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1. inappropriate content - in Feedback/Requests [original thread]
Major Argos wrote: Could you please find a way to eliminate the players that have inappropriate names on their characters. The game has a T rating, not an M. Thank you. This is the kind of behaviour that resulted in names such as 8uTTM0nk12 ...
- by exegr - at 2012.11.29 03:49:00
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2. buff blue dots - in General Discussions [original thread]
R F Gyro wrote: You should be able to switch to the map, select a blue dot and have "take control" as an option along with "defend", etc. You would then move the blue dot around, turn it to face the direction it needs to and then when you pres...
- by exegr - at 2012.11.27 13:42:00
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3. [Request/Idea] Armor and Shield balance. - in Feedback/Requests [original thread]
Take a look here for a potential alternative to balancing shield/armor :) https://forums.dust514.com/default.aspx?g=posts&m=396683
- by exegr - at 2012.11.24 23:32:00
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4. RDV to return vehicles to MCC - in Feedback/Requests [original thread]
Velvet Overkill wrote: This has been suggested already, but I could find the thread. If you have a vehicle that you don't want out in the battlefield anymore, there should be a way to return it. You might be thinking that there's no need for th...
- by exegr - at 2012.11.24 23:29:00
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5. Extra Credits: Counter-Play - in General Discussions [original thread]
Reimus Klinsman wrote: http://penny-arcade.com/patv/episode/counter-play This video is probably something CCP should look at for Dust. Infact, CCP should talk a look at most of these guys' videos because they really know game design well. Thi...
- by exegr - at 2012.11.24 19:17:00
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6. Please Drop Out of My Ship - in General Discussions [original thread]
Next time this happens, fly out to the ground red zone and land, wait until at least one bluedot has exited and take off. Repeat until they learn their lesson.
- by exegr - at 2012.11.24 03:02:00
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7. Are heavys nurfed? - in General Discussions [original thread]
Exmaple Core wrote: When i started up dust today i noticed that the first person i shot dident die quiet as quickly as they did yesterday. Or the person after. Or the one after him, same with the entire game after that, and that as well. I chec...
- by exegr - at 2012.11.21 22:58:00
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8. Very bad fix - in General Discussions [original thread]
Free Beers wrote: More QQ. This is rich coming from a corp that just spams vehicles. Can't camp and spam winmissiles anymore? Boofkingwhoo scrub It goes both ways now, doesn't it? https://forums.dust514.com/default.aspx?g=posts&t=452...
- by exegr - at 2012.11.21 22:49:00
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9. Make the free LAVs passenger only - in Feedback/Requests [original thread]
Garrett Blacknova wrote: When people have suggested it before, they've been saying to use the existing model and somehow make it work without the turret, and ignored the fact that doing so would require a new set of poses and animations for th...
- by exegr - at 2012.11.20 14:16:00
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10. Forge gunners shooting tanks, how successful are you? - in General Discussions [original thread]
I am not sure whether to say nerf or keep as is, as I dont know the forge's dynamics in an organized environment (pub matches are pub..). With that in mind, my experiences follow. - Didnt want to invest too much in it so I run it in a militia hea...
- by exegr - at 2012.11.17 15:03:00
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11. Is it really that hard? - in General Discussions [original thread]
Paran Tadec wrote: To fix spawns on ambush? Everytime I spawned tonight I spawned right into enemy fire. Every. Single. Time. Goes both ways too, got about 6 kills because people seem to be spawning on the end of my gun. La...
- by exegr - at 2012.11.17 02:29:00
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12. the universal sign for drop a nanohive - in General Discussions [original thread]
HowDidThatTaste wrote: For those of you that don't have mics on, or happen to be in corp chat. The universal sign for out of ammo is a couple of elbows to get your attention and then shoot at the ground with sidearm. The other universal sign ...
- by exegr - at 2012.11.16 16:51:00
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13. The problem with AV - in Feedback/Requests [original thread]
DJINN Riot wrote: Drop ships do not explode mid air, and they should. They do.. I think hull hp is high hundreds (500-900), so you need a good forge shot in < 10% armor to make it explode. It just doesnt happen too often.. As long as i...
- by exegr - at 2012.11.16 05:21:00
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14. [Feedback] SP cap and new players - in Feedback/Requests [original thread]
Free Beers wrote: In the FPS world rewards come from actions and thats just the way it is. CCP already tried a hard cap and it failed. The only reason most people played is if they were grinding for things in the tourny. Case in point on Wed...
- by exegr - at 2012.11.13 20:54:00
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15. [Suggestion] RDVs - in Feedback/Requests [original thread]
Azraen Kador wrote: Its called Bolas and why should they be limited. They are a vehicle like a tank and have to be produced on the Battlefield aswell. Fixed name, sorry for that. Them being limited means you have to purchase (restock) more o...
- by exegr - at 2012.11.12 22:03:00
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16. [Suggestion] RDVs - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: What is a bolo? That should have been in the OP. Fixed, sorry for that :/
- by exegr - at 2012.11.12 21:47:00
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17. [Suggestion] RDVs - in Feedback/Requests [original thread]
I would suggest indirect interaction with the RDVs in order to enrich the gameplay. Some suggestions: 1. RDVs cannot be infinite. If you manage to take all of them down, you should be able to deny the enemy from vehicle game and tactics. Number ...
- by exegr - at 2012.11.12 21:42:00
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18. [Suggestion] Dual hitboxes - in Feedback/Requests [original thread]
Shameless bump to get more eyes on this.
- by exegr - at 2012.11.12 19:29:00
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19. [Suggestion] Dual hitboxes - in Feedback/Requests [original thread]
Ops Fox wrote: it should be the same across the board and persenally i think all shield extenders should have 10% more hp at basic 13% more at advanced and 16% more at proto. armor plates should have 15% more adavanced should have 18% more and ...
- by exegr - at 2012.11.11 18:00:00
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20. [Suggestion] Dual hitboxes - in Feedback/Requests [original thread]
Noc Tempre wrote: If extenders increased it by say 3 inches each, that would add some balance to plates. This sounds even better, as it introduces a nice tradeoff. You could build on that tradeoff with additional modules (sacrificing someth...
- by exegr - at 2012.11.11 16:31:00
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