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41. Madrugar vs Speed of Sound - in General Discussions [original thread]
well you don't have to take my word for it. I don't really feel like arguing, so why not test it yourself? could be fun. just get a MD, put a friend against the wall and shoot. if they still have the circle animation you should see it.
- by chase rowland - at 2013.12.13 17:25:00
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42. Madrugar vs Speed of Sound - in General Discussions [original thread]
Krom Ganesh wrote: chase rowland wrote: the meters in dust are disproportional. you will find them a whole lot shorter than a real meter. that's why blast radius is smaller in game than it is on paper. According to CCP, meters in dust are...
- by chase rowland - at 2013.12.13 17:17:00
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43. Madrugar vs Speed of Sound - in General Discussions [original thread]
Kharga Lum wrote: chase rowland wrote: Kharga Lum wrote: Sinboto Simmons wrote: Kharga Lum wrote: Madrugar Movement Speed: 1020 km/h Speed of sound: 1225 km/h (approx) That's a fast tank. I thought they fixed that? I'm looking...
- by chase rowland - at 2013.12.13 17:16:00
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44. Madrugar vs Speed of Sound - in General Discussions [original thread]
Kharga Lum wrote: Sinboto Simmons wrote: Kharga Lum wrote: Madrugar Movement Speed: 1020 km/h Speed of sound: 1225 km/h (approx) That's a fast tank. I thought they fixed that? I'm looking at the #'s right now on my Madrugar. With ...
- by chase rowland - at 2013.12.13 17:08:00
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45. does anyone even use vehicle shield extenders, amd armor plates? - in General Discussions [original thread]
Slag Emberforge wrote: Zekain K wrote: With how powerful the gardeners are, I see no use in actually using them. Do any of you guys use them? No digging and planting is way UP. my gardener is 95 pounds... she rather weak lol
- by chase rowland - at 2013.12.13 17:01:00
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46. Tanks are meant to wreck you. - in General Discussions [original thread]
Jack McReady wrote: Himiko Kuronaga wrote: Otherwise they wouldn't cost so much crediblity lost in the first sentence. a tank is cheap now beside that ISK is not a balance factor, which again shows your lack of credibility. Himiko Ku...
- by chase rowland - at 2013.12.13 14:45:00
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47. Tank vs AV: In my opinion. - in General Discussions [original thread]
Skihids wrote: CCP Remnant wrote: wripple wrote: Quote: We had damage-based WP many moons ago but they were removed because of WP farming. Now, however, we have a global limiter that prevents mass-WP farming so it's definitely somethin...
- by chase rowland - at 2013.12.13 14:37:00
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48. Tank vs AV: In my opinion. - in General Discussions [original thread]
Jason Pearson wrote: Hello. So as usual with most of my longer posts, CCP I must state this is a general discussion not feedback nor any other board you feel necessary to place it in, while I would like you to read and take interest in the fol...
- by chase rowland - at 2013.12.13 14:26:00
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49. I want my proto suits back - in General Discussions [original thread]
snipers are a bit UP at the moment, most must have either had a thales, or were really good. pitiful that snipers have to use officer weapons and I understand nobody wants sniper spam, but you cant nerf skill.
- by chase rowland - at 2013.12.13 14:14:00
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50. When both teams have tanks... - in General Discussions [original thread]
The Attorney General wrote: Jack McReady wrote: the reason is because tanks are the only real counter to tanks at the moment. if you pay attention to surroundings and your modules then you are practically immune to infantry in a tank. Ign...
- by chase rowland - at 2013.12.13 14:09:00
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51. When both teams have tanks... - in General Discussions [original thread]
Leovarian L Lavitz wrote: Iron Wolf Saber wrote: Leovarian L Lavitz wrote: Seems that tanks are super effective at keeping tanks away from infantry... and infantry are super effective at keeping infantry away from tanks. This may ju...
- by chase rowland - at 2013.12.13 14:07:00
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52. what the problem with heavy? - in General Discussions [original thread]
ZeroGeass wrote: chase rowland wrote: ZeroGeass wrote: chase rowland wrote: ZeroGeass wrote: I just want to know what the problem with heavy and scout? I never really see an issue with them. I kill kill and die die so nothing seem w...
- by chase rowland - at 2013.12.13 14:04:00
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53. Remain Calm and nerf speed. - in General Discussions [original thread]
i seem to have mistaken jason for someone else. still, the name calling, really?
- by chase rowland - at 2013.12.12 20:09:00
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54. what the problem with heavy? - in General Discussions [original thread]
ZeroGeass wrote: chase rowland wrote: ZeroGeass wrote: I just want to know what the problem with heavy and scout? I never really see an issue with them. I kill kill and die die so nothing seem wrong with heavy or light. There been a bunch...
- by chase rowland - at 2013.12.12 20:07:00
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55. Toxic Nade luancher - in General Discussions [original thread]
Shouper of BHD wrote: Wanted to post something since its been a while so I thought of a light weapon support role that shoots grenades that are toxic, good for doing passive damage and sevearly damaging people crossing bridges or roads. killing...
- by chase rowland - at 2013.12.12 20:01:00
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56. Buildings are OP! - in General Discussions [original thread]
oddly enough, thats a good idea. we need destructable environments.
- by chase rowland - at 2013.12.12 19:57:00
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57. SDE - my primer / notes for general consumption - in General Discussions [original thread]
good stuff mate
- by chase rowland - at 2013.12.12 19:50:00
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58. Remain Calm and nerf speed. - in General Discussions [original thread]
Jason Pearson wrote: Darken-Sol wrote: Make flux deactivate mods Interesting idea, needs to have reduction to carried grenades though, so 1 instead of 3, and either a nerf in terms of radius or perhaps only removes 50% of its remaining ti...
- by chase rowland - at 2013.12.12 19:48:00
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59. Remain Calm and nerf speed. - in General Discussions [original thread]
Jason Pearson wrote: chase rowland wrote: Jason Pearson wrote: o/ Tanks are right now, Tanks. When I say Tanks I mean the things that take damage, it's wonderful, AV isn't "much" of a problem when we're in an active state, but the way I ...
- by chase rowland - at 2013.12.12 19:41:00
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60. Remain Calm and nerf speed. - in General Discussions [original thread]
Jason Pearson wrote: o/ Tanks are right now, Tanks. When I say Tanks I mean the things that take damage, it's wonderful, AV isn't "much" of a problem when we're in an active state, but the way I see it is it's far to easy to run away once our ...
- by chase rowland - at 2013.12.12 19:31:00
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