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4781. Should the warbarge strike in pubs be a EMP strike? - in General Discussions [original thread]
Sourdough Muffins wrote: ADS or other dropship with a CRU hovering overhead dropping people on top of the problem would do the trick. Teamwork. And if I place 2 Sentinels with Wyrikomi Breach Forge Guns up there you wouldn't be able to get w...
- by Atiim - at 2014.04.13 03:18:00
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4782. Should the warbarge strike in pubs be a EMP strike? - in General Discussions [original thread]
Talos Vagheitan wrote: Ambush definitely shouldn't have any Orbitals. (Or squad sizes larger than 4 in my opinion) Domination I'm undecided on. Perhaps orbitals should be a skirmish-only feature. Whether it be pub, FW or PC. I could live wi...
- by Atiim - at 2014.04.13 03:12:00
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4783. Should the warbarge strike in pubs be a EMP strike? - in General Discussions [original thread]
Allow the Squad Leader to choose what type of strike it is, and have the WP requirements scaled around it. Profit?
- by Atiim - at 2014.04.13 03:03:00
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4784. The coolest dropsuits in dust - in General Discussions [original thread]
Minmatar Medium Frame mk.0
- by Atiim - at 2014.04.13 03:01:00
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4785. Warbarge strikes - in General Discussions [original thread]
Awry Barux wrote: ^this, I was going to go do the math but then it was already done for me. In a decent dom match I can earn an OB solo, without squad orders or using anything resembling teamwork. In a great game, I can earn two solo. If that...
- by Atiim - at 2014.04.13 02:44:00
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4786. Learn from this CCP!!!! - in General Discussions [original thread]
So basically make it impossible for Scouts to sneak up on a squad?
- by Atiim - at 2014.04.13 02:25:00
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4787. Warbarge strikes - in General Discussions [original thread]
Sourdough Muffins wrote: OB's should be completely removed from pub matches. All it does is help perpetuate the proto stomp problem and drives away new players. The second you remove Warbarge Strikes is the second that tower campers become un...
- by Atiim - at 2014.04.13 02:06:00
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4788. Why do people use proto? - in General Discussions [original thread]
General John Ripper wrote: I have to die 20,000 times in order to go broke. That will take me a year or more to do... Send some ISK my way. I'll put it to good use.
- by Atiim - at 2014.04.13 02:01:00
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4789. Warbarge strikes - in General Discussions [original thread]
I have a better idea. First, increase the WP required for a Warbarge Strike. These things should be used as "game changers" as opposed to a win button used to exacerbate stomping. The requirements for one are 2500WP simply because squads used to ...
- by Atiim - at 2014.04.13 01:59:00
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4790. Podside Channel and DUST mercs. - in General Discussions [original thread]
Seems interesting. I'll pay a visit.
- by Atiim - at 2014.04.13 01:33:00
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4791. Why do people use proto? - in General Discussions [original thread]
Because CBR-7 and CFG-112 Swarm Launchers suck.
- by Atiim - at 2014.04.13 01:30:00
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4792. The new railgun range... - in General Discussions [original thread]
saxonmish wrote: oh your one of the jealous types ok carry on, but in the end you just look like a di**. Actually, you do seem to be coming off as a d!ck yourself with all the e-peen stroking about stomping people in PUBs.
- by Atiim - at 2014.04.12 23:46:00
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4793. The new railgun range... - in General Discussions [original thread]
Fiddlestaxp wrote: Have they fixed forges yet? Might have something to do with it... Natural counters being broken and all. I'm going to go on a limb and say that the Swarm Launcher is it's natural counter.
- by Atiim - at 2014.04.12 23:44:00
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4794. Swarms and the Placebo effect... - in General Discussions [original thread]
Benjamin Ciscko wrote: If I'm bored I'll just get out of my tank and gun you down. Well considering how you run Minmatar Assault, I'd insta-gank you the moment you tried. I even killed duna2002 that way
- by Atiim - at 2014.04.12 23:26:00
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4795. Swarms and the Placebo effect... - in General Discussions [original thread]
Zaaeed Massani wrote: Right now I'm having wet dreams of fits with my M/1 Series Commando, Boundless CR and Wiyrkomi Swarms. Maybe my RS-90 to save PG/CPU. You don't really need the RS-90 once you have the MinCommando up to Level III, and ...
- by Atiim - at 2014.04.12 23:24:00
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4796. Swarms and the Placebo effect... - in General Discussions [original thread]
Zaaeed Massani wrote: Atiim wrote: The real placebo effect, is the Minmatar Commando. Even with Level V your still doing less damage than you possibly could in Uprising 1.7. I had 0 points in swarms before yesterday, so I wouldn't know abo...
- by Atiim - at 2014.04.12 23:19:00
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4797. Swarms and the Placebo effect... - in General Discussions [original thread]
Though as the people above me have stated, no it's not in your head. STD Swarm Launchers deal 800HP (1056HP Armor / 704HP Shields)
ADV Swarm Launchers deal 1100HP (1320HP Armor / 880HP Shields)
PRO Swarm Launchers deal 1320HP (1584HP Arm...
- by Atiim - at 2014.04.12 23:15:00
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4798. Swarms and the Placebo effect... - in General Discussions [original thread]
The real placebo effect, is the Minmatar Commando. Even with Level V your still doing less damage than you possibly could in Uprising 1.7.
- by Atiim - at 2014.04.12 23:03:00
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4799. The math behind triple rep maddy - in General Discussions [original thread]
Takahiro Kashuken wrote: 1 Proto breach FG shot to the weakspot will kill it Infact that kills all HAV with no hardeners on Nope. Nothing Certain wrote: Let's look at the numbers instead of the claims. A militia Sica from the store come...
- by Atiim - at 2014.04.12 21:30:00
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4800. The math behind triple rep maddy - in General Discussions [original thread]
Principus Shmoof Triariian wrote: Again, when one guy could solo a tank, AV was OP, and it was quite unfair for HAV pilots. And if you can't kill the tank, avoid it, or get people to kill it Care to explain why it was unfair? I've been tank...
- by Atiim - at 2014.04.12 21:25:00
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