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Appia Vibbia
Molon Labe. General Tso's Alliance
1576
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Posted - 2014.03.18 21:07:00 -
[31] - Quote
Ninja Troll wrote:So many numbers, my eyes and brain hurt.
Checked the 1.8 SDE values and there have been no changes to the RoF of Shotguns. Didn't notice any changes to damage or anything else.
And why would there be any changes? They never announced any changes and they probably won't do anything to the shotgun for a long time to come. The nerf to this weapon isn't going to change who uses it, because even when it had about a 33% hit rate before they improved hit detection with it, the many shotgun users stuck with it. But it is important to point out the unintentional problem CCP makes when they do their broad sweeping changes.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
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Scout Registry
Nos Nothi
1568
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Posted - 2014.03.18 23:09:00 -
[32] - Quote
Mathppia has spoken. |
bamboo x
Eternal Beings Proficiency V.
277
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Posted - 2014.03.18 23:20:00 -
[33] - Quote
Gallente Assault with hipfire skill OHKOs a Caldari heavy from a million meters away
/thread
bamboo x (Heavy Machine Gun) you
bamboo x ('Toxin' Assault Rifle) you
bamboo x (Charge Sniper Rifle) you
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THUNDERGROOVE
ZionTCD
563
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Posted - 2014.03.18 23:29:00 -
[34] - Quote
I agree, as a long time shotgun user it'll be sad not having my measly prof 3 RoF increase. It's always that difference between the heavy having time to turn around or not.
Amarr Logi | Amarr Sentinel
Projects: TDBS | SDETool
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Dexter307
The Unholy Legion Of DarkStar
1052
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Posted - 2014.03.19 00:02:00 -
[35] - Quote
Sana Rayya wrote:I see the shotgun in the same light I see nova knives. If you're comparing them against other weapons in a head on, "fair" fight scenario, you're doing it wrong and are probably already dead.
From my own experience running the Dren Shotgun and no skills into shotgun operation or proficiency, I don't mind having the slower RoF and can still land the three or four shots to kill heavies so long as I get within optimal range without them noticing. The fact that people can defend the shotgun nerf is astounding to me |
Gavr1Io Pr1nc1p
167
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Posted - 2014.03.19 00:20:00 -
[36] - Quote
you forgot to include hit detection, better dispersion on the AR, and more aim assist on moving targets with the AR, but other than that its ok. We've had our disagreements in the past, but this is pretty good Appia, +1. I still advocate for more spread so that the shot fills the reticle, but keeping proficiency is a good step as well. Im thinking this-5% range to the shotgun per level Op, 3% RoF per level Prof. Also, the range needs a base buff to at least 5-6 meters
Kills-Archduke Ferdinand
Balance!
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Gavr1Io Pr1nc1p
167
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Posted - 2014.03.19 00:23:00 -
[37] - Quote
Sana Rayya wrote:I see the shotgun in the same light I see nova knives. If you're comparing them against other weapons in a head on, "fair" fight scenario, you're doing it wrong and are probably already dead.
From my own experience running the Dren Shotgun and no skills into shotgun operation or proficiency, I don't mind having the slower RoF and can still land the three or four shots to kill heavies so long as I get within optimal range without them noticing. You basically just prove that all rifles are that much better than the shotgun with this argument. For a shotgun, tactics are required, steady aim is required, and good hit detection is required. With a rifle, you have no need to use cover, and the only tactic you have to use is turning the aim assist option in the options menu to "on".
Kills-Archduke Ferdinand
Balance!
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Appia Vibbia
Molon Labe. General Tso's Alliance
1588
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Posted - 2014.03.19 00:34:00 -
[38] - Quote
Gavr1Io Pr1nc1p wrote:you forgot to include hit detection, better dispersion on the AR, and more aim assist on moving targets with the AR, but other than that its ok. We've had our disagreements in the past, but this is pretty good Appia, +1. I still advocate for more spread so that the shot fills the reticle, but keeping proficiency is a good step as well. Im thinking this-5% range to the shotgun per level Op, 3% RoF per level Prof. Also, the range needs a base buff to at least 5-6 meters
Like I said, I don't want to talk about balancing it, or its other myriad or problems, because CCP never said anything about changing it or balancing it. I just don't want a direct nerf when they didn't say they were reducing TTK for Shotguns.
What should be the premier example of an Alpha weapon still falls short of the DPS weapons in Close Quarters Combat. It did not deserve this change.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
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CommanderBolt
ACME SPECIAL FORCES RISE of LEGION
1076
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Posted - 2014.03.19 02:21:00 -
[39] - Quote
One of the most overlooked but biggest problems for shotgunning in this game (And probably for NK-ers too) is the narrow field of view we have.
CCP for the love of god can we get an option to increase the field of view? I'm fed up of this 70 Deg. or what ever it is - restrictive narrow vision we have.
Investigate 9/11
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Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
1609
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Posted - 2014.03.19 06:05:00 -
[40] - Quote
+1 to any post that supports the advancement of Gallente weapons.
Supporter of tiericide, EVE interaction, and a proper NPE SoonGäó514
"No blue tags make Tallen go crazy.
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