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681. [CCP] Caldari Basic Heavy Dropsuits CPU/PG - in General Discussions [original thread]
Flyingconejo wrote: So triple nerf to RE. You never learn, do you? You know, I am looking for the stickied topic in the feedback subforum for the RE discussion, but for some reason I can't find it. *I can see the reason for a nerf in activatio...
- by castba - at 2014.06.10 14:52:00
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682. [CCP] Caldari Basic Heavy Dropsuits CPU/PG - in General Discussions [original thread]
CCP Rattati wrote: How does this sound? Numbers Everyone chime in Like it very much. May I suggest a militia HMG to be added? I mean there is a mlt forge after all. Also a slight range increase for rail turrets (both ground and vehicl...
- by castba - at 2014.06.10 14:46:00
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683. If you could figuratively punch - in General Discussions [original thread]
Any male that has watched more than 2mins of twilight or read more than the title of the book/s should punch himself in the face. There is no reason nor excuse that is acceptable.
- by castba - at 2014.06.10 01:25:00
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684. Six Kin Burst HMG vs Boundless - in General Discussions [original thread]
Himiko Kuronaga wrote: In heavy vs heavy fights the burst is king. Against faster strafing targets, the boundless wins out. Depends on the fight. If the enemy is deploying a ton of heavy suits, the burst is more than worth using. Just realiz...
- by castba - at 2014.06.10 00:19:00
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685. Loyalty Store - in Feedback/Requests [original thread]
Would be nice. Slight increase in LP payout would be nice also.
- by castba - at 2014.06.08 04:41:00
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686. Most hated enemy - in General Discussions [original thread]
Heat. The bane of my existence when moving through squads with my Six Kin.
- by castba - at 2014.06.08 00:28:00
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687. 3 of the best complimentary ideas I've heard on the forums recen... - in Feedback/Requests [original thread]
1. Definitely and is logical 2. For the love of God YES! 3. Yes, but no more than 5wp.
- by castba - at 2014.06.06 03:24:00
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688. [Feedback] Rifle Changes Too Small To Be Effective (with math) - in Feedback/Requests [original thread]
44hp per round? You have to be kidding. Please refer back to the TTK issues pre 1.7 with the AR and three of the old complex damage mods. EDIT: Also, perhaps compare like for like? AR Assault CR Assault RR Assault (?) SR Tactical AR Combat Rif...
- by castba - at 2014.06.06 03:13:00
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689. random cpu/pg change. - in General Discussions [original thread]
KILLER 20965 wrote: Thats ******* bullshit... I spent hours working on a few fittings and now they are useless... Sarcasm I presume?
- by castba - at 2014.06.05 01:00:00
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690. What are you doing CCP ??? - in General Discussions [original thread]
Breathe Shinobi, CCP are looking at shields in the next hotfix. CUSE TOWN333 wrote: Ryme Intrinseca wrote: Shinobi MumyoSakanagare ZaShigurui wrote: What are you doing to the Caldari Sentinel ??? One low slot and now every other heavy w...
- by castba - at 2014.06.04 14:58:00
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691. Announcement:Dev Blog: Hotfix Alpha is now live! - in General Discussions [original thread]
CCP Logibro wrote: castba wrote: Armour rep modules and reactive plates are unchanged? They're changed. You might need to restart the game if you can't see the changes. Hmm, did the reactive plates get a rep buff?
- by castba - at 2014.06.04 11:49:00
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692. Announcement:Dev Blog: Hotfix Alpha is now live! - in General Discussions [original thread]
reactive plates are unchanged?
- by castba - at 2014.06.04 11:44:00
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693. Stun lock fixed in alpha! - in General Discussions [original thread]
Excellent!
- by castba - at 2014.06.04 10:42:00
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694. Role Survey - in General Discussions [original thread]
Chromosome - NFI what I was doing until I found the forge. 1.0-1.7 - amarr heavy and gal scout 1.8 - Amarr & caldari heavy, gal scout, Amarr commando.
- by castba - at 2014.06.03 15:23:00
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695. [Suggestion] Sidearm only Scouts? - in Feedback/Requests [original thread]
Everyone's opinion is valid. One's no more than the next. I guess it just depends whether you can rally enough like minded people or influence the powers that be (or both). I don't agree although I do see the logic in your point. I would be conce...
- by castba - at 2014.06.03 02:15:00
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696. [Feedback] Forge Guns are Fine - in Feedback/Requests [original thread]
I understand this and it is unfortunate. That is why I suggested mlt/std vs mlt tank. Save the adv/proto av comparison for the maddy and gunlogi. Speaking of which, two full clips of my ishy forge into a triple rep maddy. Didn't miss a shot.... D...
- by castba - at 2014.06.03 02:01:00
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697. [Suggestion] Sidearm only Scouts? - in Feedback/Requests [original thread]
Tankers giving suggestions to balance infantry. This can only make the game better!
- by castba - at 2014.06.03 01:46:00
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698. [Feedback] Forge Guns are Fine - in Feedback/Requests [original thread]
Harpyja wrote: Argetlam Thorson wrote: Harpyja wrote: Maybe a bit too good, as they can deal about 2600 damage every couple of seconds (enough to 2-3 shot most tanks). Don't know where you're getting those numbers....seeing as how my 'T...
- by castba - at 2014.06.03 01:41:00
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699. [Ambush Request] - in Feedback/Requests [original thread]
Can we please have Ambush split up into the to different game modes again? With a bit of a twist this time though. Ambush = infantry only Ambush OMS = infantry and vehicles & raise the vehicle limit to 3 Even better would be an "Ambush Vehic...
- by castba - at 2014.06.02 07:05:00
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700. Can we please cut vehicle/module/turret prices in half? - in Feedback/Requests [original thread]
Harpyja wrote: I've been settled down for several days now, though I'd still like to see a price reduction, at least for the turrets. The large XT missiles make up nearly 3/5 of the final cost of my fitting. I think that halving turret prices w...
- by castba - at 2014.06.02 00:53:00
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