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61. Your suggestions to improve DUST 514 - in Feedback/Requests [original thread]
1. 3d models on the character select screen. 2. Better skill training UI 3. Remove the heavy starter. No one gets what the missles are for. Isn't it obvious by now? Give them militia hmg. Move swarm launcher. 4.increase passive sp income to 40...
- by crazy space - at 2012.08.27 15:17:00
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62. buying skills is all wrong - in Feedback/Requests [original thread]
I've played eve since beta. It's fine for the game is it. It's not fine for dust. I don't want dust less complex, less confusing UI does not equal less complex. Why would I buy a skill book, in the skill screen, not the market screen" if I didn'...
- by crazy space - at 2012.08.24 02:19:00
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63. throw us into the overview screen while we are downed - in Feedback/Requests [original thread]
So 1st off please make the 8 second bleed out manadorty. But then make it easier by having the waiting for revive screen be the overview map. You could show medics with a different symbol, issue squad commands while your down. Maybe call down an o...
- by crazy space - at 2012.08.24 01:58:00
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64. 3d characrer select - in Feedback/Requests [original thread]
The character select screen is not as shiny as the game your logging in to play. It's Wierd placeholder art. I hope. Anyways when you get around to it make a 3d model.of the character while the name is selected. Add some polish and shiny to the ...
- by crazy space - at 2012.08.21 17:05:00
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65. buying skills is all wrong - in Feedback/Requests [original thread]
Bump. Dust doesn't have to look like eve to have the same complex skill systems. There are better ways.
- by crazy space - at 2012.08.21 17:00:00
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66. buying skills is all wrong - in Feedback/Requests [original thread]
Dante Daedrik wrote: Eligible skill books when bought through the Skill List should have the option like the previous build "Purchase & Use Skillbook" but when bought through the Market, it should only be Purchase. Bingo! see? someones a ...
- by crazy space - at 2012.08.21 02:10:00
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67. buying skills is all wrong - in Feedback/Requests [original thread]
As long as you can spend sp to level up skill in the certificate window sure. I think the issue us in eve the skill system is over time. Here its passive. You spend points, lord of ganesh have upgrade screens less confusing than stay while being...
- by crazy space - at 2012.08.20 15:49:00
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68. buying skills is all wrong - in Feedback/Requests [original thread]
It's at the core of eve being joked as looking like a spread sheet. Lots of famous 4x games like Galaxtic civ 2 use both a spread sheet and skill tree view. The system is the same but you interface with something that makes sense to humans
- by crazy space - at 2012.08.20 15:08:00
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69. buying skills is all wrong - in Feedback/Requests [original thread]
" That's a great idea, until it comes time that you want to buy skill books UNUSED and sell them on. If buying the book automatically uses it, you can't do that, and it SHOULD be a viable option" What if I told you I'm talking about the skill pa...
- by crazy space - at 2012.08.20 00:54:00
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70. [Feedback] double isk gain on win. - in Feedback/Requests [original thread]
Yes, it also gives a reward for winning as right now there is none. But maybe that's part I'd the ISK loot system?
- by crazy space - at 2012.08.20 00:51:00
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71. buying skills is all wrong - in Feedback/Requests [original thread]
Right now buying skills are confusing new players that I have tested the game. It's a wierd 3 step process with muliple pages. Why ? Let ne give some advice on what you should do. Make the skill system navigatable in a tree mode. With all skills...
- by crazy space - at 2012.08.19 21:04:00
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72. Sticky:Ideas/Themes for DUST 514 Maps - in Feedback/Requests [original thread]
Jason Punk wrote: So with the whining about unbalanced maps, there should be maps that are unbalanced. You will hear about the impregnable nature of so-and-so planet that the defenders abused the mechanics to outright obscenely unfair advantage...
- by crazy space - at 2012.08.19 20:53:00
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73. Sticky:Ideas/Themes for DUST 514 Maps - in Feedback/Requests [original thread]
In the art book you showed what were basically Titan trains. Almost like the eve ground credible of At-AT walkers. But big enough to have fights inside. Basicaly a set piece that moves, Like the mcc but at ground level. You can jump into them an...
- by crazy space - at 2012.08.19 20:50:00
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74. Selling Your Stuff - in Feedback/Requests [original thread]
And that's how Icy Tiger got a permi ban from the beta *lulz, epic edit above this post* At least, if there is justice in the world. what a sitting muscle . "Rawr gm unicorn , put up the servers! Finishing modeling the new drop suits! fix auto a...
- by crazy space - at 2012.08.01 15:51:00
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75. Selling Your Stuff - in Feedback/Requests [original thread]
xD
- by crazy space - at 2012.07.31 23:43:00
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76. don't end maps untill everyone is dead - in Feedback/Requests [original thread]
Maybe ust for corp on corp battles, but if we have 0 respawns left, and 16 guys on the ground still, the game isn't over yet. That's BS. unless we pres the retreat button, or however that's going to work, we should get our last stand, or single sn...
- by crazy space - at 2012.07.26 21:51:00
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77. Slay@Home - in Feedback/Requests [original thread]
Mo Gallas Gentralde wrote: Slay.. is... incredibly simplistic and rather broken feeling. Several of the maps have situations where you MUST 100% make a unit movement to said location by said turn... making it more of a connect the dots than a s...
- by crazy space - at 2012.07.25 08:01:00
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78. Flame tanks - in Feedback/Requests [original thread]
Neon Crush wrote: +1 just for mentioning C&C renegade. Brings back good memories, wish i could still play it. you can still play it, it still has more people on than dst does so far.
- by crazy space - at 2012.07.19 00:09:00
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79. [Request] Flamethrower Tank - in Feedback/Requests [original thread]
yeah I made a post on this two! just like the tanks in C&C renegade! And game kinda played like an alpha for dust anyways!
- by crazy space - at 2012.07.19 00:07:00
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80. POINT SYSTEM over K/D ratio - in Feedback/Requests [original thread]
I was just saying this. I got 4 kills but 90,000 sp one match. Let me show that off. I'm a kick ass drop suit pilot, redpawning allies, using drop uplinks, hacking points, killing turrets, killing clone reserves. imo it should be points per match...
- by crazy space - at 2012.07.16 18:41:00
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