman of the LOLTank Brigade. well if it isn't the CEO of "i want to destroy H.EAVY A.TTACK V.EHICLEs with LIGHT weapons" hi
- by jerrmy12 kahoalii - at 2013.11.23 06:48:00
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4285. How IMHO swarm launchers should behave - in General Discussions [original thread]
Thor McStrut wrote: What if the main turret was basically useless against infantry? Thus requiring teammates in your small turrets to counter infantry/AV. i'd put 4 mil sp in infantry then, like really, wats the point of a tank JUST to dest...
- by jerrmy12 kahoalii - at 2013.11.23 06:35:00
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4286. 1.7 gunlogi feedback - in Feedback/Requests [original thread]
bump, appreciate more feedback
- by jerrmy12 kahoalii - at 2013.11.23 05:08:00
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4287. Even if vehicles are balanced in 1.7... - in General Discussions [original thread]
Atiim wrote: IMO HAVs are stupid easy and boring as is, I don't think that will get better anytime soon i think you had no AV resistance/barely got kills
- by jerrmy12 kahoalii - at 2013.11.23 01:11:00
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4288. Don't you wish you still had one of these? Because I do. - in General Discussions [original thread]
8213 wrote: Sagaris b!tches! http://t.co/aAZj8PPVM6 No, this photo is not old. It's still in my inventory to this day. show me its stats(triangle)
- by jerrmy12 kahoalii - at 2013.11.23 01:10:00
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4289. Announcement:Dev Blog: Weapons of Uprising 1.7: Caldari Rail Rifle & Minmatar Combat Rifle - in Announcement and Events [original thread]
Keri Starlight wrote: I've noticed that they toned down the RR damage and increased the Charge up time... Nerfed before release. lol. .05 seconds aint gunna change much
- by jerrmy12 kahoalii - at 2013.11.23 00:51:00
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4290. How IMHO swarm launchers should behave - in General Discussions [original thread]
Korvin Lomont wrote: The point is a Proto infantry can easily be killed by anyone using militia gear, you don't need teamwork you don't need to be smart for doing this. So when a Proto goes 30-0 its usually because he simply better or uses lots...
- by jerrmy12 kahoalii - at 2013.11.22 12:56:00
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4291. Forge Guns in 1.7... - in General Discussions [original thread]
Cat Merc wrote: Harpyja wrote: Rusty Shallows wrote: Why is it we have some people who badly want boosting of their own stuff and nerfing of other people's things? Vehicles are getting "nerfed" in 1.7, swarms and AV 'nades are getting "...
- by jerrmy12 kahoalii - at 2013.11.22 12:43:00
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4292. i just watched a tank run over 6 proximity mines and take bugger all damage well... - in General Discussions [original thread]
Mr m4gic wrote: so I set up 3 mines in the wrong place and I cant pick them up again dumb or what, then I spend an age trying to get this tank to follow me back to there location getting killed in the process, come back to life and lay another ...
- by jerrmy12 kahoalii - at 2013.11.22 12:37:00
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4293. How IMHO swarm launchers should behave - in General Discussions [original thread]
Atim wrote: "Balance>Gameplay If AV is FORCED to use teamwork to be successful, then HAVs should be FORCED to use teamwork to be successful. So answer the question already. Do you think that both HAV and AV should BOTH be forced to use tea...
- by jerrmy12 kahoalii - at 2013.11.22 12:34:00
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4294. Announcement:Dev Blog: Weapons of Uprising 1.7: Caldari Rail Rifle & Minmatar Combat Rifle - in Announcement and Events [original thread]
ChribbaX wrote: Still awaits the new skill: Ladder Climbing /c ladder climbing prof. 5: no damage from above btw CCP dat 1st person rail rifle
- by jerrmy12 kahoalii - at 2013.11.22 10:36:00
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4295. Honestly, this pub stomping has got to stop already... - in General Discussions [original thread]
Lazy Scumbag wrote: Run free fits and ruin their payday. (assuming pay calculations function properly) they dont, i've gotten 1st, kill alot of proto, only to get 250k
- by jerrmy12 kahoalii - at 2013.11.22 09:22:00
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4296. Agrios endendros is an honest business man - in General Discussions [original thread]
Agrios Endendros wrote: Alyria Vyce wrote: I can also verify that Agrios is not a scammer. We closed our dealings only moments ago, it was a flat out trade, no middle man. He walked away with a cool 50 mil while I drove away in my "free" rid...
- by jerrmy12 kahoalii - at 2013.11.22 09:13:00
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4297. 1.7 gunlogi feedback - in Feedback/Requests [original thread]
bump, updated OP
- by jerrmy12 kahoalii - at 2013.11.22 09:07:00
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4298. Love new missile changes - in General Discussions [original thread]
Iron Wolf Saber wrote: cept based on what I am reading they're going to do full damage against vehicles where blasters and railguns not so much. so railguns wont be op?
- by jerrmy12 kahoalii - at 2013.11.22 06:20:00
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4299. Forge Guns in 1.7... - in General Discussions [original thread]
Rusty Shallows wrote: jerrmy12 kahoalii wrote: Harpyja wrote: Rusty Shallows wrote: Why is it we have some people who badly want boosting of their own stuff and nerfing of other people's things? Vehicles are getting "nerfed" in 1.7, ...
- by jerrmy12 kahoalii - at 2013.11.22 02:30:00
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4300. Forge Guns in 1.7... - in General Discussions [original thread]
Rannici wrote: vehicles are getting a respec, but i'm not getting my swarm launcher 5 and proficiency 5 points refunded? eff it, i'm becoming a forge gunner. see you all soon in my templar sentinel BPO. the reason heavy are so slow, is becau...
- by jerrmy12 kahoalii - at 2013.11.22 01:32:00
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