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201. DUST vs. EVE mechanics - in Feedback/Requests [original thread]
i think rigs are going to take the form of "skill spikes". Loads of stuff hinted at on the market that is not yet in game. Gonna be cool to see whats in the next build.
- by Iceyburnz - at 2012.08.02 11:24:00
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202. Request - new transport vehicle - in Feedback/Requests [original thread]
well they did say ten vehicle types. Of which 8 would be available on release. And we already have four, I hope APCs are in the other four.
- by Iceyburnz - at 2012.08.02 10:06:00
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203. Customize Merc Quarters/ Corp boardroom/ station access - in Feedback/Requests [original thread]
Grimm Tripp wrote: It would be a good idea to have the ability to buy furniture or other quarters stuff for your room to give it a personal touch. Maybe be able to have a corp boardroom where you can have meetings with voice chat. Also would b...
- by Iceyburnz - at 2012.08.02 10:03:00
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204. Why no Jovian? - in Feedback/Requests [original thread]
Martin0 Brancaleone wrote: Dust cloning tech came from Sleepers, not Jovian. The sleepers are either ancestors of the jove or an off branch. The book isn't exactly clear. That and Tony Gonzales read the annotated version of the eve backsto...
- by Iceyburnz - at 2012.08.02 09:39:00
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205. (Request) I want in on the whole exploring abandoned stations gameplay coming to... - in Feedback/Requests [original thread]
Mr TamiyaCowboy wrote: podling 1: Do yal think these mercs will ever learn we control everything, Beta squad return to quarters Tango is down , primary the capitals, no one leaves alive !!! I laughed out loud at this. This is what Im talk...
- by Iceyburnz - at 2012.08.02 08:44:00
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206. (Request) I want in on the whole exploring abandoned stations gameplay coming to... - in Feedback/Requests [original thread]
Chao Wolf wrote: +1 Podling 1: Hey did you hear something? Podling 2: No, now quit getting jumpy and lets get this artifact and get out of here. Merc 1: Alpha team hold your position. Let's wait till they get closer. Podling 2: We are almos...
- by Iceyburnz - at 2012.08.01 19:55:00
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207. [Suggestion} Sansha's Nation as PVE Opponants and lootable gear? - in Feedback/Requests [original thread]
Kincate wrote: +1 this idea has merrits over drones as you can tie it in to the incursion system. Only in terms of storyline. Humanoid AI is much harder to implement that floating balls that shoot at you in terms of behaviour and animation...
- by Iceyburnz - at 2012.08.01 18:03:00
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208. (Request) I want in on the whole exploring abandoned stations gameplay coming to... - in Feedback/Requests [original thread]
Apparently, an agile team on Eve Online is working a sort of sandbox survival DayZ style gameplay for the whole dead-in-the-water incarna thing. Basically eve players will be able to dock with these relic stations, and look for small artifacts th...
- by Iceyburnz - at 2012.08.01 17:48:00
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209. [REQUEST] Jetpacks, new weapons/equipment, aesthetic changes, & alien life PVE - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Dante Brown wrote: There can't be PVE against native life the lore doesn't support it. This is either the third, or the forth time I had to copy and paste this... EVE Online aliens I've found online: http://...
- by Iceyburnz - at 2012.08.01 16:07:00
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210. [Request] Spawn inside your vehicle. - in Feedback/Requests [original thread]
If your dead can we just hot-drop in our vehicle maybe within a range of a the initial spawn point. Nothing would be more epic than a co-ordinated drop of tanks with pilot already inside. Would be like the sci fi equivalent of the d-day landing...
- by Iceyburnz - at 2012.07.31 17:09:00
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211. [FEEDBACK] LOGI/MASS DRIVER - in Feedback/Requests [original thread]
Everything you said I have experienced exactly with the MD. Even doing the whole logistics+MD build, seems like a harmonious grouping. Its a shame that the hit detection in the game is so broken at the moment. Mass driver also needs a balance pas...
- by Iceyburnz - at 2012.07.31 10:43:00
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212. over powered breach, underpowered tactical assault rifles - in Feedback/Requests [original thread]
The devs will have stats we can't see. Such as amount of deaths per weapon compared to amount of people who use it. They should be able to infer if a weapon is OP or not.
- by Iceyburnz - at 2012.07.31 09:12:00
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213. [Request] Fast Emergency Extraction Kit - in Feedback/Requests [original thread]
Would be a cool idea in any other game with another background. Seems kind of pointless in dust. The point of escape is to preserve your life. Clones don't live very long anyway due to radiation sickness. You are essentially immortal, you can esc...
- by Iceyburnz - at 2012.07.31 08:41:00
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214. A reward for winning in Battlemoon matches. - in Feedback/Requests [original thread]
The battlemoon tier is for new players and is the equivalent of running lvl 1 and 2 missions in empire while playing Eve. It will probably change somewhat on release. How? Who knows? But there are 4 whole empires of stars and planets in high secur...
- by Iceyburnz - at 2012.07.31 08:39:00
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215. [Concern] Eve players vs Dust players - in Feedback/Requests [original thread]
Some of us are evil hybrids with feet in and out the bath tub. Don't worry about it, us hybrids will look after our simple minded console brosefs.
- by Iceyburnz - at 2012.07.30 21:21:00
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216. My ideas for dust - in Feedback/Requests [original thread]
Iron Wolf Saber wrote: Chances are about 25-50% of what you just mentioned are being interated in some way. Basically this. A lot of your ideas are actually going in the game later. Check out "CCP fanfest 2012" on youtube for more info.
- by Iceyburnz - at 2012.07.30 16:55:00
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217. My Feedback - A number of points - in Feedback/Requests [original thread]
Pretty much agree with everything you say here except "surplus of ancient artefacts" as title music. It is awesome and shouldn't ever be changed . That and I like the assault rifle sound. I hope the do an assault rifle for each race though.
- by Iceyburnz - at 2012.07.30 16:53:00
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218. [Feedback] Being the logistics guy - two weeks of testing. - in Feedback/Requests [original thread]
Heres some notes on playing the logistics guy. 1) The suit is too weak and slow. Everyone shoots at you because your an easy kill. Seems like CCP has hard coded "scissors paper stone" counter play into all the suits, i say this because logistics ...
- by Iceyburnz - at 2012.07.29 11:00:00
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219. Reasons why the missile launcher should be changed - in Feedback/Requests [original thread]
Large Missile Turret is fine. Its the small one thats OP/imba/rolfcakes.
- by Iceyburnz - at 2012.07.27 17:01:00
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220. Request - put Structure back into New Eden vehicles. - in Feedback/Requests [original thread]
Structure would be good. Then ww, as real men, could structure tank.
- by Iceyburnz - at 2012.07.27 16:26:00
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