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361. [request] Tired of the AR Spam - in Feedback/Requests [original thread]
Oh and earlier you posted in real world a.r.s are mid range weapons for militaries , but the u.s. armed forces are trained tobkil with it from 0 to excess of 400 yards using like 2-3 bulletd a person
- by gargantuise aaron - at 2013.08.14 16:31:00
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362. [request] Tired of the AR Spam - in Feedback/Requests [original thread]
Maybe the ar gets the most kills because its the most user friendly militia weapon, I've tried sniping and shotguns and every other militia weapon, those just don't work that well if you want less a.r.s the only solution is to make militia laser r...
- by gargantuise aaron - at 2013.08.14 16:26:00
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363. [Feedback/Suggestion] On Faction Warfare - in Feedback/Requests [original thread]
If theirs friendly fire should their be enemy heal Like an enemy just gorging himself in my nano hives
- by gargantuise aaron - at 2013.08.14 07:07:00
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364. [Feedback/Suggestion] On Faction Warfare - in Feedback/Requests [original thread]
In the great words of fox four derpity derp derp
- by gargantuise aaron - at 2013.08.14 07:01:00
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365. heads up for some armour and movement updates - in General Discussions [original thread]
Before you make extenders give a delay keep in mind flux grenades if your going to nerf them at all nerf the flux aswell
- by gargantuise aaron - at 2013.08.14 06:41:00
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366. (request) new game mode king of te hill - in Feedback/Requests [original thread]
I think a game mode of this sort could really help build team work a drop ship dropping a few tanker on the newer objective or lavs rushing to cut enemies of before they reach it Something like this in dust would need a diverse team to win
- by gargantuise aaron - at 2013.08.14 06:30:00
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367. Rooftops and vertical design - in Skirmish Gamemode [original thread]
You know that giant wheel thing general grevious rode in,mabey some thing like that to climb walls
- by gargantuise aaron - at 2013.08.14 04:35:00
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368. Sticky:What's going on with the Battle Academy? - in General Discussions [original thread]
Multi stage academy That way you play progressively harder newbs
- by gargantuise aaron - at 2013.08.14 04:15:00
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369. (request) new game mode king of te hill - in Feedback/Requests [original thread]
Or something along the lines of that maybe someone else can post a good idea for back story
- by gargantuise aaron - at 2013.08.14 04:03:00
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370. (request) new game mode king of te hill - in Feedback/Requests [original thread]
You're taking over a facility?
- by gargantuise aaron - at 2013.08.14 04:02:00
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371. acadamy battle gradation wp - in Feedback/Requests [original thread]
That's 1 or to matches, I think it should be a three to five stage academy so you start facing progressively harder opponents with atleast 500 wp per stage
- by gargantuise aaron - at 2013.08.14 03:59:00
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372. (request) new game mode king of te hill - in Feedback/Requests [original thread]
Bascicaly your team gets 1 point pers second for each player in the zone First team to 20,000 points wins This type of match would centralize fighting for intense combat give transport vehicles more transport oprotunity and just be so fun
- by gargantuise aaron - at 2013.08.14 03:56:00
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373. Ambush on bridge map is boring... - in General Discussions [original thread]
Dance near the gorge and dodge when the cone out you toss some av nades at the flipping lav and fire away if the driver gas to get out and flip it
- by gargantuise aaron - at 2013.08.14 03:47:00
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374. AFKing, just had a thought - in Feedback/Requests [original thread]
I have a solution, if you stay in the same spot for a minute behind your redline you get a warning that gives you 10 seconds to move or your "contract is terminated" This gets rid of afking
- by gargantuise aaron - at 2013.08.14 01:41:00
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375. (request) races should matter - in Feedback/Requests [original thread]
So lets just go with option 1 who you pick as your race gives you a boost to start like that race
- by gargantuise aaron - at 2013.08.13 23:01:00
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376. (request) races should matter - in Feedback/Requests [original thread]
I think races should matter more I have two ideas that'll work (1) you start of lvl 1 in your races dropsuit (2) you get a racial bonus ex. Mimnatar b onus regen,caldari bonus shield,gallente bonus armor Either way races need to matter more espec...
- by gargantuise aaron - at 2013.08.13 22:38:00
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377. youre not allowed to join - in Corporation Recruitment [original thread]
The sanguine knights are accepting all applications We will join planetary conquest when corporation is large enough All district ptofits will be divided among the corp we will schedule corp battles when possible
- by gargantuise aaron - at 2013.08.13 21:59:00
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378. New use for Attack Order; directing "mortar" fire - in Feedback/Requests [original thread]
Your Evil Clone wrote: Ever considered trying to add helpful suggestions / criticism about the current game, instead of trying to get new things designed for the game when there are still things that are not properly working since beta? No, n...
- by gargantuise aaron - at 2013.08.13 19:04:00
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379. New use for Attack Order; directing "mortar" fire - in Feedback/Requests [original thread]
Active scanners could be a way to target, the scanner gets an assist mortar gets a kill. Also flux a.v. and locus mortars
- by gargantuise aaron - at 2013.08.13 19:00:00
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380. (Request) Remove different weapon types within tiers - in Feedback/Requests [original thread]
Also all mimnatar upgrades need to involve duct tape,
- by gargantuise aaron - at 2013.08.13 18:31:00
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