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21. Tanks - in Feedback/Requests [original thread]
How do you explode all 10 when the last time I checked only the one thrown in last blew up ?
- by carl von oppenheimer - at 2012.07.30 07:35:00
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22. [Feedback] Being the logistics guy - two weeks of testing. - in Feedback/Requests [original thread]
Logi suit is getting base shield stats increased to same level as in assault suit.
- by carl von oppenheimer - at 2012.07.30 07:29:00
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23. [Feedback] Being the logistics guy - two weeks of testing. - in Feedback/Requests [original thread]
If you die more often to snipers then others it's because you as a target are a) more stationary b) more out in the open c) spending time on the open trying find your team mates. And guess who gets shots first the guy standing still or the guy str...
- by carl von oppenheimer - at 2012.07.29 11:21:00
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24. Tanks - in Feedback/Requests [original thread]
My gunlogi has 3x 25% + 14% DCU and guess what, it gets OHK'ed by prototype forge guns. Only difference to marauder is that you can fit a marauder with shield extenders while keeping dmg the reduction.
- by carl von oppenheimer - at 2012.07.29 09:38:00
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25. So long and thanks for all the fish - in Feedback/Requests [original thread]
Well personally I think CCP should reduce SP from kills and give more from assists and objects to promote team work over gear and personal skill or reward slightly more points from kills with certain types of weapons such as sniper rifles and less...
- by carl von oppenheimer - at 2012.07.28 19:32:00
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26. BuFF snipers MORE !!!! 1 for 2 - in Feedback/Requests [original thread]
I wouldn't mind having ishukone and snipers in general buffed up a bit because as it is you can easily tank proto sniper with max skills with proto type scout. Now you should have enough damage on sniper that even if you can't get OHK on everythin...
- by carl von oppenheimer - at 2012.07.28 10:37:00
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27. this is what DUST needs: - in Feedback/Requests [original thread]
night-times wrote: Shadoe Wolf wrote: By the way, 5 rounds in a sniper rifle is pretty average. Although my fps game list is limited, the ones I have played, it seems to be on par. Definitely an eve player.... Definetly a mag player, t...
- by carl von oppenheimer - at 2012.07.23 18:45:00
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28. this is what DUST needs: - in Feedback/Requests [original thread]
Just aim on the head and you OHK most of the time, having best dmg mods with proto rifle helps as well. Snipers aren't supposed to run with team your job is to harvest traglers and others who are taking your cloning facilities and supply depots. ...
- by carl von oppenheimer - at 2012.07.23 18:02:00
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29. Sniper rifles adjustment? - in Feedback/Requests [original thread]
I would prefer to have more zoom on demand for rifles though even the current zoom level works. Getting the dot in place sometimes makes you feel like throwing the controller on the wall out of sheer fustration when the dot just keeps jumping off...
- by carl von oppenheimer - at 2012.07.19 19:16:00
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30. [Request/Feedback] Hit Detection/Lag(?) - in Feedback/Requests [original thread]
It's even worse with snipers sometimes because you can't ever know for sure if you missed or the guy is wearing a proto suit tanked to the balls or if you just aimed badly when you see the shield flash but the guy in scout suit is like nothing hap...
- by carl von oppenheimer - at 2012.07.19 19:07:00
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31. No Fat Chicks Please - in Feedback/Requests [original thread]
Considering that DUST is run with UT3 engine they would have to make carbon to model your avatar and then mangle it through UT3's renderer and 3D meshing which I think none of us would like. Or characters would look very different while inside ...
- by carl von oppenheimer - at 2012.07.19 10:26:00
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32. No Fat Chicks Please - in Feedback/Requests [original thread]
Frankly what we need is to have the warbarge fully explorable without a timer with male and female avatars with no drop suits. And let them all look the same in the game once launched to planet as it wouldn't make much sense to create different dr...
- by carl von oppenheimer - at 2012.07.18 06:17:00
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33. Add a nova sword - in Feedback/Requests [original thread]
What we need is chainsaw swords also: http://3.bp.blogspot.com/_4OYGjUrdllo/SXf7egUbtCI/AAAAAAAAPnQ/NlgHzF25Afo/s1600-h/3213677071_90cb0f6456.jpg
- by carl von oppenheimer - at 2012.07.17 20:29:00
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34. [Request] Non-turret passengers shooting in dropships - in Feedback/Requests [original thread]
Well having a drop ship full of forge gunners would certainly make life interesting for tank pilots.
- by carl von oppenheimer - at 2012.07.14 06:47:00
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35. [Feedback] Logistics Dropships aren't really worth it. - in Feedback/Requests [original thread]
Idea with that ship is that you fly it around the objectives or hover high high above the sky while people spawn on it and drop to take objectives. Also try fitting repair modules on that drop ship, leave the guns and you should have plenty of roo...
- by carl von oppenheimer - at 2012.07.12 06:36:00
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36. We need to have a serious talk about the Sagaris. - in Feedback/Requests [original thread]
On the other hand they also could simply buff the turrets placed on the maps, not necessarily more HP but more damage definitely. Especially large blaster turrets feel pretty weak for what they are supposed to be.
- by carl von oppenheimer - at 2012.07.10 13:48:00
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37. How should CCP handle cloaking? - in Feedback/Requests [original thread]
Well it could be similar to what they had in predator which is ripples and stuff or just simply that you will not be visible on enemy radar as long as you have the cloak, that alone would make you pretty much invisible most of the time.
- by carl von oppenheimer - at 2012.07.10 11:13:00
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38. Turning on team and allies like in eve?? - in Feedback/Requests [original thread]
Well just wait till we get corp hangars with access rights.
- by carl von oppenheimer - at 2012.07.10 11:09:00
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39. [Feedback] CreoDron Breach AR - in Feedback/Requests [original thread]
Problem with AR isn't the damage IMHO it's their accuracy and range, mainly in that you're better off shooting people with an AR on mid ranges then with a sniper rifle and you'd be surprised on how many times I've died from aimed AR shots from wha...
- by carl von oppenheimer - at 2012.07.10 06:31:00
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40. Fighters - Development "kickstarter" - in Feedback/Requests [original thread]
First of all EvE already has fighters and fighter bombers so those are the models that will most likely be used. So lets look at current stats for a firbolg: Attribute,"Unit","Firbolg" Base Price,"ISK",21394990 Tech Level,"Level",1 Bandwidth Nee...
- by carl von oppenheimer - at 2012.07.09 21:00:00
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