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1. inappropriate content - in Feedback/Requests [original thread]
Major Argos wrote: Could you please find a way to eliminate the players that have inappropriate names on their characters. The game has a T rating, not an M. Thank you. This is the kind of behaviour that resulted in names such as 8uTTM0nk12 ...
- by exegr - at 2012.11.29 03:49:00
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2. [Request/Idea] Armor and Shield balance. - in Feedback/Requests [original thread]
Take a look here for a potential alternative to balancing shield/armor :) https://forums.dust514.com/default.aspx?g=posts&m=396683
- by exegr - at 2012.11.24 23:32:00
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3. RDV to return vehicles to MCC - in Feedback/Requests [original thread]
Velvet Overkill wrote: This has been suggested already, but I could find the thread. If you have a vehicle that you don't want out in the battlefield anymore, there should be a way to return it. You might be thinking that there's no need for th...
- by exegr - at 2012.11.24 23:29:00
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4. Make the free LAVs passenger only - in Feedback/Requests [original thread]
Garrett Blacknova wrote: When people have suggested it before, they've been saying to use the existing model and somehow make it work without the turret, and ignored the fact that doing so would require a new set of poses and animations for th...
- by exegr - at 2012.11.20 14:16:00
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5. The problem with AV - in Feedback/Requests [original thread]
DJINN Riot wrote: Drop ships do not explode mid air, and they should. They do.. I think hull hp is high hundreds (500-900), so you need a good forge shot in < 10% armor to make it explode. It just doesnt happen too often.. As long as i...
- by exegr - at 2012.11.16 05:21:00
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6. [Feedback] SP cap and new players - in Feedback/Requests [original thread]
Free Beers wrote: In the FPS world rewards come from actions and thats just the way it is. CCP already tried a hard cap and it failed. The only reason most people played is if they were grinding for things in the tourny. Case in point on Wed...
- by exegr - at 2012.11.13 20:54:00
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7. [Suggestion] RDVs - in Feedback/Requests [original thread]
Azraen Kador wrote: Its called Bolas and why should they be limited. They are a vehicle like a tank and have to be produced on the Battlefield aswell. Fixed name, sorry for that. Them being limited means you have to purchase (restock) more o...
- by exegr - at 2012.11.12 22:03:00
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8. [Suggestion] RDVs - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: What is a bolo? That should have been in the OP. Fixed, sorry for that :/
- by exegr - at 2012.11.12 21:47:00
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9. [Suggestion] RDVs - in Feedback/Requests [original thread]
I would suggest indirect interaction with the RDVs in order to enrich the gameplay. Some suggestions: 1. RDVs cannot be infinite. If you manage to take all of them down, you should be able to deny the enemy from vehicle game and tactics. Number ...
- by exegr - at 2012.11.12 21:42:00
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10. [Suggestion] Dual hitboxes - in Feedback/Requests [original thread]
Shameless bump to get more eyes on this.
- by exegr - at 2012.11.12 19:29:00
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11. [Suggestion] Dual hitboxes - in Feedback/Requests [original thread]
Ops Fox wrote: it should be the same across the board and persenally i think all shield extenders should have 10% more hp at basic 13% more at advanced and 16% more at proto. armor plates should have 15% more adavanced should have 18% more and ...
- by exegr - at 2012.11.11 18:00:00
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12. [Suggestion] Dual hitboxes - in Feedback/Requests [original thread]
Noc Tempre wrote: If extenders increased it by say 3 inches each, that would add some balance to plates. This sounds even better, as it introduces a nice tradeoff. You could build on that tradeoff with additional modules (sacrificing someth...
- by exegr - at 2012.11.11 16:31:00
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13. [Suggestion] Dual hitboxes - in Feedback/Requests [original thread]
A potential idea to make armor tanking on dropsuits more viable. Use dual hitboxes, one for shields, one for armor (and the 1HP that registers death). The shield hitbox would have an increased volume over the armor hitbox. So as an example, assum...
- by exegr - at 2012.11.11 16:22:00
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14. Reduce blast radius on forgeguns - in Feedback/Requests [original thread]
xAckie wrote: I am beginning to think those that are calling for this nerf are trolls.
- by exegr - at 2012.11.11 13:11:00
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15. Forge should be nerfed - in Feedback/Requests [original thread]
Paran Tadec wrote: This is why Noone is using tanks this build. Really? I just saw 4 being called one right after the other last match :P
- by exegr - at 2012.11.10 05:26:00
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16. Reduce blast radius on forgeguns - in Feedback/Requests [original thread]
exegr wrote: Ops Fox wrote: exegr wrote: The dark cloud wrote: Im fed up that a AV weapon can be used as a anti infantry weapon. Its time to screw it up like with swarms. if you want a hand wielded railgun then you should have the same...
- by exegr - at 2012.11.09 19:04:00
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17. Reduce blast radius on forgeguns - in Feedback/Requests [original thread]
Ops Fox wrote: exegr wrote: The dark cloud wrote: Im fed up that a AV weapon can be used as a anti infantry weapon. Its time to screw it up like with swarms. if you want a hand wielded railgun then you should have the same penalty. CCP sh...
- by exegr - at 2012.11.09 18:57:00
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18. [suggestion] Self-destruct feature - in Feedback/Requests [original thread]
Use-cases: - You're stuck inside a building and out of ammo with half a clip in your scrambler pistol. Three enemies are coming towards you. - A blob of red-dots are between you and your team and you are down to half armor. It would be useful in...
- by exegr - at 2012.11.09 16:28:00
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19. [BUG?] Weapon militia variants - in Feedback/Requests [original thread]
Jack Boost wrote: I dont want any nerf ppl. I ask why militia do dmg like weapon on meta 4-5 now. (even with mods and skils) I know diffrernce when I was hit with meta 1 .. 3-5 .. 8 I've noticed this too, but I think its either that the guy...
- by exegr - at 2012.11.09 11:14:00
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20. Reduce blast radius on forgeguns - in Feedback/Requests [original thread]
The dark cloud wrote: Im fed up that a AV weapon can be used as a anti infantry weapon. Its time to screw it up like with swarms. if you want a hand wielded railgun then you should have the same penalty. CCP should reduce the blast radius to 1....
- by exegr - at 2012.11.09 00:51:00
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