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1. [Request for Balancing] Bons Officer Shotgun - in Feedback/Requests [original thread]
CallMeNoName wrote: >not complaining about Kubos PLC with a 100% increase in magazine size Skill to kill with plasma cannon is generally much higher than a SG... besides, rarely, if ever, will you see a plasma cannon in PC... unless it is AV
- by demens grimwulff - at 2015.09.14 22:57:00
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2. [Request for Balancing] Bons Officer Shotgun - in Feedback/Requests [original thread]
Anyone who PCS at the highest level can tell you that the only weapon, suit, and player that makes a real difference is one that is using a Bons shotgun. Shotguns are rampant at the highest level of PC, but none of them have the same effect as a B...
- by demens grimwulff - at 2015.09.14 15:58:00
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3. [Idea] Magsec SMG - in Feedback/Requests [original thread]
Jaysyn, Amadi and I have done some initial testing on the MagSec (before being banned from FW for 24 hours) and we have, in preliminary tests, shown that: 1) roughly 20% of bullets miss at 20m, standing still and ADS 2) during a slow side strafe ...
- by demens grimwulff - at 2015.07.07 21:05:00
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4. [Idea] Magsec SMG - in Feedback/Requests [original thread]
Jaysyn Larrisen wrote: On a side note - I'm a HUGE fan of putting the bolt pistol sight on the MagSec & Assault Rail Rifle. I love me a good red dot sight. After using the ARR extensively, I can say I am not a fan of its iron sights, des...
- by demens grimwulff - at 2015.07.06 14:47:00
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5. [Idea] Magsec SMG - in Feedback/Requests [original thread]
Using the MagSec, as it sits, is an exercise in futility. There are much better options available (BP for Cal loyalist, SMG for someone who wants a full auto back-up, and Flaylock for a good AoE back-up), and, as it sits, it is broken and worthles...
- by demens grimwulff - at 2015.07.06 13:59:00
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6. [proposal] a permanent fix to fw - in Feedback/Requests [original thread]
sebastian the huds wrote: in eve online, do you have to wait in line for the enemy to show up in a system to defend your attack? FACK NO why don't we do the same for dust, and remove scotty the matchmaker from fw. instead we implement "Devin t...
- by demens grimwulff - at 2015.06.01 15:31:00
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7. Armor, Shield, and Dual tanking - in Feedback/Requests [original thread]
Dova Vojak wrote: The point of the Caldari and Minmitar is that they meant to be more evasive than tanky. This is concept seen in EVE. Caldari and especially Minmitar are the fastest suits in every category and shield upgrades although they giv...
- by demens grimwulff - at 2015.05.31 22:47:00
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8. [Proposal] Balancing Shields on ground units - in Feedback/Requests [original thread]
Any input is welcome... I know there is a lot of people out there who recognize that the current state of shields vs armor is most definitely against shields. Lets get some voices in this thread.
- by demens grimwulff - at 2015.05.31 19:53:00
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9. Armor, Shield, and Dual tanking - in Feedback/Requests [original thread]
Varoth Drac wrote: No I don't. The whole point is, shield tankers need to hide in cover to regen. To balance this they should regen very quickly. Fitting an energiser doesn't seem to give enough of a boost, in my opinion. Therefore I think they...
- by demens grimwulff - at 2015.05.31 15:33:00
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10. Armor, Shield, and Dual tanking - in Feedback/Requests [original thread]
Varoth Drac wrote: In my opinion, all CCP need to do is buff shield rechargers / energisers. Shield suits could then fit for significantly improved regen over armour. You say this with the assumption that shield regens during combat... which...
- by demens grimwulff - at 2015.05.31 15:23:00
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11. Armor, Shield, and Dual tanking - in Feedback/Requests [original thread]
DeathwindRising wrote: can you calculate what the TTK would be if damage mods were moved to low slots? Please be more specific. If the damage mods made it to low slots, as in my proposal for balancing shields, then they would only do so for...
- by demens grimwulff - at 2015.05.31 14:00:00
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12. [Proposal] Balancing Shields on ground units - in Feedback/Requests [original thread]
Before proceeding, please see my thread "Armor, Shield, and Dual tanking" for the discussion on why this is necessary. Link: https://forums.dust514.com/default.aspx?g=posts&t=204116&find=unread Also, please note, for the effective and s...
- by demens grimwulff - at 2015.05.31 13:24:00
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13. Armor, Shield, and Dual tanking - in Feedback/Requests [original thread]
HOLY PERFECTION wrote: Keep in mind that a lot of weapons are armor based. Therefor giving a extra 10-25% more damage. So that extra ehp doesnt matter. The shields are more resistant to most weapons. However the scram rifle is very dangerous to...
- by demens grimwulff - at 2015.05.30 22:45:00
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14. Armor, Shield, and Dual tanking - in Feedback/Requests [original thread]
Zan Azikuchi wrote: Just wanna point out, currently I have a caldari assault ck.0 using 2 complex armor plate and 1 enhanced ferroscale, 4 krins and 1 complex damage mod, a compact hive, a kalaakiota rail rifle, and ion pistol, with a core locu...
- by demens grimwulff - at 2015.05.30 22:39:00
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15. Armor, Shield, and Dual tanking - in Feedback/Requests [original thread]
Tebu Gan wrote: I want to just point to the damage mods (IE utility mods) for a second. Caldari being shield based, and if fit for shield D, tend to fill up all of their slots with shield based defense mods, with a potential need for a CPU up...
- by demens grimwulff - at 2015.05.30 22:38:00
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16. Armor, Shield, and Dual tanking - in Feedback/Requests [original thread]
Breakin Stuff wrote: Inb4 screaming and ranting. Nice analysis, sir. I applaud. Thank you sir.
- by demens grimwulff - at 2015.05.30 17:00:00
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17. Elite Lobbies- possible solution to Proto-Stomping - in Feedback/Requests [original thread]
As someone who has enough isk to protostomp, but generally only switches to proto when I die to proto and notice that there is more than just 1 proto suit in any engagement on the enemy team, I put forth the following: FIX MY F'N LOBBIES! I can't...
- by demens grimwulff - at 2015.05.30 16:48:00
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18. Armor, Shield, and Dual tanking - in Feedback/Requests [original thread]
Archduke Ferd1nand wrote: Some legit analysis of the problems in Dust... +1 Thank you! I have more thoughts on individual modules and how they can be normalized vs their counterparts (i.e. new shield modules to go against the armor ones), b...
- by demens grimwulff - at 2015.05.30 16:40:00
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19. Armor, Shield, and Dual tanking - in Feedback/Requests [original thread]
Conclusion and TL/DR: dual tanking the caldari and minmatar assaults are not the best way to fit these suits, and end up gimping the suits for future sustainable combat. The Gallente and Amarr suits, albeit slower, do not need the speed for surviv...
- by demens grimwulff - at 2015.05.30 16:34:00
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20. Armor, Shield, and Dual tanking - in Feedback/Requests [original thread]
***NOTE*** for TL/DR, please go down below for my conclusion At the beginning of Dust, we had shield tanks. Armor plates offered a return on investment that was horrible, since complex plates removed 10% of your total movement speed per plate, an...
- by demens grimwulff - at 2015.05.30 16:30:00
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