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4181. in the beta.... - in General Discussions [original thread]
what were the stats on the shield based heavy?
- by jerrmy12 kahoalii - at 2013.11.29 22:59:00
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4182. Nerf Forge Guns in 1.7 - in Feedback/Requests [original thread]
Harpyja wrote: It takes only one Ishukone Assault Forge Gun right now to push me away in my Falchion. And I have 5600 shield and 34% passive resists. Come 1.7, I'll have only 2650 shield and 0% passive resists. This means that the first shot w...
- by jerrmy12 kahoalii - at 2013.11.29 21:45:00
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4183. change to swarm launchers good and bad - in General Discussions [original thread]
Slag Emberforge wrote: A hardener and a report or hardener and nitrous has allowed dozens of tanks get away in the matches I've been in . The tanks that I get to blow up fall into the following divisions: 1. **** Fit 2. Lol god- mode I don't n...
- by jerrmy12 kahoalii - at 2013.11.29 18:54:00
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4184. change to swarm launchers good and bad - in General Discussions [original thread]
Atim wrote: insert retardation here 1.) It doesn't need teamwork, but you will be utterly destroyed unless you use teamwork" i destroy people solo, i only get destroyed against proto squads so HTFU just admit you want to insta kill vehicles w...
- by jerrmy12 kahoalii - at 2013.11.29 18:41:00
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4185. change to swarm launchers good and bad - in General Discussions [original thread]
Atim wrote: 6.) I use hardners too. And because of this I don't get insta-killed or near insta-killed by PRO AV. If you use hardners,AV is a joke weapon. So yeah tankers are either not running hardners, they have poorly fit vehicles, or they ar...
- by jerrmy12 kahoalii - at 2013.11.29 18:38:00
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4186. change to swarm launchers good and bad - in General Discussions [original thread]
Slag Emberforge wrote: jerrmy12 kahoalii wrote: Atim wrote: Tell me, how can you deny a vehicle of anything when the swarms do minimal damage and the vehicle can easily evade the attack with minimal harm and escape easily? thats denying...
- by jerrmy12 kahoalii - at 2013.11.29 14:22:00
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4187. [request] DROPSHIP FORGE GUN resistance - in Feedback/Requests [original thread]
since forge guns are high velocity balls, they should send dropships flying not do too much damage, heavy ground vehicles on the other hand, in RL they get squezed? or something like dents, and shield dropships need better resistance to rail tech
- by jerrmy12 kahoalii - at 2013.11.29 14:14:00
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4188. Future Vision Giveaway [Templar Set & ISK] - in General Discussions [original thread]
now: give guns less hipfire accuracy to promate aiming 2014: mechs or jet packs future: capital ship boarding to destroy from inside
- by jerrmy12 kahoalii - at 2013.11.29 09:45:00
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4189. change to swarm launchers good and bad - in General Discussions [original thread]
Atim wrote: Tell me, how can you deny a vehicle of anything when the swarms do minimal damage and the vehicle can easily evade the attack with minimal harm and escape easily? thats denying an area then lol, damm you av "special"ists cant thin...
- by jerrmy12 kahoalii - at 2013.11.29 08:53:00
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4190. change to swarm launchers good and bad - in General Discussions [original thread]
Atim wrote: Why should any unit, class, suit, or weapon require teamwork and multiple people to take down nerf the repair tool nerf the revive needle nerf nerf heavy's nerf infantry with squads nerf tanks with squads, oh wait, they already ar...
- by jerrmy12 kahoalii - at 2013.11.29 08:48:00
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4191. change to swarm launchers good and bad - in General Discussions [original thread]
Atim wrote: If you can easily solo a vehicle with STD AV, then it was a poorly fit vehicle. There is no getting around that and if you are quickly taken down by one guy running STD AV you need to start using hardners and (while I hate to use th...
- by jerrmy12 kahoalii - at 2013.11.29 08:43:00
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4192. change to swarm launchers good and bad - in General Discussions [original thread]
Atiim wrote: To answer the OP, We are changing to FGs in 1.7 because we don't think that our PRO weapons should do minimal damage to a vehicle We also are switching to FGs because it will take multiple people to destroy one vehicle. Which is...
- by jerrmy12 kahoalii - at 2013.11.28 22:27:00
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4193. change to swarm launchers good and bad - in General Discussions [original thread]
Atiim wrote: Aww man. I wanted the big boys like Charlotte, Void, and Spkr to come out. Heck even 'Ol Ben would suffice. Why did the LOLTank Brigade send you of all people? why did the LOL Av brigade send you?
- by jerrmy12 kahoalii - at 2013.11.28 22:23:00
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4194. change to swarm launchers good and bad - in General Discussions [original thread]
change forge damage BF3 style forge guns: 40% damage vs. dropships=550-600 dmg, not too high not low 100 dmg nerf all tiers maybe, nerf AFG damage by 500 mass drivers: 70% damage vs dropships railguns: 40% damage vs dropships, as a start of bal...
- by jerrmy12 kahoalii - at 2013.11.28 18:34:00
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4195. change to swarm launchers good and bad - in General Discussions [original thread]
Rasatsu wrote: A former HAV user, and today I fielded my cheap BPO std without dmg mod swarm fit and killed two madrugars easily... Damn that was easy kills. my std av nades & swarms eat tanks: +150 o's for breakfast
- by jerrmy12 kahoalii - at 2013.11.28 18:33:00
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4196. change to swarm launchers good and bad - in General Discussions [original thread]
Foundation Seldon wrote: Don't forget about the 1.7 buff to Large Rails on top of all that you mentioned. Now they do Compressed Railgun damage at Normal Railgun rate of fire and heat gain ... and THEN they added 30% active vehicle damage mods ...
- by jerrmy12 kahoalii - at 2013.11.28 18:30:00
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4197. change to swarm launchers good and bad - in General Discussions [original thread]
Takahiro Kashuken wrote: Come on OP they wont swap from the SL to the FG, that requires slight hipfire aim against big targets with basically hitscan and they dont have any if not abusing high places fixed
- by jerrmy12 kahoalii - at 2013.11.28 18:28:00
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4198. change to swarm launchers good and bad - in General Discussions [original thread]
change forge damage BF3 style forge guns: 40% damage vs. dropships=550-600 dmg, not too high not low 100 dmg nerf all tiers maybe, nerf AFG damage by 500 mass drivers: 70% damage vs dropships
- by jerrmy12 kahoalii - at 2013.11.28 18:21:00
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4199. Swarm Launcher Users - in General Discussions [original thread]
Justin Tymes wrote: I'll test it just to confirm how unviable it is. After that, I'll train a standard Heavy with Proto Forge like everyone else. my python will blow you up like everyone else
- by jerrmy12 kahoalii - at 2013.11.28 07:12:00
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4200. Balacs modified Ck.0 dropsuit - in General Discussions [original thread]
The dark cloud wrote: jerrmy12 kahoalii wrote: The dark cloud wrote: jerrmy12 kahoalii wrote: The dark cloud wrote: CCP could you please change the colour on them to something "unique"? I know the old beta veterans would appreciate ...
- by jerrmy12 kahoalii - at 2013.11.28 06:35:00
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