Pages: 1 [2] 3 4 5 |
21. [REQUEST] Binoculours - in Feedback/Requests [original thread]
Quote: Quote: Logis are for support/heal heavies are for defend assaults are for capture scouts are for recon (though not anymore, its snipers role now) ]binoculars would only create more redline snipers that dont contribute to the team be...
- by cy6 - at 2013.06.21 21:29:00
|
22. Amarr Assault Dropsuit not carrying it's end of the "Deal " - in Feedback/Requests [original thread]
Jack Me'Hoff wrote: Yes, it would but I believe that CCP has a glitch on the bonus towards SR's or that what I have been told it's thought more as a Pulse weapon but I believe it should switch to Laser weaponry to Amarr Weaponry. I tested the r...
- by cy6 - at 2013.06.21 21:22:00
|
23. [REQUEST] Binoculours - in Feedback/Requests [original thread]
Do targets that snipers can see show up as red chevrons for the rest of the team? if it doesnt, it should.
- by cy6 - at 2013.06.21 21:02:00
|
24. [REQUEST] Binoculours - in Feedback/Requests [original thread]
Canaan Knute wrote: cy6 wrote: I thought well and through. I don't think you did. The very obvious benefit of binoculars is that you could equip them and still have room for a light weapon other than the sniper rifle. It would allow you to...
- by cy6 - at 2013.06.21 20:49:00
|
25. [REQUEST] Binoculours - in Feedback/Requests [original thread]
Evolution-7 wrote: A very high zoom fidelity with of course some other features, snipers take weapon slots, so please if you are going to ****-post don't turn here at all. If you need to see off into the distance, you should be asking for a ...
- by cy6 - at 2013.06.21 20:19:00
|
26. Heavys Dont have enought Options - in Feedback/Requests [original thread]
AnALogginS wrote: I think we can agree on this? Please like if you agree but down want to reply. The only real thing you got as a heavy is the gun....and theres only 2 options. Besides that it dosent make sense for you to not use a heavy weapo...
- by cy6 - at 2013.06.21 19:56:00
|
27. [Request] Change ammo capacity skill - in Feedback/Requests [original thread]
ZDub 303 wrote: cy6 wrote: Scheneighnay McBob wrote: CCP says they changed the skills so they can personalize them for every weapon. Fact is, every weapon now has its own ammo capacity skill, but they're still all the same. Also, the swa...
- by cy6 - at 2013.06.21 19:53:00
|
28. [REQUEST] Binoculours - in Feedback/Requests [original thread]
Evolution-7 wrote: The title explains, it would be great for recon. Uses 1 equipment slot. EDIT: For a higher tier versions it could have the ability to laze targets for squad members. we have that already, its called a sniper
- by cy6 - at 2013.06.21 19:50:00
|
29. Bring back the dragonfly scout pack. - in Feedback/Requests [original thread]
i prefer to remove all the mercenary pack items from the store and join them back as mercenary pack 1 so people stop abusing fused locus grenade.
- by cy6 - at 2013.06.21 19:17:00
|
30. [Request] Change ammo capacity skill - in Feedback/Requests [original thread]
Scheneighnay McBob wrote: CCP says they changed the skills so they can personalize them for every weapon. Fact is, every weapon now has its own ammo capacity skill, but they're still all the same. Also, the swarm launcher operation skill needs...
- by cy6 - at 2013.06.21 19:09:00
|
31. [Request] Change ammo capacity skill - in Feedback/Requests [original thread]
Django Quik wrote: No. The reason it's not like this is to make it worth your while to carry nanohives. GIving players more ammo invalidates nanohives. Are you implying everyone MUST carry a nanohive? what if a suit is unable to carry nanohi...
- by cy6 - at 2013.06.21 18:57:00
|
32. [Request] Change ammo capacity skill - in Feedback/Requests [original thread]
Stile451 wrote: cy6 wrote: Assault/Breach/Tac rifle: 300(1.25) = 300 300(1.50) = 360 Your numbers on the AR are way off(obviously a mistake). Assault/Breach/Tac rifle: 300(1.25) = 375 300(1.50) = 450 Here's how I think the skill should...
- by cy6 - at 2013.06.21 18:49:00
|
33. [Request] Change ammo capacity skill - in Feedback/Requests [original thread]
I am making a request for changing the ammo capacity skill from 5% per level to 10% per level. At the current skill at lv5, one does not get a sufficient plus of ammunition in the reserves at a lv5 skill. Changing the skill from 5% per level to 10...
- by cy6 - at 2013.06.21 17:17:00
|
34. A Possible Solution to Logistics used as Assaults. - in Feedback/Requests [original thread]
Alldin Kan wrote: To solve the Caldari Logi issue simply get this to happen: *the Caldari Logi's only handheld weapon is a Sidearm. A fit with this can still be effective against infantry to some extent. Don't tell it's bad, I ran Minmatar l...
- by cy6 - at 2013.06.19 03:16:00
|
35. A Possible Solution to Logistics used as Assaults. - in Feedback/Requests [original thread]
Alaika Arbosa wrote: Jastad wrote: Alaika Arbosa wrote: CUT. Ok, let's make a CorpBattle vs Teamplayers,Sinergy or IMP and PLEASE, SHOW US HOW YOU SUPPORT WITH a sidearm. I don't need to prove **** to you. You just want to keep yo...
- by cy6 - at 2013.06.19 01:24:00
|
36. A Possible Solution to Logistics used as Assaults. - in Feedback/Requests [original thread]
Draco Cerberus wrote: cy6 wrote: Alaika Arbosa wrote: If Logis only had a Sidearm slot instead of a light weapon slot, then they'd be just as useful for Support and no where near as capable as Assaults. Just swap the Logi Light weapon sl...
- by cy6 - at 2013.06.19 01:21:00
|
37. A Possible Solution to Logistics used as Assaults. - in Feedback/Requests [original thread]
Alaika Arbosa wrote: If Logis only had a Sidearm slot instead of a light weapon slot, then they'd be just as useful for Support and no where near as capable as Assaults. Just swap the Logi Light weapon slot for a Sidearm slot. Anyone who disag...
- by cy6 - at 2013.06.19 01:15:00
|
38. Nanite Injectors - in Feedback/Requests [original thread]
Eris Ernaga wrote: Was wondering what everyone thinks about this idea well you know how Nanite Injectors are pretty much just spammed? The only reason they aren't used as efficiently is because they are temporarily broken. But people would just...
- by cy6 - at 2013.06.19 01:02:00
|
39. A Possible Solution to Logistics used as Assaults. - in Feedback/Requests [original thread]
Zeylon Rho wrote: Here's a link to Hydraslav's fitting tool to help. not sure how to use this
- by cy6 - at 2013.06.19 00:56:00
|
40. A Possible Solution to Logistics used as Assaults. - in Feedback/Requests [original thread]
Cross Atu wrote: cy6 wrote: 1. Remove assault/basic frame equip slot and give to scout/light frame 2. Decrease 1H 1L per tier for logi suits. 3. Increase logi CPU/PG done Please post fits that show 1)Current Logi suit balance is improp...
- by cy6 - at 2013.06.19 00:43:00
|
Pages: 1 [2] 3 4 5 |
First page | Previous page | Next page | Last page |