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101. DUST feels like a job now - in General Discussions [original thread]
Calling them all the same is a straight troll post. Just the jump from the skinweave to the Assault-II feels like a huge change.
- by fahrenheitM - at 2013.01.15 19:57:00
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102. This game has anti pwn built in - in General Discussions [original thread]
Drommy Hood wrote: My best match iv had since the wipe, I'm 9-0. I have my own personal rep man following me around, and then it boots me back to merc quarter. 1st time it's kicked me out of a match since this build. It's defo a built in feat...
- by fahrenheitM - at 2013.01.15 19:25:00
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103. DUST feels like a job now - in General Discussions [original thread]
Free Beers wrote: - Worst part of job is takes like 3 hours to hit cap when ccp dc's you or kicks you to merc quarter 50% of the time. This has gotten really bad. Half the time I'm on, i'm getting nothing out of it... so 2 hours turns to 3-...
- by fahrenheitM - at 2013.01.15 19:23:00
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104. DUST feels like a job now - in General Discussions [original thread]
Mavado V Noriega wrote: Anyone else feel like dust is just grind grind grind hit cap log off now? Most definitely. As an example, I got home last night at 10 PM after running all over doing kids\family stuff... I felt obligated to log in be...
- by fahrenheitM - at 2013.01.15 19:21:00
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105. The greatest question hidden in plane sight - in General Discussions [original thread]
One day, we will have 257 vs 257 game capability. That's the goal.
- by fahrenheitM - at 2013.01.14 19:16:00
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106. Is boosting back? - in General Discussions [original thread]
lemme guess.. the same clan that did nothing but fly in circles for months farming people, then complained about losing all their equipment once they were forced to actually play the game?
- by fahrenheitM - at 2013.01.11 15:54:00
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107. Leaderboard - in General Discussions [original thread]
NAV HIV wrote: I didn't get the time to try the new version yet. I was wondering if the leader boards are still the same or did everything get a reset? Reset.
- by fahrenheitM - at 2013.01.10 20:12:00
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108. LOL Hatemail - in General Discussions [original thread]
I've been called a "no life turbo-booster" here in the beta. No freaking clue what that means. Hell, i'm not even good... that guy must really suck.
- by fahrenheitM - at 2013.01.10 20:06:00
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109. LOL Hatemail - in General Discussions [original thread]
Kain Spero wrote: I'm sure that folks will be getting a lot a blank mails today. ^ LOL this.
- by fahrenheitM - at 2013.01.10 20:06:00
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110. New server, anything new about it? - in General Discussions [original thread]
Moonracer2000 wrote: -Passive skilling is bugged for some? Unconfirmed, but make sure yours is working. Change your passive skill designation to a second character, then switch back to your main. That will fix it.
- by fahrenheitM - at 2013.01.10 16:59:00
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111. Ambush - shouldn't it be last man standing or timer expire before match won/... - in General Discussions [original thread]
Sysic Kaenn wrote: As I understand with the current game mechanics... the Ambush match will be over as soon as the last clone has been spawned. The match will end even though there are 5 team members or active clones fighting in battle. Doesn'...
- by fahrenheitM - at 2013.01.08 22:15:00
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112. heavies - in General Discussions [original thread]
Sleepy Zan wrote: fahrenheitM wrote: Because you need limiting. no equipment slot, done. I was talking about you specifically, not the Heavy.
- by fahrenheitM - at 2013.01.07 21:27:00
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113. heavies - in General Discussions [original thread]
There really needs to be more variations of Heavy guns. I still wanna see the heavy shot gun. Basically 2 shotguns, one on each arm. Melta gun (idea stolen from warhammer 40k)... short range gun similar to the forge... very high damage with a l...
- by fahrenheitM - at 2013.01.07 20:34:00
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114. heavies - in General Discussions [original thread]
Sleepy Zan wrote: fahrenheitM wrote: CHICAGOCUBS4EVER wrote: Personally the 1 tweak I would make is that if it isnt a 'HEAVY' weapon, then you can't put it on your 'HEAVY' suit. I mean I cant put a HMG on a scout suit.. why should you b...
- by fahrenheitM - at 2013.01.07 20:18:00
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115. Balancing Swarm launchers - in General Discussions [original thread]
Needless Sacermendor wrote: Can someone tell me where this myth started ... Swarm Launchers CANNOT aquire locks without line of sight. From the vehicles perspective it might seem like it does ... but the SL is a shoulder mounted weapon so you ...
- by fahrenheitM - at 2013.01.07 20:16:00
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116. Balancing Swarm launchers - in General Discussions [original thread]
Mavado V Noriega wrote: especially when u can acquire locks behind cover and poke out and fire and get back in There's the biggest problem as I see it.
- by fahrenheitM - at 2013.01.07 20:14:00
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117. Remote Explosive Appreciation Thread - in General Discussions [original thread]
i hate the RE's that either have the range to be planted safely away from the ojectives, or are resistant to grenade clearances. Can't count how many times I've laid a grenade at the cap point for clearance, only to be blown up by RE that apparen...
- by fahrenheitM - at 2013.01.07 20:11:00
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118. heavies - in General Discussions [original thread]
CHICAGOCUBS4EVER wrote: Personally the 1 tweak I would make is that if it isnt a 'HEAVY' weapon, then you can't put it on your 'HEAVY' suit. I mean I cant put a HMG on a scout suit.. why should you be allowed to put a laser or sniper on a hea...
- by fahrenheitM - at 2013.01.07 20:08:00
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119. heavies - in General Discussions [original thread]
Breakin Stuff wrote: You dont run heavy a lot do you? Experienced heavy question. realistic outcome of being caught in the open by three assault? If heavies are OP they should easily lay waste. Any post that assumes the assaults run at the HM...
- by fahrenheitM - at 2013.01.07 20:05:00
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120. WTF vs SI - in General Discussions [original thread]
xprotoman23 wrote: DUST is quickly becoming MAG all over again. The funny part is you're more of an observer than the instigator this time around!
- by fahrenheitM - at 2013.01.07 16:38:00
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