Pages: 1 2 3 4 5 6 [7] 8 9 10 |
121. I really like FPS but i really don't like grinding. - in General Discussions [original thread]
Malkai Inos wrote: Remove active SP, buff passive SP. Done. errrrm............ no thanks
- by dazlb72 - at 2013.07.18 20:30:00
|
122. Battle server issue - in Technical Support/Bugs [original thread]
bump
- by dazlb72 - at 2013.07.18 01:08:00
|
123. Battle server issue - in Technical Support/Bugs [original thread]
just my luck. no work tomorrow... then this happens
- by dazlb72 - at 2013.07.18 00:46:00
|
124. Battle server issue - in Technical Support/Bugs [original thread]
all my corp has same problem, and all my local chat too
- by dazlb72 - at 2013.07.18 00:43:00
|
125. Skilled Flaylock users please sign - in General Discussions [original thread]
Willie Fistersnatch wrote: just getting an idea of how many skilled flaylock users think the weapon is fine no nerf needed. surely that's a contradiction in terms
- by dazlb72 - at 2013.07.17 16:39:00
|
126. Nerf the Flaylock pistol - in General Discussions [original thread]
one shot then reload
- by dazlb72 - at 2013.07.16 18:56:00
|
127. How to Semi fix Dust kart 514 - in General Discussions [original thread]
The WindowLicker wrote: I was thinking that CCP could add homing turtle shells and invincibility stars to combat the Karts don't forget banana skins
- by dazlb72 - at 2013.07.15 21:03:00
|
128. WE THE PEOPLE DEMAND - in General Discussions [original thread]
Iron Wolf Saber wrote: More new Outposts are on their way along with more moods more small sockets and more terraforms and one new terrain layout. I am still looking for the developer involved in vehicles and the sorts, I think the prices are...
- by dazlb72 - at 2013.07.15 00:11:00
|
129. The First Major DUST 514 WAR - in General Discussions [original thread]
I really hope someone has a capture card and i can watch some of these battles. These are some hard players. Should be an epic. Good luck to all involved
- by dazlb72 - at 2013.07.12 17:49:00
|
130. WolfmanGÇÖs Wonderful World of Weapons - in General Discussions [original thread]
I would like to see a flux variant of the vehicle proximity mine. Also i thought about a mobile drop uplink, carried by 1 squad member for squad only spawning
- by dazlb72 - at 2013.07.11 00:10:00
|
131. So everyone hates Forge Guns now, huh? - in General Discussions [original thread]
forge guns should be scary......... very scary. I don't see any problem with them to be honest
- by dazlb72 - at 2013.07.10 23:37:00
|
132. Where can i read more bout the jets? - in General Discussions [original thread]
probably in time for the release of playstation 10
- by dazlb72 - at 2013.07.09 14:17:00
|
133. Black Screen and Glitching from Match To Room - in Technical Support/Bugs [original thread]
I've played 2 games today, and both times i get kicked back to my quarters before game ends. I don't know what you've done but this game is now worse than it was yesterday (and that's saying something)
- by dazlb72 - at 2013.07.09 14:00:00
|
134. Flaylock suggestion that might appease everyone. - in General Discussions [original thread]
should be one shot then reload
- by dazlb72 - at 2013.07.09 01:48:00
|
135. Highest War Point Game - in General Discussions [original thread]
Cenex Langly wrote: Killar-12 wrote: Wow I'd ask for proof but still I don't care because I know those scores are possible and because I've gotten 4200-4300 back in Chromosome. My proof, as I promised to show earlier, is right here: ht...
- by dazlb72 - at 2013.07.08 22:50:00
|
136. Vechile need to be remove from Ambush. - in General Discussions [original thread]
The dark cloud wrote: To be honest there should be a game mode without vehicles. But removing vehicles from ambush is not a option. I love sitting on top of a hill and using my proto swarms to blow up all the dumb LAV's, derpships and here and ...
- by dazlb72 - at 2013.07.08 20:44:00
|
137. over powered Flintlocks - in General Discussions [original thread]
Hammer00630 wrote: Is it me or are the flintlocks over powered i was in a game when i got pinned down at a drop uplink and just got blown to crap about 3 times just could not get out seems more powerful than a tank or is it me ? should be...
- by dazlb72 - at 2013.07.08 17:36:00
|
138. PROXIMITY MINES - in General Discussions [original thread]
I meant proximities for vehicles, a flux variant would be handy
- by dazlb72 - at 2013.07.08 17:24:00
|
139. PROXIMITY MINES - in General Discussions [original thread]
I would like to see a flux variant of proximity mines added.
- by dazlb72 - at 2013.07.08 17:08:00
|
140. The most unbalanced weapon in this game.... - in General Discussions [original thread]
Lance 2ballzStrong wrote: dazlb72 wrote: Lance 2ballzStrong wrote: lolAR's, lolHMG's, lolshooting What game in recent history allows someone to carry 3 nades? CoD? They took that perk out after CoD 4 cuz it was OP...IKR, CoD balancing ...
- by dazlb72 - at 2013.07.06 18:11:00
|
Pages: 1 2 3 4 5 6 [7] 8 9 10 |
First page | Previous page | Next page | Last page |