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81. capless friday - in Feedback/Requests [original thread]
As a form of event you could remove the sp cap on a certain day or weekend Just an idea
- by gargantuise aaron - at 2013.08.26 01:07:00
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82. [request] spend aur for permanent alt passive - in Feedback/Requests [original thread]
1st off easy way to get alt passive is 2nd psn account their free, and ability to change characters between psn would obviously be used to buy sell high sp characters which is sorta p2w but not really its sorta ehh But it would have to cost $15+ a...
- by gargantuise aaron - at 2013.08.26 00:50:00
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83. [request] spend aur for permanent alt passive - in Feedback/Requests [original thread]
1st off easy way to get alt passive is 2nd psn account their free, and ability to change characters between psn would obviously be used to buy sell high sp characters which is sorta p2w but not really its sorta ehh But it would have to cost $15+ a...
- by gargantuise aaron - at 2013.08.26 00:49:00
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84. [Suggestion] Red Line Solution - in Feedback/Requests [original thread]
I would like this, but it has to be big, atleast half of current redline area
- by gargantuise aaron - at 2013.08.25 17:58:00
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85. npc corp tax - in Feedback/Requests [original thread]
Dominus Fatali wrote: If I remember correctly, Eve has a 15% on NPC corps to encourage players to join player corps. Lol I'm unintentionaly trying to make dust more eve like
- by gargantuise aaron - at 2013.08.25 17:55:00
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86. npc corp tax - in Feedback/Requests [original thread]
Make the npc corp tax 5% Not much but an incentive to join a player corp and promote active community a bit more
- by gargantuise aaron - at 2013.08.25 06:44:00
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87. [Feedback/Request] CCP - MAPS and why they dont work for a FPS - in Feedback/Requests [original thread]
Don't chase them, make them chase you, talk to your team tell them to hold ground, most people listen a bit atleast enough to shift the tides of war
- by gargantuise aaron - at 2013.08.25 05:49:00
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88. Flight controls are extremely poorly designed - in Feedback/Requests [original thread]
I kinda like em, I can manuever all sophisticated and such
- by gargantuise aaron - at 2013.08.25 05:41:00
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89. [Request] Passive armor repair for all suits - in Feedback/Requests [original thread]
Its actually a bit more than 30 due go efficiency bonus, and you be neggating so much damage ypu wouldn't need health 37 dps is now 7 dps and when they reload you've already gained 60+ healthy back
- by gargantuise aaron - at 2013.08.24 13:35:00
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90. [Request] Passive armor repair for all suits - in Feedback/Requests [original thread]
Also with thid you could easily get like 25-30. Rep per second even while being shot so your essentially negating 25 dps
- by gargantuise aaron - at 2013.08.24 12:58:00
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91. [Request] Passive armor repair for all suits - in Feedback/Requests [original thread]
This is o.p. for armor, also mimnatar is the naturally regen guy so yeah I do not support this
- by gargantuise aaron - at 2013.08.24 12:31:00
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92. the ar is op (short post ccp please reply) - in Feedback/Requests [original thread]
Miltis variants of more weapons, and this doesn't change ar strength at all, but many people link over use and over powered this would shut up that argument
- by gargantuise aaron - at 2013.08.24 12:16:00
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93. the ar is op (short post ccp please reply) - in Feedback/Requests [original thread]
Because it's free. Not isk wise that comes and goes I'm talking about sp Just release militia weapons so the ar can stop getting 90% of kill and I can stop seeing that argument flood the forums
- by gargantuise aaron - at 2013.08.24 07:33:00
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94. [Request] Is it possible to make reactive armor plates... - in Feedback/Requests [original thread]
I use reactive plates on my militia caldari but that's it I would like it to be able to use both skills but not require them
- by gargantuise aaron - at 2013.08.24 06:20:00
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95. gravity - in Feedback/Requests [original thread]
Im not a very experienced coder but it seems like a fairly simple manipulation of a few variables and balance it, If they think they could code it relatively quickly they could introduce it for a trial run then community vote.
- by gargantuise aaron - at 2013.08.24 06:11:00
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96. open world - in Feedback/Requests [original thread]
Well I've heard many times that dust is supposed to be more than a lobby shooter
- by gargantuise aaron - at 2013.08.24 06:05:00
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97. Corporation Headquarters - in Feedback/Requests [original thread]
They could reskin the warbarge for conveinence. Make a few edits here and there. Training grounds would probably come later, different things could have requirement from corporation skill and member's. Leader board could be intracorporation
- by gargantuise aaron - at 2013.08.24 06:02:00
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98. open world - in Feedback/Requests [original thread]
Will we ever have an option to have an open world game mode, maybe drive walk fly around, have some wastelands where your allowed to kill anything or some drone infested area you and some friends can attack, or a spot where you and your squad get ...
- by gargantuise aaron - at 2013.08.23 17:47:00
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99. Some math related whines concerning dropsuit modules. - in Feedback/Requests [original thread]
I don't have a problem with it.
- by gargantuise aaron - at 2013.08.23 17:34:00
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100. gravity - in Feedback/Requests [original thread]
What if dust had high or low gravity planets?
- by gargantuise aaron - at 2013.08.23 17:28:00
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