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61. make scanners a sidearm - in Feedback/Requests [original thread]
Absolute Idiom II wrote: What problem is this trying to solve? Hmm good question. Nothing in particular I think. Then perhaps there are a few things. Heavies are currently restricted in what they can do for WP. let's see there is kill, hac...
- by dullrust - at 2013.11.29 09:52:00
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62. make scanners a sidearm - in Feedback/Requests [original thread]
Seriously if scaners were a sidearm the dynamics of the game would change. Heavies could scan for themselves and the squad. Plus they would finally have some WP from something other than killing and hacking. Scouts would be able to actually equip ...
- by dullrust - at 2013.11.28 12:04:00
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63. Journey through the land of the noobs - in General Discussions [original thread]
oh yes the new player experience is still bad. One would think ccp does not want ANY new players. I made an alt went through the tutorial and went into a academy match. I apparently got in a little late in the game. It also seems there was a squa...
- by dullrust - at 2013.11.25 12:50:00
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64. Who gave you the most help when you started dust? - in General Discussions [original thread]
absolutely no one... Hell I got bitched at for asking questions. Nasty comments and mails for asking or joining a squad. Glad I never had to ask for isk! Pretty much being a new player was frowned upon by the community. And it seems ccp feels ...
- by dullrust - at 2013.11.24 09:17:00
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65. Catching up: Proposals surrounding the SP cap. - in Feedback/Requests [original thread]
I would suggest a roll over for those that can't hit cap. Next take the average sp to fully max out 1 build. That amount will become a point. If your sp is less (by that amount) than someone you either kill or assist in killing you recive 2x the W...
- by dullrust - at 2013.11.20 05:02:00
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66. PSA: Patch Days and what to expect! - in General Discussions [original thread]
Very enlightening post sir. This should be required reading. I have a feeling there will be much more of this type of game production on consoles in the future. Better be careful making all these logical and well thought out posts. Folks may act...
- by dullrust - at 2013.09.07 11:38:00
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67. How would you want WP rewarded to the active scanner? - in General Discussions [original thread]
+1 for an enemy painted.+2 for that enemy killed while painted.+1 for enemy equipment destruction while painted.+4 for enemy installation destruction or cap while painted and same for vehicle.
- by dullrust - at 2013.09.07 07:00:00
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68. Active Scanners...Acrive Scanners EVERYWHERE!!! - in General Discussions [original thread]
They wouldn't be sp " cheap " if they were getting WP. And a basic requirment for each squad. Till then gonna have to live with it. I love them myself.
- by dullrust - at 2013.09.06 02:24:00
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69. The Official "We love the new maps" Thread - in General Discussions [original thread]
These new maps and sockets are awesome! Also the flash from the guns and all the weapons is fantastic. Oh and if folks have not noticed you can HEAR your crunching footsteps in the snow and many other things too. I am highly impressed guys. Now co...
- by dullrust - at 2013.09.04 01:48:00
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70. Event Augmentations - in Feedback/Requests [original thread]
I kinda like your idea. Unfortunately I'm pretty sure ccp uses these events for other purposes. The extra sp/equipment is just to give players a reason to do the required things in the event. I doubt they are actually just made for the purpose of ...
- by dullrust - at 2013.08.30 23:32:00
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71. Will 1.4 bring more players ? - in General Discussions [original thread]
Rynoceros wrote: Patches don't bring new players, marketing does. Patches only work to retain and pacify the existing player base. I'm just going to like this because of the corp name. Wonder when we will see a grumpy old men corp?
- by dullrust - at 2013.08.29 02:44:00
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72. Militia Gear - in Feedback/Requests [original thread]
I agree all weapon types, vehicle types , and ds frames should have a milita variant. Modules are the exception but should still mostly represented though.
- by dullrust - at 2013.08.27 06:26:00
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73. (idea)pilot suits,eject, and vehicle lock - in Feedback/Requests [original thread]
Meeko Fent wrote: Well, how will the game know your in a pilot, and let you use the vehicle if you over fit it? Only question I have. Whoops, didn't read the thing. Anyhoo, how will it work? You can only call down over fitted vehicles with...
- by dullrust - at 2013.08.27 06:08:00
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74. (idea)pilot suits,eject, and vehicle lock - in Feedback/Requests [original thread]
Would like some more thoughts on this idea.
- by dullrust - at 2013.08.27 04:38:00
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75. (idea)pilot suits,eject, and vehicle lock - in Feedback/Requests [original thread]
NOMAD Eli wrote: I like this for the most part. Kinda thought ccp would have already come up with a way do some of that. But this is the only thoughts on this I have found so far. So +1 Thanks and I'm sure they have some ideas on how to do...
- by dullrust - at 2013.08.26 18:57:00
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76. Net ISK/AUR Loss/Gain Per Match At End Game Screen - in Feedback/Requests [original thread]
Yes this would be nice. Add to that a total isk lost and total isk destroyed in the character sheet tab and ill be happy
- by dullrust - at 2013.08.26 06:25:00
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77. Respec suggestion: earned respec skill points. - in Feedback/Requests [original thread]
I'll support this. I'm not really for respecs but this could work. I had another post (long buried now) that gave an idea for respecs. Perhaps a combo of these could work? After all there has to be a negative to it. Simply put you could select...
- by dullrust - at 2013.08.26 05:33:00
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78. (idea)pilot suits,eject, and vehicle lock - in Feedback/Requests [original thread]
This may be a bit complicated and probably a bit haphazard too. Please bare with me here Okay so I've noted that all class dropsuits have 2 bonuses. So I figured ccp could kill 2 birds with one stone. First make the PILOT SUIT BONUS do somethin...
- by dullrust - at 2013.08.26 03:54:00
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79. If you could name your gun... - in General Discussions [original thread]
Mini mehehehehehe
- by dullrust - at 2013.08.25 13:47:00
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80. Announcement:Uprising 1.4 Patch Notes - in General Discussions [original thread]
excillon wrote: dullrust wrote: excillon wrote: Ted Nugget wrote: excillon wrote: No scope modules?! No armory?! I'm not trying to be ungrateful, but when are these coming?! I admit I kind of got my hopes up on these being include...
- by dullrust - at 2013.08.25 02:20:00
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