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5101. Not all scouts are created equal - in General Discussions [original thread]
TranquilBiscuit ofVaLoR wrote: i don't understand. why are you comparing them based off of how much hp they can get? they're SCOUTS. not assaults, not heavies, SCOUTS. ehp is not the only factor in deciding how good a scout is. While you do h...
- by Atiim - at 2014.03.29 18:58:00
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5102. Swarms stop shield regen on all vehicles with 1 hardener active - in General Discussions [original thread]
Cinder Integ wrote: side note / double post, I personally Sh*t on tanks with forge / swarms / RE's/ Prox... The AV vs tanks is fairly balanced imo... But once again one must stop crying and play better to relise this Yeah, and I had a Madrug...
- by Atiim - at 2014.03.29 18:47:00
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5103. Used to run Minmatar Assault... - in General Discussions [original thread]
Given your situation, I'd run the Commando. The 2 Light Weapon slots give more bang for your buck, as you can run 2 weapons at the same time. This also grants flexibility, as you can adapt to any situation instantly. See a Tank or Dropship? Just...
- by Atiim - at 2014.03.29 18:27:00
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5104. Why 1.8 is the most balanced build yet. - in General Discussions [original thread]
Zahle Undt wrote: Really? I think we are OP, but hey I'll keep running scout when I need to take aggressions out on Dust and calmmando when I want a challenge. I know this will be unpopular with most of my fellow forum warriors but I think as...
- by Atiim - at 2014.03.29 18:16:00
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5105. Minmatar vs. Amarr Racial Q-Sync - in General Discussions [original thread]
Nocturnal Soul wrote: Crumbling at the feet of your overlords already... typical Matar Attempting to claim successes or victory over something that you didn't do. Typical Amarrican'ts
- by Atiim - at 2014.03.29 14:58:00
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5106. Why 1.8 is the most balanced build yet. - in General Discussions [original thread]
Yan Darn wrote: I agree there is more variety in pub matches than the forums would suggest. A whole load of things are OP at the moment (which is how it should be...). Except for med frames. I feel sorry for those assaults - they are like the ...
- by Atiim - at 2014.03.29 14:57:00
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5107. Minmatar vs. Amarr Racial Q-Sync - in General Discussions [original thread]
Let's clear up some things first. Are Grenades apart of the Racial Restriction? What about sidearms & Nova Knives?
- by Atiim - at 2014.03.29 14:53:00
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5108. Swarms stop shield regen on all vehicles with 1 hardener active - in General Discussions [original thread]
Takahiro Kashuken wrote: And the 6+months before 1.7 AV players were also saying 'HTFU Learn to adapt' with the OP AV when 1 swarm covered the entire map and dealt 3k per volley Yep, and that's also what you've been telling AV, despite ove...
- by Atiim - at 2014.03.29 14:51:00
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5109. Minmatar vs. Amarr Racial Q-Sync - in General Discussions [original thread]
Sinboto Simmons wrote: is this smart.......no it's not, but hey it'll be interesting seeing our gimped suits go up against lasors scrambler pistols/rifles. "hey were'd sin go?" said ghost "Oh he got killed in 3 shots by the UP scrambler pis...
- by Atiim - at 2014.03.29 14:48:00
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5110. Please AV don't be Hypocrites when you complain - in General Discussions [original thread]
Benjamin Ciscko wrote: Yes but if your not going to stand there and get shot I'm not either. It's not like you have a choice if you use the Breach Forge Gun
- by Atiim - at 2014.03.29 14:47:00
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5111. Please AV don't be Hypocrites when you complain - in General Discussions [original thread]
Benjamin Ciscko wrote: When your about to kill them they just run away like pansies. AV proceeds to sit on tower/hill and jump back whenever shot making him difficult to kill They require no sp and are really hard to kill with tons of sp. Looks...
- by Atiim - at 2014.03.29 14:46:00
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5112. Minmatar vs. Amarr Racial Q-Sync - in General Discussions [original thread]
x Minmatar Logistics, Commando, and Sentinel.
- by Atiim - at 2014.03.29 14:34:00
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5113. I beat Dust 514 - in General Discussions [original thread]
Good for you?
- by Atiim - at 2014.03.29 04:50:00
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5114. NERF Female Scouts!! - in General Discussions [original thread]
- by Atiim - at 2014.03.29 04:48:00
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5115. I Have Adapted - in General Discussions [original thread]
Ambush isn't really that bad anymore... It's kinda fun actually.
- by Atiim - at 2014.03.29 01:10:00
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5116. Obvious bias against HAV pilots, CCP -_- - in General Discussions [original thread]
Lorhak Gannarsein wrote: But I can't fit it to my tank. Trust me, I tried. How about an 80GJ Particle Cannon w/ 3 Damage Mods? It 1-2HK's everything but the Snugglz fit.
- by Atiim - at 2014.03.29 00:58:00
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5117. Swarms stop shield regen on all vehicles with 1 hardener active - in General Discussions [original thread]
Lorhak Gannarsein wrote: I guess you don't know anything about tanks? You know what happens when you pop that booster? If you get hit by a weapon that breaks regen inside 1s of activating, you get no HP. So it's a worthless mod. It's not ...
- by Atiim - at 2014.03.29 00:39:00
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5118. Obvious bias against HAV pilots, CCP -_- - in General Discussions [original thread]
Lorhak Gannarsein wrote: This is fun, but what I want is a super-alpha weapon that deals like 6k damage, so enough to oneshot unsuspecting tanks, but not hardened ones :) *Points To 1.6 Swarm Launcher*
- by Atiim - at 2014.03.29 00:33:00
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5119. Obvious bias against HAV pilots, CCP -_- - in General Discussions [original thread]
Lorhak Gannarsein wrote: Infantry get melee weapons. Why don't tanks? GIVE ME MY AMARR LANCE They do. It's called running people over. That's your melee attack equivalent.
- by Atiim - at 2014.03.29 00:32:00
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5120. Swarms stop shield regen on all vehicles with 1 hardener active - in General Discussions [original thread]
jerrmy12 kahoalii wrote: Exept shields have 24s of uptime til they get raped in 3 shots by proto swarms...ive used every vehicle in dust, this just made shields worse So.. what's the problem? All vehicles should be easily killed by AV during...
- by Atiim - at 2014.03.29 00:28:00
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