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21. The auto aim is perfect! Dont touch! - in Feedback/Requests [original thread]
But Jin, what does it do? How do you guys know it is 'fail'. Is it because they called it autoaim? If I made a button called Easy Mode, put it in game and offered it as an option, would I be fail if I clicked it? What if clicking that button did...
- by howard sanchez - at 2012.09.18 23:08:00
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22. The auto aim is perfect! Dont touch! - in Feedback/Requests [original thread]
Bootbaghandle wrote: Yeah I feel auto aim shouldn't even be in these types of games. Whoever even thought of implementing auto aiming in online shooters should be shot.... You missed
- by howard sanchez - at 2012.09.18 22:35:00
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23. The auto aim is perfect! Dont touch! - in Feedback/Requests [original thread]
If you understand how auto-aim works in dust, please post here. I don't know if I want it on or off. I have tried both and can't detect much difference
- by howard sanchez - at 2012.09.18 22:19:00
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24. CCP Weekly Feedback and Updates - in Feedback/Requests [original thread]
CDR Wang; Beta Testers are looking forward to your 3rd weekly feedback post. Not to put too blunt a point on it but: you're late.
- by howard sanchez - at 2012.09.18 00:23:00
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25. Ability to hack nanohives etc. - in Feedback/Requests [original thread]
Gcember wrote: It would be cool if we had the ability to hack nanohives, drop uplinks and such. It gives points and improves the teamwork. Great suggestion! C'monccp, don't lose this one!
- by howard sanchez - at 2012.09.17 20:33:00
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26. My Daily Try at Dust - in Feedback/Requests [original thread]
pew pew youredead wrote: this isn't the place for you diary.... most of the issues you brought up are being worked and you'd be aware of it if you spend more time researching forum and less time complaining. EVERYONE is experiencing the issues ...
- by howard sanchez - at 2012.09.05 17:00:00
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27. [Request] Splash resist modules - in Feedback/Requests [original thread]
RolyatDerTeufel wrote: Armor HP should be enough, we can't take away a module slot for an effect that might save them 1 or 2 shots. And while I understand your argument, I don't have enough data to support or attack it. We don't really know ...
- by howard sanchez - at 2012.09.04 23:03:00
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28. [Request] Splash resist modules - in Feedback/Requests [original thread]
Yes, if it were up to me, I would make a splash resistance module a low slot item (where the armorstuff goes). This doesn't restrict it to just heavies but heavy suits, by nature, should have the lows to accommodate such a module It also makes so...
- by howard sanchez - at 2012.09.04 22:57:00
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29. OMG Tanks are OP - in Feedback/Requests [original thread]
StoneD ReapeR Qc wrote: Terror Knightsbane wrote: As yet i hear and see very small numbers of co-orinated attacks on HAV. When i do hear about co-ordinated efforts made against tank the result is they usually die quickly. Tank are definitiv...
- by howard sanchez - at 2012.09.04 22:42:00
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30. [Request] Splash resist modules - in Feedback/Requests [original thread]
STB-LURCHASAURUS EV wrote: CCP, a lot of the problems heavies have with av is that they can take a few punches, but they are slow and usually get caught up in splash damage big time. If you implemented some type of splash resist mod to help the...
- by howard sanchez - at 2012.09.04 22:28:00
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31. CCP - don't let THIS be the seed of bad game development! - in Feedback/Requests [original thread]
I posted in early July, as a warning to CCP, that if they failed to fix voice comms the game would suffer a significant setback. CCP has failed to adequately address the faulty coomications issues with the beta and we are all well down the road ...
- by howard sanchez - at 2012.09.02 18:31:00
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32. Corp vs. Corp Feedback thread - in Feedback/Requests [original thread]
So, sitting here missing CvC matches and asking myself,"Self, why would CCP make a whole 3 day weekend 'event'/test out of what we are testing in CvC now? " It just doesn't seem 'event' worthy. But maybe there is more here going on behind the scre...
- by howard sanchez - at 2012.09.01 00:59:00
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33. Corp vs. Corp Feedback thread - in Feedback/Requests [original thread]
True dat sir. Was expecting something different for sure. CCP congrats on the successful implementation of corp vs corp battles
- by howard sanchez - at 2012.08.31 21:24:00
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34. Corp vs. Corp Feedback thread - in Feedback/Requests [original thread]
Played in Villore sec ops vs Seituoda task comm. CCP, what do you want feedback on? It felt just like skirmish. What was special? How about you give us some feedback!
- by howard sanchez - at 2012.08.31 21:15:00
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35. Nanohives need adjustments - in Feedback/Requests [original thread]
GreasyFinger Bumsticker wrote: Nova Knife wrote: Straight and simple, nanohives need several adjustments. First : Armor repairing variants need to be removed. Giving someone back ammo is a massive bonus. Giving them armor for free at a fai...
- by howard sanchez - at 2012.07.28 20:34:00
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36. Logistics Mass Driver evolving tactics - in Feedback/Requests [original thread]
Fit: Logistics II 2X shield xpander 1x armor plate 1x armor repper Nanohive--Dropuplink--anti personnel grenade Freedom Mass Driver (MD5 MDproficiency 1) When selecting a spawn point I am scanning for enemy unit types, concentrations, movemen...
- by howard sanchez - at 2012.07.25 06:19:00
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37. Mass Drivers please talk tactics - in Feedback/Requests [original thread]
Ray seveN wrote: Wynn80 wrote: Are we all on the same page about it seems like some of the rounds are duds and not going off? Yes, thats the overall problem for the mass driver. The best strategy I found for the mass driver is to be on h...
- by howard sanchez - at 2012.07.24 07:05:00
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38. All this endless Militia gear.. - in Feedback/Requests [original thread]
GM Unicorn wrote: The current state of the game, including starting gears and so on, it's helping us to understand what's wrong and what's good. I see the point of the OP but we cannot give to new players a simple Scrambler Pistol and say "Go, ...
- by howard sanchez - at 2012.07.23 13:31:00
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39. Mass Drivers please talk tactics - in Feedback/Requests [original thread]
I'm still struggling to figure out the best way to fight with the mass driver. My optimal encounter would be starting behind a friendly heavy or a couple of assaults. I jog behind and assess the enemy situation as we close distance. I will of...
- by howard sanchez - at 2012.07.23 04:41:00
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40. [Feedback&suggestions] High SP vs Low SP. Will New players in 1-2years stay? - in Feedback/Requests [original thread]
Milk Supreme wrote: There will be contracts out there that will be worth little. These battles should draw in the new crowd because to them, that money is heaps. Veteran players won't risk their higher tier gear to fight these battles as the ...
- by howard sanchez - at 2012.07.17 01:35:00
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