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        | 201. AFKing, just had a thought - in Feedback/Requests [original thread] I have a solution, if you stay in the same spot for a minute behind your redline you get a warning that gives you 10 seconds to move or your "contract is terminated" This gets rid of afking
 - by gargantuise aaron - at 2013.08.14 01:41:00
 
 
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        | 202. (request) races should matter - in Feedback/Requests [original thread] So lets just go with option 1 who you pick as your race gives you a boost to start like that race
 - by gargantuise aaron - at 2013.08.13 23:01:00
 
 
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        | 203. (request) races should matter - in Feedback/Requests [original thread] I think races should matter more I have two ideas that'll work (1) you start of lvl 1 in your races dropsuit (2) you get a racial bonus ex. Mimnatar b onus regen,caldari bonus shield,gallente bonus armor  Either way races need to matter more espec...
 - by gargantuise aaron - at 2013.08.13 22:38:00
 
 
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        | 204. New use for Attack Order; directing "mortar" fire - in Feedback/Requests [original thread] Your Evil Clone wrote:  Ever considered trying to add helpful suggestions / criticism about the current game, instead of trying to get new things designed for the game when there are still things that are not properly working since beta?   No, n...
 - by gargantuise aaron - at 2013.08.13 19:04:00
 
 
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        | 205. New use for Attack Order; directing "mortar" fire - in Feedback/Requests [original thread] Active scanners could be a way to target, the scanner gets an assist mortar gets a kill. Also flux a.v. and locus mortars
 - by gargantuise aaron - at 2013.08.13 19:00:00
 
 
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        | 206. (Request) Remove different weapon types within tiers - in Feedback/Requests [original thread] Also all mimnatar upgrades need to involve duct tape,
 - by gargantuise aaron - at 2013.08.13 18:31:00
 
 
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        | 207. (Request) Remove different weapon types within tiers - in Feedback/Requests [original thread] They said they have this developed but its not ready to implement
 - by gargantuise aaron - at 2013.08.13 18:24:00
 
 
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        | 208. [feedback] assault dropships - just joke? Total useless. - in Feedback/Requests [original thread] And if dropships are transport vehicle's explain the assault version and why we don't get sp for transport
 - by gargantuise aaron - at 2013.08.13 17:53:00
 
 
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        | 209. [feedback] assault dropships - just joke? Total useless. - in Feedback/Requests [original thread] 1 dropships shouldn't be so expensive for what they are 2 they need bigger turrets 3 they need more turrets 4 they need an auto targeting system for turrets 5 turrets need a better firing area  My solution makes them more like air support of today...
 - by gargantuise aaron - at 2013.08.13 17:46:00
 
 
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        | 210. The Skill Tree Think Tank: Also a core mechanic. - in Feedback/Requests [original thread] Drop suit skill tree Row 1 drop suit command ( unlocks races at lvl 1 , +5% cpu/pg per lvl Row 2 race (unlocks medium frame at lvl 1 and light or heavy at 3, also amplifies racial abilities. Ex. Mimnitar regen, caldari shields)  Row 3 frame ( std ...
 - by gargantuise aaron - at 2013.08.13 07:02:00
 
 
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        | 211. [IDEA] How to really balance Vehicles WITHOUT a single nerf to LAV's - in Feedback/Requests [original thread] Buff the lav turrets, but make a.v. work better against them.people might not be so urged to run people down
 - by gargantuise aaron - at 2013.08.13 02:51:00
 
 
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        | 212. there are only 3 weapons???? - in Feedback/Requests [original thread] There's to many a.r.s being used but lets make it harder to use anything else:)
 - by gargantuise aaron - at 2013.08.13 02:28:00
 
 
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        | 213. Dropships shields (caldari) need to be boosted. - in Feedback/Requests [original thread] I think all dropships neesd a little beefing up defensivly but remember their not meant to be tanks.They are releasing counter measures soon.I just hope theirs an auto targeting system for the turrets soon
 - by gargantuise aaron - at 2013.08.13 02:14:00
 
 
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        | 214. Why do downs count as deaths? - in Feedback/Requests [original thread] As it currently stands I gain nothing from squadding with a medic
 - by gargantuise aaron - at 2013.08.13 01:33:00
 
 
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        | 215. there are only 3 weapons???? - in Feedback/Requests [original thread] Psychotic Shooter wrote:  -1 mlt weapon should have a limited amount so you have to ut a least 1 point in it 12 000 sp aint much so man the **** up and skill   12000 isn't much over 100000 sp to get weapons to lvl 3 and buying light weapons twic...
 - by gargantuise aaron - at 2013.08.13 01:14:00
 
 
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        | 216. the academy needs work - in Feedback/Requests [original thread] I also think they shouldnt be able to use sp until they graduate
 - by gargantuise aaron - at 2013.08.12 23:45:00
 
 
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        | 217. there are only 3 weapons???? - in Feedback/Requests [original thread] A vr is good but militia er'thing and if its too o.p. for. A thousand newbs to get that means it needs a nerfing
 - by gargantuise aaron - at 2013.08.12 23:33:00
 
 
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        | 218. the academy needs work - in Feedback/Requests [original thread] I truly think the acadamy is too short  First off I think it should be in 3 parts part 1 will be the current academy but no vehicles Part 2 they must create and use their own dropsuit (using free militia gear for academy purposes) Part 3 add vehic...
 - by gargantuise aaron - at 2013.08.12 22:23:00
 
 
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        | 219. Implement a voting system - in Feedback/Requests [original thread] Maybe even allow players to make a vote thread, and we should be able to coment on the vote polls But I could post " the forge gun needs a distance reduction " and click allow voting then people could vote yes or no
 - by gargantuise aaron - at 2013.08.12 20:44:00
 
 
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        | 220. Sticky:We are increasing Clone Pack Amounts - in Feedback/Requests [original thread] Have the option to by 100+ x clones so you can buy as many as you want
 - by gargantuise aaron - at 2013.08.12 20:31:00
 
 
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