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41. Scout needs to be really nerf. - in Feedback/Requests [original thread]
Broonfondle Majikthies wrote: I'm a scout with zero shotgun skills. Getting owned constantly but then again its Minmatar scout so it just sucks in general. Its insane CPU means you have to put eWar mods on but it hasn't got a hope in hell of c...
- by demens grimwulff - at 2014.03.29 03:07:00
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42. Scout needs to be really nerf. - in Feedback/Requests [original thread]
CLONE117 wrote: id say all thats needed to balance out the cloak a bit further is to give mlt scouts the ability to fit the std one and in turn give all players a type of motion sensor system. so they have eyes in the back of their head. or at ...
- by demens grimwulff - at 2014.03.28 19:04:00
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43. Scout needs to be really nerf. - in Feedback/Requests [original thread]
Sequal Rise wrote: demens grimwulff wrote: When in scout, I die pretty easily... Cloak can be seen, quite easily if you pay attention and only punishes players who don't. Prototype suits are capable of fitting good stuff, but not much more t...
- by demens grimwulff - at 2014.03.28 18:55:00
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44. Scout needs to be really nerf. - in Feedback/Requests [original thread]
When in scout, I die pretty easily... Cloak can be seen, quite easily if you pay attention and only punishes players who don't. Prototype suits are capable of fitting good stuff, but not much more than a proto assault suit (my proto assault can fi...
- by demens grimwulff - at 2014.03.28 15:57:00
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45. Sticky:The Respec Discussion Thread - in Feedback/Requests [original thread]
Klash 816 wrote: Um... Are you guys really making multiple accounts just to make it seem like your biased is sheared by others? Or are you just some lowly scrub who only just now started posting on the forums because you heard that there were u...
- by demens grimwulff - at 2014.03.18 21:30:00
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46. Don't remove the built in armor rep from Minmatar Assaults - in Feedback/Requests [original thread]
Dustbunny Durrr wrote: The auto-rep that Matari has (until 1.8) is moving to become the racial Gallente bonus. Honestly, it never really made much sense for the Minmatar, who rely on speed and shield tanks (or merely speed and damage mods, and ...
- by demens grimwulff - at 2014.03.18 03:52:00
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47. Don't remove the built in armor rep from Minmatar Assaults - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: I never thought it made much sense on Minmatar suits. I think changes might be needed to make the Minmatar assault better, just not that. It made perfect sense from a balance stand-point. The suit had the lowest ...
- by demens grimwulff - at 2014.03.18 03:42:00
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48. Sticky:The Respec Discussion Thread - in Feedback/Requests [original thread]
Hmmmm... thinking about the fact that CCP made a post similar to this makes me feel sick to my stomach... not because I blame CCP, but because it reinforces my belief that they are completely removed from their game. As discussed with Aeon Amadi, ...
- by demens grimwulff - at 2014.03.18 01:41:00
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49. Add protostomper game mode - in Feedback/Requests [original thread]
Since I run basic and advanced gear quite often against protostompers, I can say that it all falls down to your skill points and how you fit your suit. Even crappy suits can be strong if fit properly and played to their strengths. That, and most p...
- by demens grimwulff - at 2014.01.28 15:10:00
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50. Request: Less WP for Proto vs. Mlt - in Feedback/Requests [original thread]
demonkiller 12 wrote: TechMechMeds wrote: Just play the game, Why should fresh nubs be rewarded over dedicated players? And besides, i could switch from my proto to mlt suit which is almost as good as advanced with my sp and get 15k wp a ma...
- by demens grimwulff - at 2014.01.14 14:57:00
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51. R.I.P. Mass Driver ++++++ - in Feedback/Requests [original thread]
Charlotte O'Dell wrote: It needs a 10% DMG buff. A boundless with a complex DMG mod isn't nearly as OP as it was in 1.4, but it does inspire fear and people don't just walk through the boom. 10%. That would be perfect. Also, it needs to have...
- by demens grimwulff - at 2014.01.13 17:34:00
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52. latino killer corp attacking team mates in factional warfare matches - in Feedback/Requests [original thread]
Harpyja wrote: Doesn't the system auto-kick and ban after four friendly kills? If reviving bypasses this system, I think the system needs to be looked at again. Four friendly kills should kick and ban you no matter what, but forgiving friendly...
- by demens grimwulff - at 2014.01.13 16:34:00
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53. R.I.P. Mass Driver ++++++ - in Feedback/Requests [original thread]
I don't think the Mass Driver was ever supposed to be as strong as it was. The major problem with explosives before have now been fixed... If you don't know what they are, I will list it, and hopefully you will see why the explosives were a proble...
- by demens grimwulff - at 2014.01.13 16:27:00
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54. [Feedback] Inability to 'fix' or 'balance' anything - in Feedback/Requests [original thread]
No argument from me on any point Eko. Perfect points and well said. Currently, Swarms are third class AV due to the range and the occasional lack of advertised missiles (I giggle a little everytime a squad member screams about only 1 missile of 6...
- by demens grimwulff - at 2014.01.13 15:27:00
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55. [Feedback] Inability to 'fix' or 'balance' anything - in Feedback/Requests [original thread]
Eko Sol wrote: I happen to aggree with this thread a great deal. I don't think too much needs to go into buffing or nerfing anything. Simply removing the speed tanks would be sufficient. They should have a max speed of a scout at best. I also t...
- by demens grimwulff - at 2014.01.13 14:27:00
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56. [Feedback] Inability to 'fix' or 'balance' anything - in Feedback/Requests [original thread]
Egypt Musk wrote: demens grimwulff wrote: 4/4 matches I've played tonight have been 4-6 tanks on one side vs a team unable to kill them due to weak AV, the tanks being able to speed out of reach of AV, and how little anything and everything ...
- by demens grimwulff - at 2014.01.13 14:03:00
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57. [Feedback] Suicides shouldn't count towards clone count - in Feedback/Requests [original thread]
Cooper Eudaemon wrote: demens grimwulff wrote: EvE != Dust We aren't talking PC or Faction Warfare, but public matches. It makes no sense to have something similar to this in public matches... Even for those of you interested in lore or RP...
- by demens grimwulff - at 2014.01.12 07:03:00
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58. [Feedback] Inability to 'fix' or 'balance' anything - in Feedback/Requests [original thread]
Shinobi MumyoSakanagare ZaShigurui wrote: demens grimwulff wrote: Bump... this is a problem that needs to be fixed. From what I hear, the idea that balancing through cost won't fix the problem. The real issue still remains that Hardeners vs ...
- by demens grimwulff - at 2014.01.12 06:59:00
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59. [Feedback] Suicides shouldn't count towards clone count - in Feedback/Requests [original thread]
Cooper Eudaemon wrote: AWOXing has always been a legitimate tactical option. Betraying your side isn't cheating, in game terms, even if it's a decidedly rotten move. The EVE metagame has always included methods like this, and in the end it take...
- by demens grimwulff - at 2014.01.12 06:49:00
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60. [Feedback] Suicides shouldn't count towards clone count - in Feedback/Requests [original thread]
I was just in a match where 3 griefers suicided away 75 (half) of total clones... This was in a pub Dom. I propose Suicide should not cause a loss of clone unless damage is dealt directly to the clone by an enemy player within 30 seconds at which...
- by demens grimwulff - at 2014.01.12 05:18:00
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