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61. Snipers Role, Sniper Feedback - in Feedback/Requests [original thread]
Raynedog Lightstar wrote: cy6 wrote: IMO, if you are really far away from the battle and picking off random combatants, you are not helping the team defend an objective or go on an offensive. When I snipe, i am always nearby an objective so ...
- by cy6 - at 2013.06.08 19:47:00
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62. An entire Class of weaponry made obsolete. - in Feedback/Requests [original thread]
Lupin Baru wrote: cy6 wrote: Lupin Baru wrote: cy6 wrote: Stop complaining about the TAR nerf when lazer rifles still have it the worst Not complaning about the nerf, it was just taken too far. way to not read. Same thing bet yo...
- by cy6 - at 2013.06.08 19:17:00
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63. An entire Class of weaponry made obsolete. - in Feedback/Requests [original thread]
Lupin Baru wrote: cy6 wrote: Stop complaining about the TAR nerf when lazer rifles still have it the worst Not complaning about the nerf, it was just taken too far. way to not read. Same thing
- by cy6 - at 2013.06.08 19:10:00
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64. Snipers Role, Sniper Feedback - in Feedback/Requests [original thread]
IMO, if you are really far away from the battle and picking off random combatants, you are not helping the team defend an objective or go on an offensive. When I snipe, i am always nearby an objective so for 3 reasons: 1) If the enemy team is adv...
- by cy6 - at 2013.06.08 19:08:00
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65. Hip fire/aim assist is broken. - in Feedback/Requests [original thread]
Turn off aim assist. Only noobs need help killing.
- by cy6 - at 2013.06.08 18:23:00
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66. An entire Class of weaponry made obsolete. - in Feedback/Requests [original thread]
Stop complaining about the TAR nerf when lazer rifles still have it the worst
- by cy6 - at 2013.06.08 17:08:00
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67. [Request] Adding a Contacts Tab in Communications - in Feedback/Requests [original thread]
I propose adding a contacts tab in communications to let us know which of our contacts are online; similar to that of our corp and local tab. Reason? to increase accessibility and ease with contact communication. However, it also should not have a...
- by cy6 - at 2013.06.05 07:49:00
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68. [Feedback] Drop Uplinks - in Feedback/Requests [original thread]
Bendtner92 wrote: Another thing is that Injectors don't work at the moment, so people have just swapped those for even more Uplinks. I just found out yesterday that its as simple as hovering over someone and pressing O. The quick access ...
- by cy6 - at 2013.06.04 22:27:00
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69. [Request] Limiting Drop Uplinks - in Feedback/Requests [original thread]
Cross Atu wrote: cy6 wrote: Given how small the maps are, it is ridiculous for a team to be able to have 4 drop uplinks at a time. Drop uplinks should be limited to 2 per team. Also, please fix that weird glitch where the drop uplink is unde...
- by cy6 - at 2013.06.04 19:39:00
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70. Keyboard & mouse is unfair - in Feedback/Requests [original thread]
jace silencerww wrote: personally i hate keyboard & mouse users this is a PLAYSTATION game using a controller like the rest of us. you have way too much of bs you can do. like the sprint duck thing i see people do, better aiming, faster HAV...
- by cy6 - at 2013.06.04 16:11:00
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71. [Request] Limiting Drop Uplinks - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: A better idea would be to limit how many can be deployed within 100 meters of each other. I like this idea too.
- by cy6 - at 2013.06.04 16:07:00
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72. [Request] Limiting Drop Uplinks - in Feedback/Requests [original thread]
Mike Poole wrote: How about you just kick logis in the balls. It's bad enough having anything you drop lighting up on the field like a big "come over here and destroy me" beacon so it's not like they need fewer means of building wp. 1. Logis...
- by cy6 - at 2013.06.04 16:06:00
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73. [Request] Limiting Drop Uplinks - in Feedback/Requests [original thread]
Given how small the maps are, it is ridiculous for a team to be able to have 4 drop uplinks at a time. Drop uplinks should be limited to 2 per team. Also, please fix that weird glitch where the drop uplink is underneath the surface of the map. Thi...
- by cy6 - at 2013.06.04 15:50:00
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74. [FEEDBACK] ISK reward... - in Feedback/Requests [original thread]
So you want to make +200K isk by pubstomping noobs in militia gear? The isk system is created in such a way that you are rewarded based on the gear you destroy on your opponent's side. The better their gear (proto/complex), the better the pay; oth...
- by cy6 - at 2013.06.03 15:39:00
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75. Request Scrambler Rifle Operation Skill Change - in Feedback/Requests [original thread]
After playing with a scrambler rifle operations at lv3 and then respecing, i noticed a significant difference between lv1 and lv 3. I have been finding myself needing the faster charge time much more often than i thought.
- by cy6 - at 2013.05.29 03:13:00
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76. [Request] Minmatar Combat Rifle dmg type - in Feedback/Requests [original thread]
Kaathe wrote: cy6 wrote: Considering the fact that Minmatars and Amarr are at war, Minmatar's weapon should affect shield/armor equally. In which case, it should be 80/80 dmg vs shield/armor, however i also feel that the mass driver should b...
- by cy6 - at 2013.05.27 01:19:00
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77. [Request] Minmatar Combat Rifle dmg type - in Feedback/Requests [original thread]
Considering the fact that Minmatars and Amarr are at war, Minmatar's weapon should affect shield/armor equally. In which case, it should be 80/80 dmg vs shield/armor, however i also feel that the mass driver should be the rifle equivalent of the M...
- by cy6 - at 2013.05.27 00:05:00
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78. [Request] Change the left D-Pad - in Feedback/Requests [original thread]
I am requesting changing the left d-pad button from team talk to faster squad lead command shortcuts similar to MAG. That is, while holding the left d-pad, the squad leader can turn to in-game low cannon/ clone pod/ turret/ personel/ vehicle icons...
- by cy6 - at 2013.05.26 18:34:00
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79. [Request] Squad health bars HUD - in Feedback/Requests [original thread]
XiBravo wrote: Add who needs ammo thats too much. You should be able to tell if they are using a pistol/smg
- by cy6 - at 2013.05.25 17:40:00
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80. improve the squad order system - in Feedback/Requests [original thread]
Herpn Derpidus wrote: add a quicker way from sqaud leaders to give out orders, so far half the squads im in dont even seem to understand how to do that, explaining that mechanic to people more, and also making it easier would be helpful Do i...
- by cy6 - at 2013.05.25 17:14:00
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