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41. [Request] Sliding - in Feedback/Requests [original thread]
EVICER wrote: CCP Frame wrote: I actually like it pretty much. Will keep an eye on this :) please lord an all that is holy......shakes head..please no.I feel sick all the sudden.People sliding around as soon as they get shot at.180 turn ar...
- by crazy space - at 2012.09.08 18:16:00
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42. [Request] Sliding - in Feedback/Requests [original thread]
Forums Veteran wrote: and everyone is complaining about jumping. could you see everyone running around doing the Syndicate slide? lol No one is complaining about jumping. oh and see sliding please. But I've got one change to your idea. When...
- by crazy space - at 2012.09.08 18:10:00
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43. Passive sp gain decay over time - in Feedback/Requests [original thread]
Mobius Wyvern wrote: RolyatDerTeufel wrote: Nova Knife wrote: I'd say that passive SP needs a buff, actually. Bump it from the current 23k to 35k or 40k. Maybe make it modular, so that if you gain X amount of active SP you can only reach ...
- by crazy space - at 2012.09.08 03:44:00
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44. Passive sp gain decay over time - in Feedback/Requests [original thread]
Iron Wolf Saber wrote: Atypical gamer > Rage quits or plays halo 5 in the future for a few months, Halo 5 gets boring, logs back into dust 514. "Whoa! Where all this SP come from? oh cool new features and skill books!" right but I'm tr...
- by crazy space - at 2012.09.08 03:42:00
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45. To CCP: Aiming down sights needs to be fixed (jerky clunky ADS) - in Feedback/Requests [original thread]
they allready said they are changes the whole thing
- by crazy space - at 2012.09.07 04:33:00
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46. Passive sp gain decay over time - in Feedback/Requests [original thread]
I was thinking the adverage fight in dust gives a player about 40,000 sp. The daily passive income is only 20,000, but I can undestand how they dont' want afk players to super level while away for 3-4 months. So here is my suggestion. sp passive...
- by crazy space - at 2012.09.07 04:32:00
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47. I Am "Mass"-iveley Pissed Off - in Feedback/Requests [original thread]
CCP Nothin wrote: The Mass Driver does need some lovin'. We're bumping up the inner splash radius of the Mass Driver rounds, so that it'll be easier to score high-damage hits with it (since the damage it does is actually alright if you happen t...
- by crazy space - at 2012.09.07 04:28:00
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48. Need a better score system for drivers - in Feedback/Requests [original thread]
CCP Nothin wrote: The scoreboard will show everyone's earned WP (warpoints, the points you get from your actions on the battlefield) once deploy the next patch. It will also be ranked by WP, so playing in support roles will also allow you to ma...
- by crazy space - at 2012.09.06 06:56:00
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49. CCP wants to make militia modules BPCs - in Feedback/Requests [original thread]
CCP Nothin wrote: crazy space wrote: CCP Nothin wrote: Sees an economy thread, drops into the economy thread! Yes, militia items will become consumable in the next patch. They'll also be very inexpensive and should be easily affordable e...
- by crazy space - at 2012.09.06 06:50:00
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50. CCP wants to make militia modules BPCs - in Feedback/Requests [original thread]
CCP Nothin wrote: Sees an economy thread, drops into the economy thread! Yes, militia items will become consumable in the next patch. They'll also be very inexpensive and should be easily affordable even if you happen to go 0/10 multiple match...
- by crazy space - at 2012.09.06 04:32:00
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51. How should CCP handle cloaking? - in Feedback/Requests [original thread]
Forums Veteran wrote: Just a quick thought but what if using a cloak dropped your shield to 0 and had a steady stamina drain to limit cloaked time? Once the cloak is dropped your shields begin to regenerate. Any actions would cause the cloak to...
- by crazy space - at 2012.09.05 01:35:00
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52. War points, Reverse kill streak - in Feedback/Requests [original thread]
So kill streak won't fit in dust. they are dumb, BUT that doesn't mean we have to throw out the idea completely. Check it out. When you kill someone you get 50 Warpoints. What I propose is the longer a players goes killing/hacking/earning Warpoint...
- by crazy space - at 2012.09.05 01:30:00
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53. why would you remove the swarm launcher dumb fire? - in Feedback/Requests [original thread]
Forlorn Destrier wrote: There is a viable fit for AV and protecting yourself from Infantry. Using a scout with SMG as the sidearm, shield mod, and speed mods, in conjunction with the nanohive, make this a very viable build and is very survivabl...
- by crazy space - at 2012.09.03 21:37:00
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54. why would you remove the swarm launcher dumb fire? - in Feedback/Requests [original thread]
because its dumb
- by crazy space - at 2012.09.03 21:35:00
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55. Corp vs. Corp Feedback thread - in Feedback/Requests [original thread]
Parson Atreides wrote: WT Sherman wrote: About the prize or bonus sp and isk to be given, seems to me that giving the sp to just the winners will just further unbalance any future tests of corp battles. They won because of skill and already ...
- by crazy space - at 2012.09.03 21:27:00
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56. Corp vs. Corp Feedback thread - in Feedback/Requests [original thread]
I'm actully wondering when we will get the older map type? The one that shows up as a hologram in the match matching room. Where you take out two points before getting to the base? There was just so much more distance and the game lastest longer. ...
- by crazy space - at 2012.09.03 21:23:00
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57. [Feedback] Flux Nades - in Feedback/Requests [original thread]
just follow it up with your 3 mates throwing AV grenades after the shield one.
- by crazy space - at 2012.09.03 21:18:00
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58. Forge Gunners Vs Vehicles. - in Feedback/Requests [original thread]
I'm guessing EW is coming next patch also throwing remote mines on a tank that can't move, shooting swarm or forge gunning a tank that can't moe is a big deal. plus we don't know what afterburners will do to tanks
- by crazy space - at 2012.09.03 21:14:00
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59. Player Count - in Feedback/Requests [original thread]
none of this matters it's a beta. we haven't even seen scaners, senor damps, ECM, targeting jammers, webs. / Not to mention many other things like cloaking, and web mines. Plus pilot suits. Nothing needs to be balanced yet, 1st it all needs to b...
- by crazy space - at 2012.09.01 05:11:00
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60. so.. swarm launchers and forge guns were nerfed, why? - in Feedback/Requests [original thread]
honestly forge guns should change to deal more damage the farther the range they hit at. also a small AOE around you when you release and fire please : )
- by crazy space - at 2012.09.01 00:24:00
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