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881. [Request: corporate training mechanic = corporate battles] - in Feedback/Requests [original thread]
This post hasn't been up on the forums for very long but the limited feedback it has received has been generally positive. Before it drifts down to the cold dark wet place beneath the North Atlantic that DUST posts go to when they sink,would som...
- by howard sanchez - at 2012.10.09 23:14:00
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882. [Request: corporate training mechanic = corporate battles] - in Feedback/Requests [original thread]
I really do understand and appreciate the concern that some players have with the idea of losing expensive gear during training. But let's temper this concern by remembering what our alternatives are We currently don't have an option for intra-...
- by howard sanchez - at 2012.10.09 20:26:00
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883. Mass Driver - in General Discussions [original thread]
Good thread. And for the record, I agree with Jonny, if you see a merc using a breach mass driver effectively you better hope he is blue and not red. That said, the mass driver is indeed a Support weapon. It is best employed in support of other ...
- by howard sanchez - at 2012.10.09 16:56:00
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884. Angers me to say, but they were right about the Scout Suit. - in General Discussions [original thread]
Ten-Sidhe wrote: signature of assault 50, scout 45 sensor of assault 55 with 15m radius, scout 45 with 25m radius The scout has a sensor advantage, but the advantage to stealth is not very big. Increased strafe would help scout, previous build...
- by howard sanchez - at 2012.10.09 16:47:00
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885. [Request: corporate training mechanic = corporate battles] - in Feedback/Requests [original thread]
Skihids, You have raised the issue that most derailed this idea during previous discussions: Cost I would like to make the case for Corporate Training via Corporate Battles while supporting CCP's traditional and widely accepted stance that 'ther...
- by howard sanchez - at 2012.10.09 15:45:00
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886. [Request: corporate training mechanic = corporate battles] - in Feedback/Requests [original thread]
New corporations in DUST have a lot to do in order to be competitive amongst thier peers. DUST, with all of its complex moving parts, can be quite a challenge for new players just dropping in for a new experience off the PSN. How can CCP and p...
- by howard sanchez - at 2012.10.09 14:05:00
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887. CCP: Does crouching affect your Profile Signature? - in General Discussions [original thread]
This is a good question and, as the responses demonstrate, there is a fair amount of player confusion and guessing. Let us know, if you can please, CCP regarding the OP question. And please let us know if you are choosing not to reply on this or...
- by howard sanchez - at 2012.10.08 23:02:00
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888. anyone on with a mic ? - in General Discussions [original thread]
People should really try using thier in game voice options. I just joined a player corporation and ran a few games with a custom squad, all with mics It is a different game folks. Communication alters your DUST gaming experience I say this as...
- by howard sanchez - at 2012.10.04 21:32:00
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889. My thoughts on the CODEX update - in General Discussions [original thread]
Nice posting, Snake. You remember all the little things I keep forgetting but completely agree with ++double likes Oh, and let me know how all that Mass Driver spam for Easy Kills is working for you. I can seriously **** guys off with a mass dri...
- by howard sanchez - at 2012.10.04 16:23:00
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890. Passive Scan Skils - in General Discussions [original thread]
Great post, Aeon. Thanks Hey, we're in the same corporation! Yay Codex!
- by howard sanchez - at 2012.10.04 15:52:00
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891. Passive Scan Skils - in General Discussions [original thread]
Not much scanner use last nite. The equipment isn't earning it's space in my 2 slots I did train long range scan to II and got qualified for one of those scan booster mods. Ran a game or two with that Still hard to discern whether 10% scan prec...
- by howard sanchez - at 2012.10.04 15:33:00
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892. Serious question about fire distance - in General Discussions [original thread]
But full range and effective range are both in effect I can tell you, having taken rounds from an AR at long range, the damage is reduced when firing past optimal or effective range It feels a lot like EVE (shocker) with regard to Optimal and Fa...
- by howard sanchez - at 2012.10.04 15:27:00
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893. Tactics. You Ninja Way. - in General Discussions [original thread]
I am Logistics. And I have your back! When I am on the field I am looking for squad mates to get behind, move with, support, defend and recover. You push the front lines forward and I will keep you armed, informed and unharmed. Mass driver ro...
- by howard sanchez - at 2012.10.04 02:20:00
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894. when will corp battles work - in Technical Support/Bugs [original thread]
Yes CCP. Thank you for just sayin it how it is Of course we all want to see corporate battles sooner, but the fact that you just tell us that it's lookin like Monday is SO much better than silence on the matter. Thanks for lettin us know
- by howard sanchez - at 2012.10.04 02:11:00
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895. Dooooomed DOOOOOMED.... - in General Discussions [original thread]
So, I am at work too. And I hear the giant metal sandbox just overheated But I did get up Godawful early this morning to get a few bouts in I love the new maps. Notably: the orbital artillery map and the other industrial complex with five object...
- by howard sanchez - at 2012.10.03 20:55:00
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896. 6 man Squad - in General Discussions [original thread]
Sin3 DeusNomine wrote: CCP Nullarbor wrote: Can you please confirm if the extra members appeared in the Team channel or the Squad channel (exact numbers for each would be good). There is a known issue that the team channel can sometimes sho...
- by howard sanchez - at 2012.10.03 19:16:00
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897. Control Points in Skrimsh - in General Discussions [original thread]
It is my opinion that enemies not spawning at null canons your team controls is a good thing! I just fought and died to win control of that canon; don't let reds spawn back on it by choice The solution is drop uplinks Whenever you capture a poi...
- by howard sanchez - at 2012.10.03 18:45:00
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898. Control Points in Skrimsh - in General Discussions [original thread]
It's odd, one of the other overarching complaints about Codex is the change in movement making the gun game less about bunny hopping and dodging and more about setting up tactical positions with cover and support (camping for the bunny crowd). I...
- by howard sanchez - at 2012.10.03 18:17:00
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899. Passive Scan Skils - in General Discussions [original thread]
True, the passive scan skills are your skills exclusively, but what you see - your team sees, broadcast to everyone's map. That why you have map intel while getting ready to spawn in
- by howard sanchez - at 2012.10.03 12:08:00
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900. Passive Scan Skils - in General Discussions [original thread]
Ok, I ran an active scanner tonite. I can see the flash and hear a faint sound ( I presume this is the magnometronic energy blah blah). And once or twice ( out of dozens of attempts) I MAY have seen a red dot appear when one wasn't there before ...
- by howard sanchez - at 2012.10.03 05:29:00
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